CompuServe Thread

#Lightwave vs Real 3D

18 messages in this thread
#12031From: Rick QuisenberryMay 14, 1995 3:19 PM
I'm interested in feedback from anyone who is a Real 3D and/or Lightwave user. I'm considering purchasing one of the these products, and would like to hear about the experience others have had in using one or the other on a PC/Windows platform. I have the demo version of Real 3D. As far as I know, there is no demo version of Lightwave available. I'm also interesting is knowing of any Lightwave distributors in the Southern California area. Thank, Rick Quisenberry
#12034From: Tim Wilson [Crestline]May 14, 1995 6:06 PM
Rick, >>I'm interested in feedback from anyone who is a Real 3D and/or Lightwave user. I'm considering purchasing one of the these products, and would like to hear about the experience others have had in using one or the other on a PC/Windows platform.<< You might get a more informed response if you post your questions about Real3D vs LW in one of the AMIGA forums. Both programs have a longer history of use on that platform. Over there you're more likely to find someone who's used BOTH, and can offer a feature-for-feature comparison, if that's what you really want. Is there a reason you're limiting yourself to just these two choices? >>I have the demo version of Real 3D. As far as I know, there is no demo version of Lightwave available.<< There are plenty of LW users in So. Cal. that would be more than happy to show you all the bells and whistles, many meet at the Video Toaster User Group (which you just missed yesterday unfortunately). To get on their mailing list I believe you should talk to James Noack at 818-504-6337. Hopefully someone (Stan?) will chime in here with more info. -Tim
#12037From: Rick QuisenberryMay 14, 1995 8:04 PM
Thanks, Tim.
#12137From: Stan ShumlickMay 16, 1995 3:17 PM
Tim, Honestly, I couldn't have said it better. Except next time I need to get more sleep before I give a Flyer editing demo. <VBG> Cheers, Stan Shumlick LA Video Toaster Users Group Flyer SIG director 2 Tall Video Productions Glendale, CA
#12169From: Tim Wilson [Crestline]May 17, 1995 2:22 AM
Stan, Sorry I missed your demo. Saturday afternoon was my only opportunity to go to E3. Pretty overwhelming! But lots of game devs that may need models in the future. <heh, heh> -Tim
#12221From: Stan ShumlickMay 17, 1995 8:00 PM
Tim, I was beat. So you didn't miss much. I was up late the night before helping a client with his Flyer. We finally got it working after 2 AM. Uggggghh! Glad to hear E3 was cool, I tried to make it, but I have a couple of pretty tight deadlines. Cheers, Stan 2 Tall Video Productions Glendale, CA
#12410From: Joe lasenMay 21, 1995 12:22 AM
Hi. That's why we were late. (we had tardy slips) Did you see how the Alias people had a development station directly hooked up to a Sega Saturn? 3D is the gamers future. I wished our machines could render 250,000 shaded polys a sec.!
#12416From: Tim Wilson [Crestline]May 21, 1995 7:12 AM
>>I wished our machines could render 250,000 shaded polys a sec.!<< Joe, If you have a 486 or P5 you might DL the “3D Model Viewer for Windows'' in the ANVENA forum – NEW ANIM VENDOR library. It will give some idea of the dramatic increase in rendering speed that's possible simply with some better assembly programming. The Reality Lab 3D Viewer allows you to move and rotate wireframe and Gouraud shaded objects in “realtime''. It makes a PC feel almost like an SGI. -Tim
#12616From: Joe lasenMay 24, 1995 11:33 PM
Just Amigas and Macs so far. Although a P5 is very tempting, I just can't buy one yet after working with the Amiga for so long. Prehaps when Mac gets Quickdraw 3D I'll enjoy real time polys and no wireframes. Joe Clasen Joe's DB&G
#12484From: Alan RidgewayMay 22, 1995 2:25 PM
>Hi. That's why we were late. (we had tardy slips) Did you see how the Alias >people had a development station directly hooked up to a Sega Saturn? 3D is the >gamers future. I wished our machines could render 250,000 shaded polys a sec.! With the right hardware, they can. And it will get cheaper and cheaper. To follow the boards available go to the truespace forum under graphics boards for the last few days. Alan
#12615From: Joe lasenMay 24, 1995 11:33 PM
I did. Thanks for the tips. All we really want is texture painting on 3D surfaces and shaded previews in real time. Looks like by the end of summer the wait is over. A friend of mine was testing all the platforms for Lightwave and concluded a Pentium 100 with WinNT was the best cluck for your buck at the moment. I just have an aversion to Intel. I am hoping that the Mac Quickdraw 3D and the release of NT for MAC would give me a way out. If Newtek could just line up a few good programmers to stuff Lightwave with a few more plugins, they could really take the lion's share of the market. Joe Clasen Joe's DB&G
#12642From: Alan RidgewayMay 25, 1995 10:15 AM
>If Newtek could just line up a few good programmers to stuff Lightwave with a >few more plugins, they could really take the lion's share of the market. I thought the idea of plug-ins was to let third parties to develop amd make the product richer. 😉 There is a build up of third party support gearing up already. Metro Grafx will have Fiber factory ready in two weeks (Hair Generator) Xaos Tools will have Penellio ready soon. Dynamic Realities will have Impact ready in July I heard Humanoid will be ported to LW soon. Alan
#12649From: Stephen BaileyMay 25, 1995 12:27 PM
Humanoid has been in release in LW format for a long time now (2-3 years?). They are, however, working on a (plug-in?) that will increase the functionality of their already impressive models. If I were to guess (since that's all I can do right now), I'd imagine that the potential plug-in will work with the new inverse kinematic features of LW, allowing scenes to be generated automatically based on user input. Just a thought. SGB Image Dynamics, Inc. Chicago
#12839From: Tim Wilson [Crestline]May 30, 1995 2:26 PM
Stephen, Thanks for bringing up Humanoid here. >>Humanoid has been in release in LW format for a long time now (2-3 years?).<< Not for PC, just for the Amiga. The files have to be reworked a little for 4.0 PC users, because Win32 users still have to deal with 8 character file names. >>They are, however, working on a (plug-in?) that will increase the functionality of their already impressive models. If I were to guess (since that's all I can do right now), I'd imagine that the potential plug-in will work with the new inverse kinematic features of LW, allowing scenes to be generated automatically based on user input.<< Good guesses. Although our software will be not be a “plug-in'' in the most strict sense of the word, it is possible they'll support IK, and they'll be offered on CD-ROM. -Tim
#12873From: Alan RidgewayMay 30, 1995 7:47 PM
Can you put me on an E-mail list to let me know when it is finished? Alan Ridgeway
#12750From: Joe lasenMay 27, 1995 12:48 AM
Don't you think they could provide a small suite of them like the Arexx scripts Arnie did…Hmmm "center" comes to mind, or how about "Text". I would find modeling on a PC without them much less appealing than on the Amiga. I believe none exist on the PreRelease and no on knows what will be included. That's why I tend toward an Alpha or a dedicated Render. Did you see the Post that Escom plans to Support POWERPC with WinNT, MacOS and AmigaDos in next year's incarnation? Yeah! see PowerPC news at add@power.globalnews.com Joe Clasen Joe's DB&G
#12409From: Joe lasenMay 21, 1995 12:22 AM
Hell, you gave a great demo. Just your usual shy self. I am that much closer to getting a Flyer now thanks to you. Prepare for some more really dumb questions soon.
#12729From: Stan ShumlickMay 26, 1995 1:42 PM
Thanks, Joe. Actually, I was up very late helping another gentleman get his Flyer working. Then got up early to finish the disk for the group. With a triple expresso to prop the ole eye lids open. <G> No problem. I don't think that any question is a dumb question. I am gonna take your suggestion and make my segment in advance on video tape and just answer questions in real time. <BG> Cheers, Stan 2 Tall Video Productions Glendale, CA