CompuServe Thread

Rendering for tape

12 messages in this thread
#32275From: CARL SMITHJan 16, 1993 1:58 PM
To all- I have rendered a couple of animations as per everones suggestions, laid them out to tape and here are couple of problems I am having. In one animations with a black background all looked great. In the second one using a flat reflection map I am getting high aliasing, but only on the part of the object that is moving. Will or can this be corrected with a TBC as Greg told me about in another message or is it something I am doing wrong on the settings for rendering. And last on a third animation using flat-reflection maps, I am getting all the faces of the object showing up with outlines, instead of just a smooth cube it has all the faces of each surface outlined, like a mesh with mapping. All looks fine when rendered out to .tga file and no fields, but with fields on the faces appear. Again I using high anti-aliasing, fields on, order 1, 512×486, aspect 1.23, Palette Medium(is this setting important in fields on mode), Reflect on, 2-sided on, Hidden Geometry hide, Turbo on, Filter maps on. Any suggestions would greatly be appreciated. Thanks Carl-
#32300From: Yost GroupJan 16, 1993 5:00 PM
It's impossible to really tell what's going on with your files without have a lot more information about them. It's pretty baffling to hear that when in frame mode the geometry looks fine, but in field mode the "faces appear". If you have some simple examples of these effects, you can zip them up and email them to me and I'll take a quick look at them for you when I get some free time. (Note that I only want simple examples that clearly illustrate the effects you're discussing. Send project files accompanied by a readme.doc that clearly explains exactly what you want me to look for.) – G
#32332From: Jan 16, 1993 9:56 PM
Carl: Strange! But as Gary said, much more info is needed to answer the questions. No, a TBC won't help this problem. How long are your animations? Are you rendering every frame? Did you apply the flat reflection map at the face level? How does it look as a flic??? Most of your problems don't seem to be caused by fields on or off… Greg Pyros
#32337From: CARL SMITHJan 17, 1993 12:12 AM
Greg- My flic, in this case is 300 frames long and yes I rendered ever frame. Yes again to applying the reflect at face level. The flic looks fine when rendered out as a .fli at 300×200. I know their is probable a simple explanation that another set of eyes could see in a flash, but….. With out changing any other setting except fields on or off I can get the lines to appear or not around the faces of the flat reflected surface. Baffling ah! Carl-
#32339From: Jan 17, 1993 1:30 AM
Carl: Baffling is right! So all other moving objects look correct? No flicker caused by fields rendered backwards? AutoReflections updated every frame? A minimum of 5% or 10% reflection blur? Wearing your seat belt while rendering? AntiAliasing threshold to 0? Lucky rabbit's foot in pocket? Can you delete all other objects except for the ones with the problem and still make it occur? If so, save it as a *.PRJ, ZIP it, and upload the file to me as mail. I'll look at it Sunday morning if you can get it to me. Greg Pyros
#32406From: MARTIN G FOSTERJan 17, 1993 6:42 PM
Are you using anti-aliasing in you flat-mirror material? This is set by clicking on "automatic" in the materials editor and then choosing a level of anti-aliasing other than "none".
#32437From: CARL SMITHJan 18, 1993 12:11 AM
Martin- I had the anti-aliasing, that you are referring to set to low, I tryed it with high, taking an insight from you but to no avail, I'm still getting these outlines of all the faces on the object. Thanks for the input Carl
#32415From: Jan 17, 1993 8:21 PM
Carl: I downloaded your file and rendered a few frames. The ones I concentrated on were those with the most movement, especially near the beginning. When I rendered frame 34 in the keyframer with fields OFF, I got what appeared to be a 'normal' image. When I rendered it with fields ON, I got a series of horizontal lines on every other line both above and below the vertically moving 'box'. Are these the 'lines' you referring to? Pardon my guessing, but if these are the lines you are having questions about, just relax! These are the images created by field rendering! That is what they look like! A tape deck actually plays back every other line, then it plays back the ones in between – that is what interlacing is. When played back, you will get a perfectly smooth motion. Hope that's all it is! Greg Pyros
#32436From: CARL SMITHJan 18, 1993 12:10 AM
Greg- First off I just what to say thanks for helping me on a Sunday no less. I rendered frame 34 and saw those lines above and below the 'box', which is object "BASE" and didn't even notice those before but thanks for restraining the fit I would have had seeing those too. But no those are not the lines I am referring to. The lines I get are on the BASE itself which is the outlines of all the faces which make up the BASE. Maybe its something in my hardware. I could send you the .tga file or something, I just need to get below the 600k+ size it is now. Its not just my screen because I taken one image and put it on tape and the lines show up even on tape. But in another .prj I have, with out reflection the files look fine on tape. Pullin my hair out- Carl
#32439From: Jan 18, 1993 12:53 AM
Carl: Try rendering the file to Null device and disk only. This will tell you if it has anything to do with your video board. (Preferably copy it to another system to view it, also.) It looked fine here! What graphics board are you using? Greg
#32440From: CARL SMITHJan 18, 1993 1:19 AM
Greg- Tried the NUll device method, same result, thought I haven't viewed it on another system yet. I feel that is going to be the same result, because when I laid the first frames, that showed this problem, it was taken to another system with a tape deck hooked to it, that's how I first saw this problem, it was on tape. I'm using that Superstation 3D, by Herc, and I have a new XP, I just haven't had time to install it yet. Maybe I'll have to, to see if that could be the colprut. Again I really appreciate the time and effort you are taking to help me with this problem. Carl- P.S. What was the file size of the image when you rendered it out. Maybe if I can get the size down I'll email you my .tga that is showing this problem, if not worse case I'll mail you a disk.
#32464From: Jan 18, 1993 10:24 AM
Carl: I just rendered it to 640×480. If you remove the background, or just go to a single color background, the file size will shring TREMENDOUSLY! Try that for some tests… Greg Pyros