CompuServe Thread

#Imports to 3D Studio

9 messages in this thread
#45363From: Yost GroupJun 4, 1993 10:36 AM
In addition to what John says about bitmaps vs. object-oriented vector graphics, bitmaps _can_ be used in 3D Studio as backgrounds, as texture maps on materials, or by compositing them in layers through the Video Post dialog box in 3D Studio. 3D Studio accepts Gif, TIFF, and Targa bitmap formats, among others. It doesn't directly support Paintbrush, or Deluxe Paint formats. So you'd have to do some conversion first.
#45395From: Judy WellerJun 4, 1993 5:37 PM
But how about an image that you would want to animate like a horse? I have seen some really neet GIFs of a horse, but I could never get those mesh frames to make a horse. Is there anyway you could you use the outline of a horse to make the mesh frames? Judy
#45420From: Yost GroupJun 5, 1993 10:24 AM
Corel Draw has about the best "auto-trace" utility that I've seen. In that, you can output the result as an .ai or .dxf file, and then bring it into the 2D Shaper in 3D Studio before lofting it into a 3D object. HOWEVER, it's not quite as easy as it sounds. The autotrace generates a lot of vertices, and is more or less successful, depending on the quality of the original raster image. When you get it into the 2D Shaper, you'll have to do a lot of vertex editing to get something you can loft, and the end result will be what looks like a cardboard cutout of a horse, rather than a true, 3D horse. It would be far easier to simply map a bitmap flic of a running horse onto a 3D plane as a combination texture and bump map. It would still look like a cutout, but you'd have it up and running in no time. What I'm trying to say is: 3D animation takes work. Ask anyone on this forum. It's relatively easy to do flying logos or to model mechanical or abstract objects, but humans and animals are extremely difficult. I have not yet seen a 3Dtruly lifelike 3D animation of a human figure or face. – Jack
#45424From: Judy WellerJun 5, 1993 11:21 AM
I am also amazed at the lack of literature on 3D Studio. There are tons of stuff out about mastering Corel Draw or Harvard Graphics etc. but nothing about 3d Studio. Also re animation. I have Deluxe Paint ANimation. How does it compare with auto animator or Auto Animator Pro. Do you have an address where I could send to get information on these products. Judy
#45463From: Yost GroupJun 6, 1993 11:27 AM
Being a developer of 3D Studio and AniPro, I'm probably the wrong person to ask about competitor's products. But since I've never used them, I can honestly say that I don't know anything about them. As far as the lack of books, I suspect that the more complex a product is, the longer it takes for the publishing industry to get on the bandwagon. I used to work for a magazine, and I know that it was much easier to write about software that we could master in a couple of days, than applications that took weeks. – J
#45471From: Judy WellerJun 6, 1993 2:45 PM
How can I get some literature on your products? I never seem them talked about in the trade mags. I would like to know what is the complete product line and how much for each product etc ? Aren't you folks located in Baltimore, MD ? Judy
#45513From: Yost GroupJun 7, 1993 10:20 AM
We have three products, all of which are released by Autodesk, which is located in Sausalito, CA. Two of our products, 3D Studio and Animator Pro, are sold only through multimedia dealers. You can get the number of a multimedia dealer nearest you by calling 800/879-4233. A third product, Multimedia Explorer, contains Autodesk Animator, which is the original, low-resolution (320×200) version of Animator Pro, bundled with some other stuff. It's available through any software retailer who carries it. As far as prices, it varies with the dealer, but the standard rates, plus or minus a few dollars are $3,000 for 3ds, $800 for AniPro, and $200 for Multimedia Explorer. (Not sure on that last one, it might have changed.) As far as the trade mags., you'll probably see 3ds mentioned in any magazine that concentrates on video animation software–unless it's specific to another platform, such as a Mac. – Jack
#45597From: Craig Sharp [Mem TM]Jun 8, 1993 10:48 AM
Uh… you know some guy that mastered 3DS in two weeks? Acckk! I think the reason that books aren't coming out is that it's hard to present the material in a book and it's nearly impossible to keep up with the hardware and software releases. I have sat down to write one more than once and if I had really gone at it, it still would have been obsolete when it was published. Nonetheless, I'm going to make a valiant attempt this summer… Books on CDROMS will help alleviate the problem in doing books on graphics and animation. I paid $63 for a book on computer graphics the other day… it has maybe 30 color plates in it. To do the thing justice, the book would cost $125 and I don't think anyone wants to pay that for an already obsolete book <grin>. C#
#45646From: Yost GroupJun 8, 1993 8:28 PM
Did I really say "master"? How about "almost get a handle on"? (You know, the question marks should probably be inside the quotation marks instead of outside, but it's always bothered me that way.) – J