CompuServe Thread

Image Morph Pgm

20 messages in this thread
#46466From: Don LandisJun 16, 1993 12:51 PM
John: Thanks for your comments on Morph. My copy just arrived today. I'll let you know if I duplicate your findings. I haven't heard from HSC yet. I guess they still arn't shipping. <<The most irritating thing: rescaling an image or simply scrolling a little in an image takes *15* *SECONDS* on my 486/66 machine. >> I'll be testing on the new Metheus card at 1024x768x24 bit S3 928, 486/66. Don Landis
#46525From: John K. JordanJun 17, 1993 12:01 AM
Dangerous Div'n Don, I called the Glyphon people about the crash glitches. (I talked to Mike Peay, also at 73140,3010) Item 1) Slow redraws: the program defaults to a "Better Quality" dither from 24 bits (even when using 8-bit files). Setting View/Dither to "Low Quality" changes the 15 seconds into about 2 seconds for a 514*486 image. Much more tolerable but still on the slow side. ("But it takes a lot of processing to do all that dithering," says he; "But if Photostyler can do the same thing in 1/4 second…" says I; "Oh…," says he) They added the Low Quality dither option late in the development and didn't have time or think to preserve your preference as a default in the .INI file, so you have to set it each time you start something new. Item 2) Windows crash: Mr Peay thinks a clue from their Mac experience may be a "slight" problem with placing a morph key too close to the lower right corner. I had keys low in each image to force a smooth morph on the bottom edge where the subjects extended off the border. I moved the keys and it didn't crash this time, but I haven't had time to attempt to isolate and reproduce the crash to prove that was the problem. They also have a small problem with not properly responding to a Windows paint event when zoomed in: If Image1 is zoomed in and you select a key on Image2 that corresponds to a key that is not currently visible on Image1 (off the edge), the program will shift the target key so you can see it. All the other keys shift too, but unfortunately the image doesn't! It appears that your keys are suddenly misregistered. Forcing the window to repaint by minimizing then restoring will fix the image. If they fix these and a few other minor bugs, I think it will be real useful. Unfortunately, I don't have time to do any volunteer post-Beta testing for them right now. If they don't update within the 30 day refund period, I may send it back and try out the Blackbelt. (I like the name… maybe I'll get it anyway <g>). JKJ PS. I used the Morph today to change my ugly face into my little Paul's angelic smile over 40 frames. A big hit around here! I think this will be a great add-on for 3DS fun.
#46674From: Don LandisJun 18, 1993 9:10 AM
I had some time late last night to load the Gryphon Morph. I installed it on my 486-66 with the new Metheus 928 S3 4 meg VRAM on a stacker IDE drive. I'm using Windows for Workgroups with QEMM DBF=2, RAM, EMB=31000 + X='s, (I've eliminated stealth because it slows my system by 3-5%). I zipped through the first sample files trying out the president files with a microsoft compressed movie. I wasn't impressed! I didn't like the low rez graphic display even with "better" selected. Screen redraws were instant, less than a second. I believe you reported 2-15 seconds. I experienced no crashing with the program even with several morph keys on the bottom corners of the image window. Next I tried a solo morph without the manual. I scanned in at 75 DPI two photographs adjusting the picture area to set a 512X486 pixel scan. This resulted in two 24 bit targa files of exactly the specs of a 3D studio targa animation frame. I booted Morph and set about 60 morph keys. The photos were of my daughter at age 4 and age 11. The rendering took about 30 seconds per frame or one hour for a four second series of sequentially numbered targa files. (120) 3/4 meg each. I think I'm going to need a bigger HD soon. <g> I spot checked the TGA's and they looked good quality. Since it was 2 AM I didn't record the TGA's to tape yet but it should look OK. Running at 1024×768 24 bit windows is sure nice as I can put two full display image windows at targa 512×486 rez. side by side. The program works, I didn't experience the problems you had except for the zoom limitation(needs work). I thought the learning curve was very fast, the manual got me up and on my own very fast. The quality of the morphs in the targa 24 bit files I checked looked excellent and the speed of rendering is fast enough comparable to 3Dstudio time. I would like to try a 4k morph next to test the speed I'll have to use 3Dstudio renderings as my scanner only does 600 dpi <g> Now I have to call HSC and see what their delay is. I ordered their product too. Is the Blackbelt product you mentioned also $75 ;-)?
#46685From: Black Belt SystemsJun 18, 1993 9:54 AM
WinImages:morph is $199.95 retail. You milage may vary depending on your dealer. :^) –Ben …via AutoPilot
#46780From: John K. JordanJun 19, 1993 1:04 AM
Just what I need, another fun program to take up my time! <g> RE the disk space… The tendency to make long sequences seems to be worse than with 3DS since the rendering time is quicker. My last little morph was about 20 MB and it was a FLIC. Now what can I sell to get an optical drive… I haven't had any more crashes (keeping the keys off the bottom). To take care of tearing at the edge I put the last flic into AniPro and cropped the edges. I checked again on the screen redraw times. It takes 2 seconds to redraw when clicking on the scrollbar in the FERRARI sample; 13 seconds on a 512×486 targa. Is this just on my system? What were your screen redraw times with the 512×486 images with dither set to Better? I envy you guys with single frame video. I'll bet the targas to tape will be fantastic. What I want to try next is using it with 3DS to do one of those impossible morphs between two dissimilar objects. However, unless I glossed over something, this software doesn't seem to be set up for morphing a moving image (i.e. take a flic or set of targas as the source or destination image.) Might take hours of manual labor. Now that I think of it, a 2D morph module would be a great feature for some deranged programmer to add to Video Post! JKJ PS. Great ideas on the cloud stuff. Keep us posted? Better yet, write an article!
#46790From: Jun 19, 1993 9:40 AM
JKJ: PMJI, but FYI, JKJ, (whew!) Blackbelt's Winimages:Morph does do animated 2D morphs, as well as standard still morphs and warps. Greg Pyros
#46870From: Don LandisJun 20, 1993 12:37 PM
Sequential targas or just flics for animated morphs?
#46876From: Jun 20, 1993 12:53 PM
Don: >> Sequential targas or just flics for animated morphs? Winimages:Morph does both, any size targas, or flics for either morphing one still into another or a true morphing of an animation. Runs under Windows, lists at $199. Greg Pyros
#46926From: John K. JordanJun 21, 1993 2:10 AM
>>Blackbelt… Hey, you can JI anytime! I feel honored. I think you just added the final straw – the Blackbelt looks better all the time! JKJ
#46869From: Don LandisJun 20, 1993 12:37 PM
Benchmarks: Ferrari set to full screen windows at 1024X768X24 Bit mode using the Metheus 4Meg card was much less than a second in the "Better". It was slower as I kept zooming in but maxed to just under a second with five zooms. Maybe you need a faster video card, John<g> 2D morph of an animation would be nice but I would want it only if it would handle targa frames. I wouldn't be interested if it generated just Flic 8 bit quality. I discovered that Morph is critical on the key placements and number of keys. The more the better and the slower the program renders. Same old same old: quality is inversely proportional to speed.
#46925From: John K. JordanJun 21, 1993 2:10 AM
Morph speed… Now I'm prepared to become unconfused. Did you time a 512×486 image in a default window? I'm runnin 1024x768x8 bit Windows – I think the extra time it takes my machine is all in the dithering, just as the Gryphon man tol' me. The actual redraw zips – the time I was referring to was the calculation time before the window starts to paint. Good reason to break down and get a 24-bit card? Does the new Metheus work with everything? Anyway, just got the Blackbelt flyer in the mail. Its specs, along with commendation from Pyros and others, just convinced me to order it (as soon as I'm solvant again – post-Siggraph days, I suspect <g>) JKJ
#47046From: Pat Vernon [ATC TM]Jun 21, 1993 11:47 PM
John, what is the Blackbelt flyer?
#47053From: John K. JordanJun 22, 1993 1:14 AM
I called Blackbelt at 800-852-6442 and they sent out a flyer on their Winimages:Morph program. Looks good on paper!
#47080From: Don LandisJun 22, 1993 9:01 AM
I'll have to reconfigure windows for 8 bit mode to check out the speed now that I fully understand what you did. The Metheus is working with windows ani PROand 3DS fine. I had to use the Panacea driver (downloaded) because their driver was real flakey. The only problem is their feature connector doesn't seem to work. I use this with my Magni VGA Producer Pro. The HSC Morph appears to have the full motion morph and many other features not included in Gryphon. Supposed to ship end of the month. Same price as the Gryphon product.
#46984From: Black Belt SystemsJun 21, 1993 4:00 PM
Don, You might be interested to know that WinImages:morph does not have a very high complexity<->speed relationship; adding more detailed control information doesn't slow the morphs down much, if at all. The morphing speed is essentially dependant only upon the image size. Just FYI. –Ben …via AutoPilot
#47153From: MARTIN G FOSTERJun 22, 1993 5:27 PM
Blackbelt, is WinImages:morph available through retail outlets like CompUSA, Egghead, Priceclub, Weight Watchers etc. (ignore the last one <g>)
#47180From: Black Belt SystemsJun 22, 1993 8:59 PM
You can special order it thru Egghead; it'll be in there "officially" shortly, according to the head eggs, but it takes a little while to get all the paperwork etc done. The others will be getting it as it gets into distribution. We're working up a campaign that describes the advantages over the Gryphon product, when that goes out I expect there will be some significant attention paid to it. :^) Our only problem is that there are so MANY things that we can offer beyond Gryphon's product, we can't fit them all in a full page ad. have to pick and choose, I guess. :^)) –Ben …via AutoPilot
#47226From: MARTIN G FOSTERJun 23, 1993 3:43 AM
Ben "Blackbelt" Autopilot, good deal! Thanks for the info.
#47392From: Alex KaramanoglouJun 24, 1993 9:16 AM
Hi there, I need to know something, do you guys offer more than one morphing program? If so, which is the best one? Thanks Alex.
#47425From: Black Belt SystemsJun 24, 1993 12:35 PM
On the Amiga, we offer Imagemaster, shortly to upgrade to Imagemaster R/t. Under Windows 3.1, we offer WinImages:morph. We offer no other morphing packages. The Amiga software is just very slightly more capable at this time with regard to morphing. Since the PC software _only_ does morphing, and the Amiga software does just about anything you can think of and a whole bunch you probably NEVER thought of, the Amiga software offers more functionality by a large margin at this time. We will be introducing a VERY powerful image manipulation package for Windows 3.1 before the year is out, which will bring the rest of the functionality of the Amiga software to Windows. WinImages:morph is $199.95. Software upgrades are free at this time to registered users, we expect that to remain the case for at least several months. We're still adding features and so on, and our intent is that when you buy the package, you get those features as soon as we release them. For instance, a new upgrade begins shipping tomorrow, and that upgrade is free to all registered users of earlier versions. On the PC, the only competition at this time is from Gryphon, who has ported over their Mac product. We do not consider it serious competition from any standpoint. We take M/c, VISA, American Express, and Discover, ship COD within the US and (of course) will be happy to take cash or cash-substitutes. :^) (800) 852-6442. –Ben …via AutoPilot