CompuServe Thread

flare problems

10 messages in this thread
#46424From: Yost GroupJun 16, 1993 9:23 AM
The only way I can help you would be to see the tape AND the project file with any associated maps that it takes to reproduce it. If you send those items with a document describing exactly what to look for to me, I'll try to get some time to look at it, but that may not be until after Siggraph, unfortunately. (I'll do my best, but I'm extended to my limit at the moment.) Your problem is pretty bizarre, since we've got dozens of people doing field rendering with the lens flare routine and none of them are reporting field problems. (We do quite a bit of it ourselves, and it works fine here.) Send the stuff to me at 3739 Balboa St. #230, SF, CA 94121.
#46694From: Joe StratmannJun 18, 1993 10:28 AM
I'm looking at buying a 3D package – I've got it narrowed to one on the MAC, 3D Studio and Video Toaster. I know you may be a little biased in answering this as you make 3D Studio but I would still appreciate hearing from you. I'm concerned about the modeller. From what I hear, most of the animations or images made in 3D Studio had the models created in Autocad. I'm not interested in using or buying Autocad. How powerful is the 3D studio modeller? Does it support boolean operations? Also, my system – a Gateway 486/66 has an ATI Ultra Pro video card. I upgraded the card to allow 24bit images – I think at 800×600. If I just use this one card and one monitor for now, will I be able to create and view 24bit animations on it? Thanks Joe
#46703From: Yost GroupJun 18, 1993 11:38 AM
You're absolutely right about our being biased. That said, I can easily state that 3D Studio is the world's greatest 3D modeling and animation program– bar none. <g> Seriously, you'd be better off addressing this question to "ALL" so you can hear from the people who _use_ 3D Studio. We just develop it, so we're not the best judges of its abilities. Also, we don't use the competitor's software, so it's impossible for us to make comparisons. (Anybody out there want to jump in and reply to this?) – Jack
#46705From: yann bertaudJun 18, 1993 11:46 AM
>>> most of the animations or images made in 3D Studio had the models created in Autocad. In those cases, it's often because they needed to create working drawings to use for actual construction or machining. Since 3d Studio doesn't allow to dimension parts. On the other hand, 3d Studio is a very powerful modeler. I've found that I can build practically anything with the shaper and lofter. Check out ANTIQC.ZIP in the 3d studio forum. It is a rendering of an antique car I modeled entirely in 3d Studio, I didn't use AutoCAD for any part of the car. What really shows off the modeling power or flexibility of 3ds are the fenders on the car. Also check out BOATS.ZIP, in the same section. there are 2 files in it, one of which is a trimaran heading under the golden gate bridge. Everything except for the bridge was built in 3ds using the lofter. The bridge I already had as an AutoCAD drawing. Both the car and the trimaran would have been pretty much close to impossible to build in AutoCAD since AutoCAD doesn't handle surface building too well. Enjoy the two renderings. I hope they convince you that the modeler is pretty powerful. Yann Bertaud – I.D.L. Autodesk. PS: don't think I'm biased because I work for Autodesk. I used to model everything in AutoCAD because I had been using for years, but once I started playing with the lofter, I realized it's power, I saw the light <BG>. These 2 models are the result of my trying to see how far I could go with the modeler.
#46710From: Yost GroupJun 18, 1993 12:44 PM
3D Studio has one of the most powerful modelers in the visualization business. It's not built for making blueprints, but for 3D vis projects it's EXTREMELY flexible. Plus, as soon as you see the renderer in R3, you'll realize that you'd be insane if you got any other package. (oops.. I better shut up) The ATI card will allow you to render to 24-bit images… no problem. – G
#46796From: Danny MercurioJun 19, 1993 10:16 AM
Gary, I hate to bug you about this again cause I know that you're EXTREMELY busy right now but… <g> Have you had a chance to look at the flare/explode problem we talked about a few weeks ago? I need to be able to complete this animation for a contract I'm working on for BattleCruiser 3000AD. If you haven't got time to look at it right now I'll have to come up with some other way of creating the effect I need. Thanks, Danny…
#46866From: Yost GroupJun 20, 1993 10:37 AM
Sorry Danny, but it's still sitting in my mailbox. I've had DAILY deadlines , and will continue that way for another week. I may have some time to look at it next weekend, however. – G
#46868From: Danny MercurioJun 20, 1993 11:50 AM
Thanks Gary. Danny…
#46718From: MARTIN G FOSTERJun 18, 1993 1:20 PM
Joe, I think the modeler is extremely fast and powerful and I have been able to build pretty much anything that I set out to build with it. When I do architectural projects, however, I usually have an Autocad operator build the basic structures just because it's more exact for working from blueprints but I add all the details in 3d Studio. I definitely can't recommend the Mac platform for 3d animation since the hardware is so darned expensive and relatively slow; and a comparable 3d package (that doesn't even include a modeler, I believe) is Electric Image and it's more expensive. I researched the 2 platforms about 2.5 years ago and 3d Studio on the IBM/PC platform won hands down as far as cost/performance quality. Martin
#46779From: John K. JordanJun 19, 1993 1:03 AM
Not only is the modeler in 3DS powerful, I think it's much easier to use in 3D than AutoCAD, due to the way they designed the user interface around 3D. I generally use AutoCAD/AME when building something complex and mechanical that requires precision, because of all the great object snaps, CAD features, and AME stuff. However, I use the 3DS lofter/editor for 95% of everything and I find it far superior for curved surfaces. You can do booleans with both, the biggest difference being an AME boolean can be taken apart and adjusted if necessary. With 3DS booleans, you have to save your objects in temporary files if you want to adjust them later, but it's not a serious problem. The people I know with Mac stuff are so disgusted that they can't do what 3DS will do that they won't talk to me anymore. <g> I also knew one guy using a Toaster for modeling who bragged on it constantly, until one day he switched to 3DS and never went back. And that's the truth. JKJ (biased with cause)