CompuServe Thread

#Moving Clouds

11 messages in this thread
#46727From: John EllisJun 18, 1993 2:39 PM
Don – Had another thought, based on your comment about buildings or something in the background, that you might want to check out. Try using fog as a depth cue and defined correctly should obscure the end. – John
#46758From: Don LandisJun 18, 1993 9:01 PM
OK! It worked very well in still rendering. Here's what I've done to get the effect: I created an oversize box(larger than viewing area). Apply the Smoke IPAS as follows: Size: any number 1000 to 2000 works well Iterations: 2 or 3 Exponent: 1.5 Speed: 0.3 Color1: 10R188G233B Cyan background or sky blue Color2: L235, H&S 0 White puffy cloud color The still rendering looks as good as any of the clouds I captured on 35mm slides. Next I'll try the animation for exponent and speed settings to get a realistic cloud movement. The atmosphere settings didn't do anything for me but could be added for your own effect. Fog would be better if I could control its concentration at ground level but what does fog have to do with getting the realistic cloud look anyway? The horizon line didn't seem to be a problem as I once thought. To create a concentration of clouds at the horizon try to angle the skybox object and the ground box object as a very long < with the camera viewed into its opening Then fog might have some ground concentration too. I'm getting ideas as I type this response. Not too often does something like this fall into place so easily. Got to go now and try some of these thoughts. In the meantime I think you'd be safe in placing your order for the IPAS routine #2 for this project.
#46781From: ALAN IGLESIASJun 19, 1993 1:34 AM
Wow, Don, nice work on this effect! Am saving your message for further reference… -Alan Iglesias
#46793From: Yost GroupJun 19, 1993 9:58 AM
I'm going to print this message out and try it myself! Thanks for the tip, Don. – G
#46872From: Don LandisJun 20, 1993 12:38 PM
Don't mention it! PS: Is the check in the mail yet. <g>
#47336From: Larry JundaJun 23, 1993 10:06 PM
Don – I've been away for a little while and seemed to have missed your initial technique message on "moving clouds". Can you re-post it if you have a chance? Thanks. Larry
#47364From: Don LandisJun 24, 1993 12:47 AM
Here's a repeat: OK! It worked very well in still rendering. Here's what I've done to get the effect: I created an oversize box(larger than viewing area). Apply the Smoke IPAS as follows: Size: any number 1000 to 2000 works well Iterations: 2 or 3 Exponent: 1.5 Speed: 0.3 Color1: 10R188G233B Cyan background or sky blue Color2: L235, H&S 0 White puffy cloud color The still rendering looks as good as any of the clouds I captured on 35mm slides. Next I'll try the animation for exponent and speed settings to get a realistic cloud movement. The atmosphere settings didn't do anything for me but could be added for your own effect. Fog would be better if I could control its concentration at ground level but what does fog have to do with getting the realistic cloud look anyway? The horizon line didn't seem to be a problem as I once thought. To create a concentration of clouds at the horizon try to angle the skybox object and the ground box object as a very long < with the camera viewed into its opening Then fog might have some ground concentration too. I'm getting ideas as I type this response. Not too often does something like this fall into place so easily. Got to go now and try some of these thoughts. In the meantime I think you'd be safe in placing your order for the IPAS routine #2 for this project. The latest update on Moving clouds: Used the settings in my previous message to render a 300 frame flc. The look was very bad due to 8 bit color banding. (I wasn't surprised) movement was a little fast. Horizon concentration of the clouds was very realistic. Now on to Targa, The look was perfect, however still too fast on movement. It was a good storm brewing effect with the cloud colorset a little more gray. Putting the sky box object at an angle was the secret ingredient to creating the photo-realistic effect. ie. Very large white puffy clouds overhead and smaller more tightly packed clouds near the horizon. Need to slow down the speed more but with a lightning strike or two I think an artificial electrical storm could be made to look real. Hmmmm I wonder if plasma IPAS can be used some how???? Repeat courtesy of WINCIM Autofiled and clipboard <g>
#47461From: Larry JundaJun 24, 1993 8:06 PM
Don – Thanks muchly! I don't yet have the IPAS Particle #2 Set, but it sure sounds like my next (does it ever end?) investment. I've had a lot of fun with the Image Processing and Procedural Modeling IPAS sets too. I've toyed with the idea of using captured images of clouds as maps on egglike objects for clouds but I'm not sure I'd get that fluffy edge effect. Another thought was using rotoscoped actual clouds as an animated texture map on the inside of a hemishpere representing the sky. Thanks for reposting your message. Larry
#46801From: John EllisJun 19, 1993 11:30 AM
Thanks Don, I'm glad your excited… its great when things work out. I was holding off till the project was locked in but I think I may go ahead as there are some other things in #2 I'd like to have and this is kinda like the iceing on the cake. Thanks again – John
#46871From: Don LandisJun 20, 1993 12:38 PM
The latest update on Moving clouds: Used the settings in my previous message to render a 300 frame flc. The look was very bad due to 8 bit color banding. (I wasn't surprised) movement was a little fast. Horizon concentration of the clouds was very realistic. Now on to Targa, The look was perfect, however still too fast on movement. It was a good storm brewing effect with the cloud colorset a little more gray. Putting the sky box object at an angle was the secret ingredient to creating the photo-realistic effect. ie. Very large white puffy clouds overhead and smaller more tightly packed clouds near the horizon. Need to slow down the speed more but with a lightning strike or two I think an artificial electrical storm could be made to look real. Hmmmm I wonder if plasma IPAS can be used some how????
#46882From: Danny MercurioJun 20, 1993 2:49 PM
Don, See my earlier message addressed to ALL about creating realistic lightning strikes. Danny…