CompuServe Thread

#Hey, We Won!

13 messages in this thread
#46497From: Mike MorrisonJun 16, 1993 5:33 PM
I agree about Jurassic Park! The best CGI I've seen in my life! Maybe my wish-list items regarding skeletal/muscular animation/modeling will make it in R4 <s>… Anyway, I'm heading to the Great White North for the summer. Time to hang out with the in-laws and play paleontologist for a while… The Red River Canyon, exposing 150 miles of coastline from 75 MegaYears ago. I've been going there every summer since '85. As one of the richest fossil beds in the world, is badland heaven. Yup, I'll be up there sittin' in mosquitoes, licking rocks all day… Working on my new book "Cretaceous Carnival", about a small town, 3D Studio animator that models the DNA of dinosaurs in the 3D Lofter, and sells the information to a local carnival that clones a T-Rex to help power their ferris wheel. The T-Rex however eats too much sugar from all the cotton candy the kids keep dropping on him, and in a fit of energy breaks out of its chains. It then hunts down the small town animator and eats him. Afterwhich ILM offers the T-Rex a job in Marin County for a comfortable 80K a year. T-Rex makes the move and moonlights on the side as a 3DS beta tester. The end. I'm now accepting bids for the CGI required in the film version… -MM
#46516From: ALAN IGLESIASJun 16, 1993 10:13 PM
Hi Mike, First, let me congratulate yourself, Martin, Greg, and everyone who contributed to the "Carribean" project that won the awards! From the reports that I have gotten, the project was huge, VERY well done, and delivered on an almost impossible deadline. May you all bask in a little well-deserved limelight!! (I hope I get to see the animation sometime…) Re: Jurassic Park. Saw it last weekend and was awestruck at the breathtaking CGI scenes. I believe I read that they were polygonized meta-ball – derived objects. Anyway, it the a phenomonal juxtaposition of stop-frame, robotic, and CGI that really blew me away — almost seamless! Nice talkin' to ya, Mike. Hope you have a good time up north. -Alan Iglesias PS – If any of those White North mosquitoes bite ya just make sure that at least one lands on a real sappy tree — that way someone can clone you in a coupla' million years!<g>
#46656From: Yost GroupJun 17, 1993 10:59 PM
Alan, I'm sure that if ILM used Metaballs for Jurrasic, they were only used on 10% or less of the total dinosaur work. Most of the models were spline models modeled and animated in SoftImage and rendered with Renderman. – G
#46732From: ALAN IGLESIASJun 18, 1993 4:42 PM
Yeah, more than likley it was the articulated joints in the "hands" and feet that got that meta-treatment. Can't wait to get a laser copy of the flic to do some stop-frame investigation of the CG scenes… -Alan
#46722From: Ana Francisca GervasJun 18, 1993 1:39 PM
It could be nice to see some of that japanese METABALL stuff in upcoming versions of 3ds. Have seen tons of experiments with that kind of modeling in Imagina for years and it's amazing. Ana
#46528From: John K. JordanJun 17, 1993 12:02 AM
Mikey, are you an honest-to-goodness rock cracker? Wow! I cruise the local Tennessee mountains occasionally and sit in the rock slides. Last Saturday the kids and I found some great ferns (and some un-great chiggers!) JKJ
#46566From: Mike MorrisonJun 17, 1993 11:33 AM
Ah, Chiggers… I havent had that pleasure for a few years. I think the last time was in '89 when I found some really cool plant patterns in the hills of West Virginia. You can almost always find something digging around abandoned coal mines. -MM
#46538From: Jun 17, 1993 3:10 AM
Mike: Have a great time! We really enjoyed seeing you at the Caddie awards presentation, let us know when you are back in town! Greg Pyros
#46552From: Ralph F. FrantzJun 17, 1993 9:55 AM
Hey Greg Congratulations to you and all who worked on the project. Although I have not seen the animation, from what I hear and have read – not to mention the people who were involved on the project – it MUST be great. I hope I get to see it SOON. Again CONGRATULATIONS!! – Ralph Frantz
#46657From: Yost GroupJun 17, 1993 11:00 PM
Just saw the animation today, Greg (and Mike and Martin)… Great stuff! I especially like the fountain in the back garden and the INCREDIBLE number of great-looking palm trees… ahh.. the Carribean, the sun, the sand, the wind in the trees… <g> We're definitely going to include highlights from the shot in the new video for Siggraph. THANKS! – G
#46763From: Mike MorrisonJun 18, 1993 9:50 PM
Hey, glad you liked it! Especially since I did the palms, banana trees and the fountains. It was funny that the client liked the courtyard fountain so much that they had us re-render it so the camera would pause in front of the fountain so they could see the water! So much for architectural details, giv'em a great fountain, and they won't even notice the crooked, texture mapped windows on the buildings!<G> I think I managed to get those 3D banana trees down to about 70 vertices each, which allowed us to plant them everywhere. The best Hack however belongs to Martin. He performed the best 3DS slight of hand I've seen with those chandeliers in the dinning/theater sequence. I would love to blurt out his secret, but I'll have to leave that up to him. Martin also did some great work in the ballroom, including a grand piano, low vertice furniture, etc… CU@SIGGRAPH -MM
#46795From: Yost GroupJun 19, 1993 10:05 AM
70 verts for each of the palms, eh? That's GREAT. They looked pretty lush for 70 verts. <g> C _U_ @ Siggraph 2! – G
#46777From: Jun 19, 1993 12:44 AM
Gary: Thanks for the kind words – we are all honored to have our work displayed in the next Autodesk '93 Siggraph tape! Greg Pyros