CompuServe Thread

#Arch. Modeling Questions

21 messages in this thread
#105122From: Carl FinchJun 1, 1994 12:36 PM
I am building a model of a home, from scratch in 3DS (not importing from AutoCAD). When finished, I want to be able create a walk-throughs and fly-arounds as well as stills. The model is getting pretty big and messy, and I spend a lot of time Hiding and Freezing. I am wondering how folks organize such architectural models. I have already grouped similar details by color so I can easily hide-delete-merge "all windows" or "all bedroom furniture," etc., but I'm a bit uneasy about how to handle the overall structure of the building. It's two stories, with, of course, a stairway joining the floors. Do I create a _single_ mesh for the whole building? Keep separate meshes for the floors? For the individual rooms? I began by Shaping and Lofting the floor plan of the upper story, and working on just that. The living room (upper floor) has a cathedral ceiling. But the adjoining rooms do not–thus have differing wall heights. Seems like I should have Shaped and Lofted those two rooms separately, huh? Do I now "stick on" two triangular wall extensions in the living room to meet the high ceiling? Whew, makes me want to go model a bed, covered by a thick, billowy down comforter–created by Displace.pxp, of course! zzzz…
#105129From: dave aguilarJun 1, 1994 1:41 PM
/* Whew, makes me want to go model a bed, covered by a thick, billowy down comforter–created by Displace.pxp, of course! zzzz… */ <g> I break the project down (as I do with ACAD) by nodal object naming. For example, 1st floor anything is given a 1 prefix in the object name. Then I use a 2-letter code for room (KI for kitchen, B1 for master bedroom), etc. I don't encourage this exact scheme, but this type of scheme sure makes visibility easier to control globally in the project, and by compartmentalizing the rooms, I can make my designs modular as I create them… hide all non-kitchen stuff as I work with the kitchen, etc. One other technique for arch stuff I've seen which keeps the whole thing very fast, is pieceworking (again similar to ACAD technique)… create rooms as separate projects… the geometry can always be merged again, but by treating different areas of the house as separate files, things move along a lot faster. -dave
#105207From: Carl FinchJun 1, 1994 8:05 PM
>> I don't encourage this exact scheme, Hey, I LIKE it! Your ideas all sound very workable to me. Gives me a direction. Gonna fire up my chainsaw and do a little remodeling! Thank you for your generosity, Dave!
#105485From: mark schneiderJun 2, 1994 9:21 PM
HI Carl, from what I've seen Dave is very good at what he does! wish I was that good. Mark
#105648From: Carl FinchJun 3, 1994 4:31 PM
>> Dave is very good at what he does! wish I was that good. Well, sure. Though on that topic I often am reminded of a one-liner of a favorite author of mine: "Not everything worth doing is worth doing well." Cheers!
#106307From: mark schneiderJun 7, 1994 12:39 PM
Cheers to you too! I guess I WILL have a good frosty home brew tonight. Love that home made ale. bye for now Mark
#105484From: mark schneiderJun 2, 1994 9:21 PM
HI Dave !, how's it going ? .. I'm fine. Mark
#105505From: dave aguilarJun 2, 1994 10:56 PM
/* HI Dave !, how's it going ? .. I'm fine. */ Hey Mark! How's it going? Will you be signing up for the free telecourses this semester? -dave
#106308From: mark schneiderJun 7, 1994 12:39 PM
Free Telecourses ? what are you talking about ? where ? when ? and what is it ? never heard of it. Mark
#106355From: dave aguilarJun 7, 1994 5:02 PM
/* Free Telecourses ? what are you talking about ? where ? when ? and what is it ? never heard of it. */ Mark, set your "messages base date" back to Monday in section 14 (NAAUG section) and you'll see all sorts of info on the program with subject header "telecourse signup". Also, the entire month of June is registration for this program, each Monday the same registration and program information will be posted. No rush, but if you want more info, that's where you'll find it. -dave
#105219From: Timothy J LyversJun 1, 1994 9:07 PM
I agree with Dave completely on both counts. I bring alot of stuff in from acad, so of course it is easy to break the model apart into separate files. If you are only using 3ds it may be alittle more difficult as the design has not already been completed. I am currently working on a five level parking garage and the floor level prefix allows me quickly hide all the levels except the one I am working on. Oh, by the way, the stairs were fun!<g> tjl
#105230From: Gary K. SimJun 1, 1994 10:08 PM
Once you have each room laid out, you can export it out to its own mesh file to work on it separately, i.e. add furniture/fixtures etc without worrying about the other rooms. Since such files retain their 3D relationship with the main file, they work well, and much faster. When each room is tweaked and decked out to your content, they can all be merged back into the master file for the grand finale.
#105646From: Carl FinchJun 3, 1994 4:31 PM
Thanks for the confirmation, Timothy! >> Oh, by the way, the stairs were fun!<g> Hey, for sure! I've thought that since I was a little kid! <g>
#105284From: Ted BoardmanJun 2, 1994 8:29 AM
Carl A good thing to keep in mind when you're storyboarding your walkthru is to use VideoPost as much as possible to fade from one room to another instead of "walking" out of one room into another. Getting out of a doorway and down a hall and into another doorway can be boring and a waste of rendering time. The files for each room can be kept seperate and you can use File/Merge to get what you need to share from room to room. Pick up a copy of Nancy Fultons "3D Studio Applied" for excellent tutorials on how to do architectural work in 3DS. Have fun. TedB – Ted Boardman, Written 02-Jun-1994 @ 08:16:05 Using: Windows NavCIS PRO 1.2 !^NavFont01F0007MGHHHC65C98
#105647From: Carl FinchJun 3, 1994 4:31 PM
>> use VideoPost as much as possible to fade from one room to another Thanks for the tips, Ted. Regarding your suggestion of "3DS Applied," I did recall she had a chapter heading on architecture, but haven't been able to find the book locally–didn't want to just order it and find it only explained how to extrude a floor plan (the sort of too-basic thing I've noticed in several CAD textbooks). Guess I'll risk it!
#105739From: Gary K. SimJun 4, 1994 10:40 AM
I bought the book as soon as it came out, and it immediately helped me out with some things I was having trouble with. I would recommend it, altho' it's not as weighty as "Inside 3D Studio", which I am about to go out and get as well….Sometimes just another way of putting something is all you need. regards, gary
#106310From: mark schneiderJun 7, 1994 12:39 PM
Hi Gary, is there a cd-rom that comes with the book ? .. 3ds Applied () … Mark from Montreal.
#106382From: Gary K. SimJun 7, 1994 7:56 PM
Hi there, Quebec! First we gotta know if you're rooting for the Canucks… Yes there is a cd-rom included. I haven't had time since the weekend to even load it up. However, it claims to have over 200 mb. of images for mapping, and a number of programs & utilities (which include Paintshop Pro, Graphic workshop); meshes; filters; files for exercises in the book, etc. I haven't had that much time to work through the book, either (1,065 pages, a real muscle builder), but they've been raving about it on the forum since it came out a month or two ago. I would recommend it, for sure. Hope this helps… gary
#107088From: mark schneiderJun 11, 1994 9:43 AM
HI Gary, well, I don't follow hockey, or soccer, or anything else except tennis! I love it to death. Well, thanks for the info, actually I have the book YOU are talking about. I was actually asking about the 3D Studio applied book, and wondering if that one had a free cd included. As for the other book (INSIDE 3D Studio) amazing book, and a great cd rom full of little goodies.! thanks for the hello ! bye for now Mark.
#107109From: Gary K. SimJun 11, 1994 10:16 AM
Okay, I also have 3D Studio Applied by Nancy Fulton, and yes, it also has a CD included. It has mesh files and animations of the book's tutorials; illustrations of other animator's works, 3rd party demos and info; contact information for 3D Studio resources. The book is much smaller at 430 pages, which makes it 2 to 3 times more expensive for the size than Inside 3D Studio, but it still has valuable info and techniques in it. ciaou, gary
#106309From: mark schneiderJun 7, 1994 12:39 PM
Also a good tutorial on making a spider. Mark