CompuServe Thread

#PAR and Max Pixelsize

12 messages in this thread
#105260From: ROBERT RITGERJun 2, 1994 2:16 AM
John: I've managed to output a few animations from my new PAR to video tape. I have noticed some 'ropiness' at the edges of many of my models. Could you suggest a 3DS pixel size or another cure? Thanks. Bob
#105266From: John EllisJun 2, 1994 3:59 AM
Bob, Curiously enough, I have not noticed any "ropiness" with the PAR. I've been outputing to Beta SP and Hi-8 through the SVHS connector and its been very clean. I'm using an aspect ratio of .85 I can't think what else might account for the difference. I can suggest a pixel size of 1.5 but I've only used that to soften the "look", which I find aesthetically pleasing. I also render everthing in "fields" for video, but I expect you do that also. -JE
#105311From: ROBERT RITGERJun 2, 1994 9:58 AM
John: I am quite new to the video tape output side of this racket so I appreciate all of your comments. I have been using the composite video out to connect to my video monitor and my VTR. I will switch to the SVHS connector as soon as I can snag a cable. I did my tests by rendering to fields and was quite pleased with the fluidity of movement. I had forgotten that I would have to deal with the heads and tails issue of the first and last flickering frames. Could you toss me a quick tip on how I could automate this? Thanks again. Bob
#105339From: John EllisJun 2, 1994 11:02 AM
Bob, I think you'll find the SVHS into your deck will definitely provide a superior recording. For the first and last frame flickering all you need to do is ease "from" the first frame and ease "to" on the last frame. A value of 10 should be sufficient. -JE
#105416From: ROBERT RITGERJun 2, 1994 4:31 PM
John: Thanks for the quick response, I just snagged the SVHS cable and I'll give it a test. Bob
#105434From: John EllisJun 2, 1994 5:19 PM
>> Thanks for the quick response… << Sure thing Bob, let me know how it goes. -JE
#105422From: Don LandisJun 2, 1994 4:40 PM
Bob: Two ways I handle the heads/tails flicker here. 1. I render the whole animation to fields on my Dos drive. Before I transfer to the Par drive I rerender the first and last frames to "frames" Then I lay the whole mess to the PAR and the final step is done using the play setup in the PAR software. ie. Select the *.ani file created. The first frame of the animation appears at the PAR output. (The frame #1 you rerendered to frames.) Start your recorder and record the first frame as long as you want and then when desired heads is long enough click on the play button in the PAR software to start the animation without doing anything to the VCR. When the last frame comes up the animation stops on the rerendered frame. So, all your frames are field rendered except for the first and last. Wouldn't it be really cool if Gary could build this capability into the renderer for the next 3DSr4… HINT HINT <G> If you loop the animation in the PAR the single frame at the end and beginning that was rerendered to frames won't even be noticeable. It is also possible to do this when rendering to the PAR drive as well but will require that you use split and join in the PAR to reattach the newly rerendered frames. 2. This procedure is done when needing a series of still frames that do not flicker and must be attached to your animation anywhere for a precise amount of time. I used it when I needed an animation to pause at several points during the video while the voice over caught up and I didn't desire to render the same frame over and over. Locate these frames and rerender them to frames rather than to fields. Convert your animation to the PAR *.ani in segments and join the segments together in the PAR using the join, split and duplicate to frames buttons. You will want to duplicate to frames those frames you had to rerender. Duplicate the single to frames for as long as you need. Then piece the parts together using the join button. I hope this will help. I like these approaches as they don't modify the timing of your actual movement (animation) as does the adjustment of ease to and ease from in the rendering process. PS: you may get some trash build up in all this editing on the PAR drive. If that happens don't panic. Just optimize the drive and try again. If you still get trash during playback after optimization, you may then panic! <BG>
#105450From: ROBERT RITGERJun 2, 1994 6:29 PM
Don: Excellent suggestions! Do I see a new title by Landis and Ellis, "Inside DPS PAR"? It could happen. Bob
#105457From: Don LandisJun 2, 1994 7:39 PM
>> Do I see a new title by Landis and Ellis, "Inside DPS PAR"? It could happen. Ha Ha Ha! Are you serious? John and I argue too much. It would be the crossfire of this industry. Besides, John wouldn't even have a PAR if it hadn't been for last winter's argumentative thread with me on its merits. Now, let's hear from John for his side of this story! <BG>
#105330From: Yost GroupJun 2, 1994 10:51 AM
You might want to check out the MAX-PIXEL-SIZE=2.0 parameter described in R3HIDN.TXT (here in the DL's). Pump that up to 2.0 and then set your Pixel Size inside of 3DS to 2.0… that will eliminate any edge ropiness you might be experiencing. – G
#105415From: ROBERT RITGERJun 2, 1994 4:31 PM
Gary: Funny you should mention the R3HIDN.TXT file. Yesterday I faxed it to myself from home, where I downloaded it, to work, where I needed it. These guys in the mail room don't realize that I use the office fax machine as my personal printer. <g>. I was checking out the file for the reasons you mention but I figured that before I change any values I'd check if there were any other variable which I should consider first. Thanks for the pointer. Bob
#105784From: Richard J. SmithJun 4, 1994 5:49 PM
Thats a great trick, and funny too<g>