CompuServe Thread

#New 3D chip revolution?

30 messages in this thread
#105880From: krazy imagesJun 5, 1994 1:11 PM
Hello everybody, Yes, it is always me spreading rumors and news arround but I just have catched this info and couldn't resist to post it: —- 3Dlabs Graphics Processors to Bring Workstation Class 3D Graphics to the PC GLiNT 300SX and GLiNT 300TX conform to industry standard OpenGL 3D API SAN JOSE, CALIF. – APRIL 18, 1994. 3Dlabs Inc Ltd (3Dlabs) today announced details of its forthcoming GLiNT(tm) family of graphics processors. The GLiNT 300SX and GLiNT 300TX are the first 3D processor chips to implement the complete pixel processing layers of a 3D software standard – OpenGL(tm). OpenGL was originally developed by Silicon Graphics and is an open API supported by industry leaders such as IBM, Digital Equipment, Intel and Intergraph. The next release of Windows NT and future versions of Windows from Microsoft will include OpenGL as the standard 3D API. The first GLiNT chips pack the equivalent of a high-end Silicon Graphics Indigo graphics board-set onto a single chip – for less than the cost of the VRAM framebuffer memory. The GLiNT chips provide complete 24-bit 2D and 3D acceleration, on-chip PCI interface, and LUT-DAC control, making a complete graphics subsystem possible with minimal chip count. "Both the GLiNT 300SX and 300TX are extremely advanced in design. They use 1 million transistors and run at the equivalent of 2.5 Giga Operations per second" said Osman Kent, President and CEO at 3Dlabs. "In comparison a typical VGA chip uses 50K transistors, and GLiNT will render 3D graphics orders of magnitude faster than the latest RISC chips." 3Dlabs' single chip solutions enable board and system manufacturers to lower the cost, and dramatically increase the performance of their 3D products for applications such as CAD, Multimedia, Simulation, Virtual Reality, Interactive TV and Games. 3Dlabs also provides manufacturers with reference board designs, manufacturing kits, and optimized drivers for Win32, X11 and OpenGL, as well as application drivers such as AutoCAD and Microstation. "Because the GLiNT processors can drive varying amounts of framebuffer and off-screen memory, board and system manufacturers can rapidly develop products with different ratios of price, performance and functionality" said Kent. The GLiNT family of 3D processors implements all the OpenGL rendering operations in silicon, including Gouraud shading, depth buffering, texture-mapping, anti-aliasing and alpha blending. As OpenGL defines almost every possible manipulation and function for 3D pixels, GLiNT also provides excellent performance for 3D APIs such as PEXlib, XGL and HOOPS. "Other 3D chips have suffered from a lack of software" said Neil Trevett, Vice President of Marketing at 3Dlabs. "The GLiNT chips however will benefit from the momentum of OpenGL as we provide software to board manufacturers, enabling them to provide high value acceleration for the growing number of OpenGL applications". The pin-compatible GLiNT 300SX and GLiNT 300TX provide 300K shaded, Z-buffered, anti-aliased, translucent polygons per second. Both chips also have texture mapping acceleration, with the 300TX providing the highest texturing performance. A single board design can accommodate either GLiNT chip. 3Dlabs is an worldwide OEM supplier of chips, software and technology for 3D graphics. The company's products enable board and system manufacturers to integrate 3D capabilities into their products. The company was originally formed in 1984, and as Du Pont Pixel established a reputation as a leading centre of excellence for 3D graphics by bringing Silicon Graphics levels of performance and functionality to Sun workstations. 3Dlabs was founded in April 1994 and is privately owned. 3Dlabs Inc. is headquartered in San Jose, Calif. Contacts Neil Trevett Jonathan Hirshon Vice President of Marketing Business Unit Director 3Dlabs Inc. The Benjamin Group Inc. Phone: (408) 436-3456 Phone: (408) 559-6090 Email: neil.trevett@3dlabs.com Email: jonathanh@eworld.com Note to editors: the use of upper and lower case in 3Dlabs and GLiNT is deliberate and consistent. Your use of these styles is appreciated. 3Dlabs and GLiNT are trademarks of 3Dlabs Inc Ltd. OpenGL is a trademark of Silicon Graphics Inc. All other trademarks are acknowledged. ——————— Are we going to see this soon? Anyone has more news about upcoming boards using this chipset? Here are my views about this topic: If this company really mantain the claims about cost and software development kits, I am seeing these boards in every box of everyone here in the forum 🙂 Sounds like heaven. Now to wait for the real thing and some good 3D software (read 3ds 🙂 to run on it. And, now that we are on it, could anyone in Adesk pass this suggestion to the big heads there (again?): why not make a public and simple quick fast document announcing Adesk _intentions_ of supporting platforms for upcoming versions of its products? I mean, you made it with the SGI 3DS renderer, why don't make a list of autodesk's "wishes" about future platform support, like position towards PowerPC, Alpha, etc…? Could this be dangerous for Autodesk economic future? I know that this subject have been touched a few times here, but note that it is just a petition, a wish, a dream cloud in a clear sunny spanish afternoon <g> Thaaanks. ana /krazy images
#105881From: Paul LindJun 5, 1994 1:23 PM
Ana, We've seen reports of the chipset, and while faster than most standard PC systems, the SGI equivalent that they like to stress is actually the bottom of the line SGI machines. Not even in the Ballpark of the Elan much less the Extreme. Things to look out for at Siggraph '94: SGI will most likely show off it's new Extreme graphics subsytem for the Indy while debuting it's Reality Engine for the Indigo2. We're hoping that they'll be running the new TFP processor that will replace the 4400 series in the fall of this year. While most of the chip manufacturers struggle to reach benchmarks set by SGI years ago, SGI continues to destroy wannabes with sheer power. Also keep in mind that while the performance of SGI workstations increases at dramatic rates, their prices per unit continue to drop at phenomenal rates. Paul
#105931From: Osman KentJun 5, 1994 8:57 PM
Hi Paul, I was just browsing through these forums and your message caught my attention. I am from 3Dlabs and GLINT actually sits between Elan and Extreme in terms of pure polygon performance (300K/sec g-shaded, z-buffered). However, with GLINT you can turn anti-aliasing, fog, alpha blend etc on and the performance stays the same. In addition the 300TX provides full OpenGL texture implementation in hardware (8M Texels/sec). While this is not quite RealityEngine speeds, it is a breakthrough for the rest of us. I will agree with you that SGI will always have the leadership position in terms of 3D – our jobs to is to satisfy SGI-envy in the PC world. If you would like to receive information on GLINT and on our ISV program please call us at 3Dlabs Inc. 408-436 3455 [ask for Neil Trevett] Osman
#105935From: Paul LindJun 5, 1994 9:26 PM
I had no idea that your single chip technology would allow over a million 3D vectors per second like the Elan. I'd heard otherwise. With real time fog? And turning on the fog and true real time anti-aliasing doesn't affect speed? If that's true then you've done something that even SGI lacks, because turning on those options will definately slow down the SGI performance levels. Sounds like quite a chip. And it'll run on any PC? What OpenGL compliant PC based programs are you shooting for? Is the 300K Tmesh figure, 10X10 (50 pixel)triangle mesh, lighted, g-shaded, and z-buffered? What's the price? Who's supporting the board? What kind of speed will it deliver on regular Dos and Windows apps? Inquiring Minds Want to know. We own a number of SGI machines but with your technology there's no reason for anyone to be envious. I take it that you'll be showing off this technology in some PCs at Siggraph? Paul
#106138From: Osman KentJun 6, 1994 5:07 PM
Hi Paul, Our 3D vector speed is below 1M (750K) but the rest of what you have said is true. Let me try to answer your other questions 1. The chip will run on any PC but almost akk our customers are doing PCI boards (it is a PCI chip) so you will need PCI PCs. 2. There aren't many OpenGL programs on the PC yet – it is the chicken and egg situation which we are hoping to change by being the egg (or the chicken). 3. The 300K number is for 25 pixel tmesh, lit, g-shaded, z-buffered (24-bits). Note that we dothe Geometry and the lighting on the host CPU. So to reach these figures you will need a Pentium. 4. The chip is around $150 – our customers will be introducing boards around $500-900. There will be around 20 board level suppliers introducing products during the next 6 months. 5. We have no value to add to regular DOS except in the case of AutoCAD and 3DS drivers. These are being done by some of our customers. 6. For the first time in 8 years we will not be participating at Siggraph but we will be showing the product at Comdex Fall. This is because we are PC centric now I suppose. If you send me your postal address I will send you some details on the product. Osman
#105945From: John EllisJun 5, 1994 11:05 PM
Sounds fantastic Osman. I'll be calling tomorrow A.M. Thanks for "just browsing". >> While this is not quite RealityEngine speeds, it is a breakthrough for the rest of us. << No kidding, quite impressive. -JE
#106019From: Mei-Tien HsingJun 6, 1994 10:00 AM
Osman, Is your 3D chip and board built with it available on the market for the PC now? How much will it cost? Mei-Tien
#106139From: Osman KentJun 6, 1994 5:09 PM
Hi Mei, The products using the chip will not be available until Comdex Fall. Realistically the volume shipments will start during Q195. FYI this is our 6th generation 3D product – the only difference is that until now we only participated in providing SGI capability on SPARC workstations (we used to be called Du Pont Pixel). Osman
#106172From: John N. JordanJun 6, 1994 7:37 PM
Osman- I'm very pleased to hear about your new 3D chips coming out. Please make sure you notify magazines like PC Magazine, PC World, and certainly Computer Graphics world of this new development- mabe they can get you some hype and spur on computer software developers to support Open GL. I would certainly purchase a PCI board (along with the rest of us here) for $500-$800.. That would be tremendous. Please be sure to notify any board developers of the many 3DS users, and their need for drivers supporting these boards. Some current boards (Matrox is one glaring example) only have Autocad drivers for their advanced hardware features. Thanks, John N. Jordan
#105984From: krazy imagesJun 6, 1994 7:55 AM
I agree with you Paul, that SGIs will be always ahead in the race (perhaps we have to say "maybe will…" because this could be also discussed). Because of their experience and their machines, the have the competitive advantage. However, look what happened to Truevision. Not the best comparision, but you I bet that you understand me. Market change quickly. IMHO, the new chip and boards will be an incredible advancement over the current PC hardware, bringing at a great price exceptional features. As you say, SGI is lowering prices. It could be convenient to remeber that if SGIs are lowering price is for the pressure that they are recieving from the "lower end" of the animation industry (also because other production elements). I will love to buy an SGI within my budget, or get a contract really big enough to change in an easy transition. In the other side, I think that 3DSr4 could mark the definitive difference or, better said, erase that difference. Cheap processors like the Alpha or the PowerPC could be the last piece in the puzzle for a relatively cheap highend computing and graphics. BTW, did you check the new PowerMacs? I have read impressive comparisions between Onyx and the 8100 running a morphing program that I still can't believe. Maybe you have a test unit and have make your own benchmarks (not in 3D, of course, there is No competition 🙂 and can comment here. Thanks for your thoughts, ana /krazy images
#106020From: Mei-Tien HsingJun 6, 1994 10:02 AM
3ds r4? When? Mei-Tien
#106070From: Paul LindJun 6, 1994 12:19 PM
Ana, We purchased a couple of the new PowerMacs to replace our older Macs, but I haven't run any comparisons between them and the SGI machines. It's not hard to believe that the Mac will out perform the Onyx on a morhing program, because that's not what the Onyx is designed to do and the morphing program is definately only using one of it's processors with the program. In order to do a proper comparison you'd have to run morphing benchmarks between the Mac and an Indy. The Indy with it's 1 Meg of CPU cache fly's through 2D paint and morphing work and runs a little bit over twice as fast as our Indigo2 Extremes running the same program. The Indy was specifically designed to address the 2D need. Also remeber that the reasoning for running ASDG's Elastic Reality on the SGI machines instead of the Macs is because the SGI version has alot more features and functionality. The SGI price lowering is due to a number of reasons including new advances in chip and board designs. The new Extreme subsytems will be based on 1 board instead of 3, and the new Indigo2 RE obviously includes a number of chip advances. I'm not sure if you've ever seen the boards for a RE but suffice it to say that one of the subsytems boards is bigger than the Indigo2. As to R4, we'll have to wait and see. I personally love 3DS and have my fingers crossed that Gary and Co. come out with a R4 release that destroys the competitors. It's actually extremely difficult to run multi-platform solutions just to achieve a result that could asily come from a single package. Paul
#106081From: John EllisJun 6, 1994 1:19 PM
Paul, >> As to R4, we'll have to wait and see… G&C come out with an R4 that destroys the competitors. << I think the next step is for 3DS to solidly hold its own against Wavefront, then with R5 G&C will be positioned to destroy the competition. <g> >> Its actually extemely difficult to run multi-platform solutions just to achieve a result that could easily come from a single package. << Theoretically easy! Imagine trying to mix the best of Alias, SoftImage and 3DS into a pot. Notice I didn't mention Wavefront as that would be redundant. <BG> -JE
#106087From: Paul LindJun 6, 1994 1:32 PM
John, What makes you think Wavefront is such a competitor against 3DS? Alias grabs more 3DSers than Wavefront does. Paul
#106098From: John EllisJun 6, 1994 2:19 PM
Paul, >> What makes you think Wavefront is such a competitor against 3DS? << Inverse Kinematics and West Coast Bias. <g> -JE
#106102From: Paul LindJun 6, 1994 2:43 PM
John, After using the IK in Wavefront, SI, and Alias, I can easily say that the Wavefront solution is not even in the ballpark of being the best. The solution isn't integrated into the package. It requires you to save thousands of morph targets and sequencing files to bring into TAV itself. I don't believe they even had anything to do with the writing of the code. It's a neat piece of code but trying to use it with Wavefront itself is a nitemare. I'd rather use Playmation/Animation Master for IK than fight with Kinemation. Paul
#106126From: John EllisJun 6, 1994 3:53 PM
Paul, All I know is that a lot of people are spending a lot of time on motion data for Wavefront and there must be a reason. Not that you aren't absolutely correct. -JE
#106133From: Paul LindJun 6, 1994 4:21 PM
Interesting. Just so you know out of the three, Wavefront seems like the hardest to import data into. Alias is phenomenally easy, and SoftImage is so committed that they now have their own motion capture system that they're bringing to market. A good example of the market was demonstrated at NAB, when Wavefront was running the same little Acclaim demo as everyone else. At one moment Wavefront and 3DS were running the identical piece at the exact same time. 🙂 Lots of smoke and mirrors in the Wavefront booth. Alias in the meantime had live motion capture going on in real time in their booth. They also had George running a Cyberware unit, etc. I look for 3DS to go head to head against Alias in the future. I believe in the Yost Group's ability to dominate the market. For the 3DS group that has to supplement 3DS with an SGI based package, Wavefront is without a doubt the most complex solution. Obviously this is my opinion, but it is an opinion derived from running all of the packages in a production environment. Paul P.S. – Enough discussion of other packages, let's stick to 3DS on the forum. I have too much respect for Gary to discuss other stuff. Some people may take it out of context, and not realize that 3DS is still our primary package.
#106111From: krazy imagesJun 6, 1994 3:04 PM
Ah! Now those becnhmarks seem more logical to me, Paul. Thanks for the clarification. ana /krazy images
#106003From: krazy imagesJun 6, 1994 8:46 AM
I agree with you Paul, that SGIs will be always ahead in the race (perhaps we have to say "maybe will…" because this could be also discussed). Because of their experience and their machines, the have the competitive advantage. However, look what happened to Truevision. Not the best comparision, but you I bet that you understand me. Market change quickly. IMHO, the new chip and boards will be an incredible advancement over the current PC hardware, bringing at a great price exceptional features. As you say, SGI is lowering prices. It could be convenient to remeber that if SGIs are lowering price is for the pressure that they are recieving from the "lower end" of the animation industry (also because other production elements). I will love to buy an SGI within my budget, or get a contract really big enough to change in an easy transition. In the other side, I think that 3DSr4 could mark the definitive difference or, better said, erase that difference. Cheap processors like the Alpha or the PowerPC could be the last piece in the puzzle for a relatively cheap highend computing and graphics. BTW, did you check the new PowerMacs? I have read impressive comparisions between Onyx and the 8100 running a morphing program that I still can't believe. Maybe you have a test unit and have make your own benchmarks (not in 3D, of course, there is No competition 🙂 and can comment here. Thanks for your thoughts, ana /krazy images
#105932From: Osman KentJun 5, 1994 9:00 PM
Ana, I am from 3Dlabs and if you send me your phone number/postal address we could send you info on GLiNT as well as getting you in touch with our board vendors. Thanks for your kind remarks. Osman [3Dlabs]
#106000From: Thomas O'DeaJun 6, 1994 8:25 AM
Re: Information on Glint / Board Vendors… I'd appreciate some info, as well… Michael O'Dea O'Dea and Associates, P.C. Hawthorne, NY 10532 (914)-747-2800 Thanks in advance!
#106021From: Mei-Tien HsingJun 6, 1994 10:03 AM
Osman, Another message from me, please send the same to me. Mei-Tien Hsing 3 Overhill Dr. Marlboro, NJ 07746
#106436From: ARA GREGORIANJun 8, 1994 1:07 AM
Osman: could you also send me some info on this new chip and its applications? let me know and i will give you my address. thanks in advance ara
#106453From: Osman KentJun 8, 1994 6:50 AM
Ara, If you mail me your address & company I will send you the details asap. Alternatively you can call the office (408) 436 3455 ans ask for Neil Trevett. Thanks Osman
#106489From: Zac RymlandJun 8, 1994 10:30 AM
Tapping in; I would also apreaciate some infor on the GLiNT product: Zac Rymland AZ-TECH 2512 9th St #8 Berkeley, CA 94710 510/644-3533 Thanx
#106988From: Fremer HuijgenJun 10, 1994 5:51 PM
Osman, please add me to the info-list. Fremer Huijgen Studio PC P.O. Box 18113 1001 ZA Amsterdam Netherlands
#106998From: Osman KentJun 10, 1994 7:27 PM
Will do Osman
#107052From: John N. JordanJun 11, 1994 1:40 AM
Hey, might as add me to the bandwagon. Thanks John Jordan 100 E. Main St. #8 Wilmore Ky 40390
#107070From: Osman KentJun 11, 1994 6:02 AM
Done