CompuServe Thread

#Rumor Update

3 messages in this thread
#151431From: Black Belt SystemsJun 7, 1994 3:44 PM
IM R/t requires one meg of chip for most applications, 2 megs is a VERY good idea, but one meg will do pretty well – the only exception is if you are retargeting to an OpalVision board, in which case IM R/t does want two megs if you want to use the max res available for the OpalVision. I know the CIA logic is no challenge; Dales point was that the difficulty lies in the undocumented operation of the thing. –Ben …via AutoPilot
#151446From: Thomas HarmonJun 7, 1994 6:04 PM
That is a problem.. I had to do a conversion of a chip that the designer left the company and if had *any* documentation he took it with.. and it took several months just to get the *bloody* thing speced out.. I don't have too megs 'cause my Flicker fixer is smack in the way and I was going to get a 4000 before C= demise( thus getting 2M chip) Something in my setup (MegaMiget 030) causes the IMRT to crash alot.. (yet another reasone for 4000) thought maybe it was the 1M chip ram.. will try other things cause it is anoying..(pretty sure it is hardware) -Tom-
#151490From: Dale LarsonJun 8, 1994 12:41 AM
Exactly. I'm not a chip weanie. But I was full time on the project for months, proding Xylinks (or however you spell it) emulations of the new part finding compatibility flaws empirically through contrived tests and running applications. The damn game programmers seem able to figure out some way to use and/or depend on every last wierdness in the hardware, but aren't smart enough to figure out how to take advantage of system routines and to save orders of magnitude of excecution time through improved algorithms rather than hardware banging. — Dale L. Larson, Intangible Assets Manufacturing