Displace Head
26 messages in this thread
The head was modelled with a G-Sphere set to 400. I tessalated it by a factor
of 4 in the displacement PXP. Glenn 4Di.
Glenn – You never did say (publicly) whether you made the wrinkles with a bump
map or not….
DT
He did, and he did.
– Jack
Sory David, I thought I had answered that one. The wrinkles were definately
Bump mapped onto the head. I did'nt want to get too heavy with the tessalation
of it all. For fine stuff like that, a bump'll do.
BTW, I loaded the head texture I painted for the displacement into DL5 so you
can see exactly what I painted.
Glenn 4Di.
PMJI
Your head is great! (The one you modeled w/ Displace <g>). Everyone should
download this one; starting to see the power of the new IPASes when creativity
is applied.
You should see what a little DEFORM.PXP can do to create expressions! Glad you
liked the head. Glenn 4Di.
Disk 6 and 7 really make 3DS a whole new program. A whole new technique for
modeling. I expect to see a big change in the type of imagesand animations
that have been created with 3DS up until now. I get a chill evertime I rotate a
mesh in realtime with smooth shading and color.
Kurt
kurt:
are refering to the real time preview of ipas 3? how do you get colors?!
ara
Did I say colors? I guess I meant color. You can hold the shift key and click
render an select wire/flat/garroud
as well as sliders for hilight color and shaded color. The feature of being
able to spin a shaded/color mesh around any axis is worthy of an IPAS app
alone. It would be nice if/when it rendered the bitmap on the mesh or at least
a proxy image. (Of course you can increase the displacement strength
temporarily see the bitmap displacement) Anyway, for me I can now "inspect" my
mesh more interactively.
Kurt
it is fantastic. i love it too. i just thought that there something there that
i had missed.
take care
ara
>>It would be nice if/when it rendered the bitmap on the mesh or at least a
proxy image.
It can. Just hit the "draw pixels" button and a proxy of sorts will be
drawn onto the wireframe or shaded image, but only onto the vertices, so it
helps if you tesselate it first to make the proxy image clearer. If you don't
need the extra faces, just uncheck the Tessalate button after you've viewed the
proxy.
David
Smooth shading and color in realtime? How? As far as the demos go it's flat
shading and just gray. Just wondering.
Dave Mennenoh
David,
Try holding the shift key down while pressing the render button.
– Rolf
Rolf,
This is the first chance I've had an opportunity to thankyou for an excellent
set of IPAS #7. Really nice work!
Thanks,
-JE
<< This is the first chance I've had an opportunity to thankyou for an
excellent set of IPAS #7. Really nice work! >>
You're welcome! Glad to hear you're enjoying the disks.
– Rolf
Hi Rolf,
BTW I wanted to suggest an idea to you for displace as a future innovation.
It would be nice to have the ability like in MEDIT to use two different images
with slider values for creating a displacement map. In addition it would also
be great to be able to use the object's assigned maps and relative mapping
coordinates to physically displace the model so that the maps would line up
accordingly.
The idea would be to as an option "use object maps" "with coordinates". Also
like in MEDIT have the ability to make the images negative.
Thanks, its already one of my favorite tools.
-JE
> It would be nice to have the ability like in MEDIT to use two different
images with slider values for creating a
> displacement map. In addition it would also be great to be able to use the
object's assigned maps and relative
> mapping coordinates to physically displace the model so that the maps would
line up accordingly.
> The idea would be to as an option "use object maps" "with coordinates". Also
like in MEDIT have the ability to
> make the images negative.
John,
Have you tried using "Apply coords"? I think it might do what you want, only in
the reverse order. It causes the mapping coordinates you define in Displace to
be applied to the mesh when you exit Displace.
As far as the MEDIT features go, I guess we just ran out of room for more
buttons and check boxes. I think
the best thing to do is modify the image in a paint program were you have
plenty of tools.
– Rolf
Rolf,
>> Have you tried using "apply coords" <<
Yes I have. What I was thinking was that I have a couple of stone monoliths
which are already texture mapped with the coords already assigned. It took
quite a bit of time to get things lined up, if I could just pull the maps from
it and the coordinates then I could add a little more realism to the monoliths.
I ended up using a different bump map because it would take too long to
duplicate the relationship of the maps in MEDIT.
Thanks, it was just a possible suggestion for the future. It really is an
extraordinary tool! I'm just pushing hard on it, like everything.
-JE
Thanks Rolf – works great, very cool in color & Gouraud. Great routines by the
way, can't wait to be able to actually afford the real things.
Dave Mennenoh
<<I get a chill evertime I rotate a mesh in realtime with smooth shading and
color>>
Yes, Is'nt it a warm fuzzy feeleing.
Glenn 4Di.
<<I get a chill evertime I rotate a mesh in realtime with smooth shading and
color>>
<<Yes, Is'nt it a warm fuzzy feeleing.>>
Well, it's 90 here today.
Kurt
Im still waiting for my IPAS order to get here and all of this talk is getting
to me. I can hardly stand it but I am glad other people are here to help with
any questions I might have.
<<I can hardly stand it but I am glad other people are here to help with any
questions I might have.>>
Well… I didn't write it and I haven't had it for long but I'll gladly try to
answer anything you need when you get it. Just keep biting those nails in
anticipation.
Glenn 4Di.
I just got my IPAS order, You might not here from me for a LOOONNNNGGGG
TIME.<BG>
Haappy Haappy Haappy JOY JOY JOY. 🙂
<<Haappy Haappy Haappy JOY JOY JOY. :-)>> Go on! Displace a Stimpy for me and
use FLAME on his appropriate anatomy. (G)
Glenn 4Di.
Sounds like perfect tools. Hats off to Gary.