Vibrant for Cirrus 5434
16 messages in this thread
All Cirrus mode codes are upward/downward compatible, so you should be able to
choose a Cirrus 542x selection for the 5434.
-Chris
Panacea
Chris,
Thanks for your answer but I tried to select 542X and the driver told me that
it could not find the appropriate display device. Do you know of anyone using
the Kelvin 64 with Vibrant driver?
Regards
Tien Nguyen
"Do you know of anyone using the Kelvin 64 with Vibrant driver?"
I am sorry that I do not know the answer to your question. However, I wanted
to mention that Kelvin support has already been requested. I do not know of
plans to implement it though.
Do you have the latest VIB3DS.ZIP drivers for Rel3 of 3DS? They've been
posted less than a week here, and if you don't have them may help.
Nik (Sorry, I missed the beginning of this thread)
Nik –
You guys posted 1.0.3 here??!?!?!? Bad Autodesk…
The 1.0.3 I sent to David Ang was a pre-release… not a production build. It
should NOT have been posted yet. I was planning on sending the production
version today. Can you please make sure that whoever put it up knows about
this!
Thanks.
PS: I'll send mail to David Ang!
Chuck Walbourn – Vibrant Graphics
Chuck,
You may remember (a while back) me documenting a very unusual ERROR #18 upon
entering the materials editor which occured randomly (using early rev. Viper
VLB)… well, something just happened which may have given me a clue as to it's
cause:
I hadn't seen that error in months except once while using the Yost's new IPAS
routines. At the time it was happening more frequently, I was using BLACKBOX's
Flock.axp a lot. I just started a project for the first time in months using
Flock, there was nothing else in the scene, and I got the ERROR 18 again
several times. Therefore, I'm almost certain that certain axp's or remotely,
loading an *.asc file or MERGING a *.3ds (both required using Flock) causes the
problem. Thought I would pass it on.
BILL
Bill or Chuck
I get the same "error 18 unknown error…" message using the PAR dpspar.pxp
for texture mapping the PAR's .ani files onto an object, when I flip to the
rendering screen. Pressing any key blacks the screen, hitting any key again
breaks me off from the render and sends me back to the KF.Also when flipping to
Medit the first time after loading the .pxp. Hitting any key blacks the screen,
hitting any key again brings me back to where I was. (editor,KF etc) The next
time (immediately after the first) I go to medit, all's fine again.
Of course I'm using Chuck's new alpha version. <BG>
JB
Sorry-Using Viper p9000vlb.
That's exactly what happens when I go to the Materials Editor – only the first
time – and then I get another more specific error message which I've documented
before. I'm using the latest *_production_* version though.
BILL
Bill
>>Materials Editor – only the first time – and then I get another more specific
error message
I'll bet it's "Cannot initialize…..80×34 characters". Maybe we'll track it
down.
JB
Yes, it was something like that. I had previously documented it to Vibrant.
BILL
"The 1.0.3 I sent to David Ang was a pre-release… not a production build."
Whoops, we apologize. There was a misunderstanding about the "Postability" of
the file. This will be replaced with the Production Build.
Nik
No problem. This time there were no changes… I'll be sending the production
build later today to David Ang @ Autodesk.
Chuck Walbourn – Vibrant Graphics
Chuck, it's my fault… I thought it was a release version and I asked them to
post it.
– G
Again, no harm done. Our European office got a few calls, so they wanted to
know why we hadn't given them the release…
Chuck Walbourn – Vibrant Graphics
At least in this case there was no difference between the pre-release version
and the production version. (lucky for me 🙂
– G
I assume that you mean the Orchid Kelvin 64? We have been trying to get an
Orchid Kelvin in house for some time… We have had several reports of people
trying to use the Vibrant driver without success. I'll put in another request
for the board.
Sorry for the incovience.
Chuck Walbourn – Vibrant Graphics