#ToasterFonts
3 messages in this thread
Question: I have been playing with my Toaster 2.0 for a while now. I try to
add text to my ToasterPaint image and can not find the proper directory for
fonts. If I look under DH0:\Toaster\ToasterFonts I find losts of font files
with .## extensions. If I try to load these I get a File not Font error. If I
go to the
DH0:\Fonts directlry I only get a listing of standard Fonts (limited in size to
24).
Do I have to re-load the software or what. Did I loose the fonts when I
upgraded from 1.3 to 2.0 OS?
Question #2. Since I have the toaster in, I have to use the standard A2000
video port out. I have a PanaSync C1381i monitor not working too hard. It
will sync down to about 30Mhz. Can I still use it with a Synch Strainer, or is
there some other product that I can use to get better resolution on my machine?
I use
PageStream when I am not toasting. Steve Wagner, Coatesville, PA 6/9/94
ToasterPaint uses the normal Amiga fonts. If you only have 24 size
versions, then you need to get more. You could probably download hundreds
here. Alot of people create the text in the CG (or lightwave even) the
cut it out or paint around it with paint.
Stephen,
I don't know what version of Toaster S/W you have. If you don't have a version
that you can use the ToasterPaint buffer as a background for a CG page, you can
creat
a CG framestore page with the text you want with a black background. After you
render
it to a FrameBuffer, save the Framebuffer as a Frame store. Then, go into
ToasterPaint and read the Framestore in (you can read in directrly from the
frame buffer if you
don't want to store it to disk. In ToasterPaint, cut the text out as a brush
with
the no background selected. Save the text as a brush. Now, you can read in or
create a background in Tpaint, then load in the text as a brush and stamp it
down.
Doing it this way, you can also use the transparency controls for a simulated
alpha channel effect and all the other options in ToasterPaint. Hope this
helps.
Brian