CompuServe Thread

#DPI Question

20 messages in this thread
#108272From: DAN SPOMERJun 17, 1994 8:54 AM
Working on a joint project with an associate, I have come across a situation that I cannot solve: Both users running R3 and the same .prj file, we can find no differences in the individual 3ds.set files other than Vibrant display variables. After rendering Tif output null at 2048×1536, my image becomes that size at 72 DPI. This is using the image info option in PhotoShop. I modem this file to the service bureau for print and it goes directly into the Fiery Downloader with no resizing needed. My associate renders a different view of the same project, and the Fiery Downloader cannot handle the file because it is too big. He is using the exact same resolution. Looking at his image in PhotoStyler at the service bureau reveals that the image is 2048 inches x 1536 inches at 1 DPI. This is why the Downloader won't take his file without resizing in PS. We have found that any action in PS changes our gamma and a darker image is output. Direct to the Fiery Downloader creates great results. Here is the real mystery. In PhotoShop, the image info tells us that it is 2048×1536 pixels at 72 DPI. The same image in PhotoStyler tells us that it is 2048 inches x 1536 inches at 1 DPI. We have not had this problem before and figured it must be in 3ds.set somewhere, but cannot find an associated switch. Any feedback on why the different outputs would be greatly appreciated. Mike Swinford and Dan Spomer
#108283From: Jonas Ruikis [ADESK]Jun 17, 1994 9:42 AM
Mike, << we can find no differences in the individual 3ds.set files…. >> I'm at a loss. The only 3ds.set parameter that is even remotely related to TIFF is the IMAGE-COMPRESSION [ON|OFF] og 55 of the installation manual. Are both of you using/not using compression when creating the tiff? I don't have either of the 2 products (photoshop/photostyler). jonas[adesk]
#108304From: DAN SPOMERJun 17, 1994 11:12 AM
Hi Jonas, Neither of us are using compression option in the TIF file. We checked this first. Still having problems with the files. After modifying the prj at Dans machine, I brought it home and did a render with the same results..2048 inx 1536in at 1 DPI. Could it be Sunspots?? Mike
#108311From: ROBERT RITGERJun 17, 1994 11:56 AM
Mike: Try a common paint program like the shareware Paint Shop Pro. This would at least prove that 3ds is not the culprit and it would be free until you felt Paint Shop Pro was worth the registration. (It is by the way) Bob
#108371From: DAN SPOMERJun 17, 1994 5:26 PM
Robert- Where do I find Paint Shop Pro? Here on CIS??
#108619From: ROBERT RITGERJun 20, 1994 1:13 AM
Mike: For Paint Shop Pro use Go GRAPHSUP and download PSP.ZIP. FWIW I think the program is included on the CD which accompanies "Inside 3D Studio". Bob
#108650From: DAN SPOMERJun 20, 1994 7:55 AM
Thanks for the info Bob. I just bought the book and have not opened it yet. I'll check it out. Mike
#108306From: Yost GroupJun 17, 1994 11:42 AM
As I recall, you posted this same message awhile back. You say that PhotoShop says the image is 2048×1536 at 72 DPI while PhotoStyler says it's 2048×1536 at 1 DPI. Sounds like one of those two packages is mistaken. I just saved four renderings of the same image as TIFF color/compressed, color/uncompressed, mono/compressed, and mono/uncompressed, and then loaded them into Altamira Composer, Picture Publisher, and Photo Finish. All reported them correctly as 512×486 resolution. I once had PhotoStyler, but am no longer using it. The darkening you report is, I suspect, because of their Kodak "Precision" color system. As near as I could figure from playing around with it, the Kodak system makes certain assumptions regarding gamma and adjusts the incoming images, whether you want it to or not. I believe this is the same with the Kodak PhotoCD images, that contain embedded gamma values. I spent more time than I wanted attempted to nullify the effect in PhotoStyler. Unfortunately, their documentation avoids mentioning "gamma" in connection with the Kodak color system. Probably someone in the marketing dept. at Kodak felt it would be over the heads of the customers. <g> – Jack
#108370From: DAN SPOMERJun 17, 1994 5:25 PM
Hi Jack- I do not recall posting this problem before, as this is the first time I have seen it. I did mis-post it on another forum last week though. Photostyler is not my personal choice of image manipulation programs, I use Photoshop. My service bureau uses Photostyler for scaling though. As I said in my original message, the best output is going directly to the Fiery Downloader program and straight to the Canon A1 BubbleJet. This cannot happen when PhotoStyler says it is such a large image. Guess I should get my bureau to buy PhotoShop! The biggy is for you I guess….Why does the same .prj file produce different outputs on different machines? Sounds unlikely that 3ds could do such a thing. There is not that many output options. We have shared many projects before with no problems, then all of a sudden this shows up. I believe the heart of this matter lies in the service bureau set-up. They are rather new………Just wanted to make sure we were not overlooking the obvious in 3ds. Again, Thanks for the great support!! Mike
#108446From: Yost GroupJun 18, 1994 11:48 AM
I don't think the .prj file is producing different results. If you render a single frame of the same scene from the same .prj file on two different computers, and the load the two images into the _same_ image-processing software, you should get the same resolution for both images. (To troubleshot [troubleshoot] this, you need to narrow the process down to a single variable.) If, given this process, the two images are reported to have different resolutions, then you're not going through the exact same steps when rendering the images on the two different machines. For example, one operator might be rendering from the 3D Editor, and another from the Keyframer. We'd be interested in hearing from you when you track down the solution to this puzzle. – J
#108382From: krazy imagesJun 17, 1994 6:26 PM
* whether you want it to or not. * The KPCMS will only make corrections if you choose a precision transform file. As for making the corrections, if you have your gamma correctly calibrated and the PTs for your input/output devices, everything will work with a 99.5% accuracy. Here is how it works: The KPCMS will assume that you have a perfect 1.8 gamma monitor and will target your PTs to the specified monitor (there are only two generic PTs for monitors, for EBU and P22 phosphors). Photostyler gamma correction will provide you with that 1.8 gamma if you know the real gamma values of your monitor (you can check your monitor gamma with styler, although I recommend another external software, because the pattern in styler is not very good). Once you have the "perfect" display, the rest is easy. A hardware calibration probe will make a perfect job in the monitor calibration if you are going to print. One more thing about KPCMS, we and many other people have tested, work and save a few dozens of hundred$ thanks to KPCMS. For sure, Aldus should think about hiring you for writing the docs for version 3 😉 Styler docs doesn't make a good job about making the inners of KPCMS straight to the user. Maybe Microsoft will make a better job than Aldus explaining how it works in Chicago's docs. IMHO, it will be better for everyone, including the Altamira guys, to make their software to work with Chicago's color correction technology. Specially since Apple, Sun and most of the big pre-press players have announced support (Apple System 7.5's QuickDraw GX gets this technology as part of the MacOS). ana /krazy images
#108447From: Yost GroupJun 18, 1994 11:53 AM
Thanks for the explanation, Ana. Unfortunately, I no longer have PhotoStyler to try it out on. The problem was, every image I created in other programs (including 3ds and Composer) displayed too dark in PhotoStyler when I had my gamma set to 1.8. Ultimately, I had to set the display gamma to somewhere around 3.5 to get the correct results. – J
#108620From: ROBERT RITGERJun 20, 1994 1:13 AM
Ana: Which monitor did you get with your XL? Does your monitor seem dim in comparison to others? Even with the brightness cranked up my monitor is dark. I find it nearly impossible to do accurate color correction of images which I wish to print or put to video. Bob
#108639From: krazy imagesJun 20, 1994 7:25 AM
I didn't get any, Robert! Another monitor and we are going to put them one on top another 🙂 We already had big displays (Idek) for our old boxes, so that was an element that stayed with us. Sorry I am not being able to help. I think that Gus got a DEC monitor with his system and he is very happy with it (a 17" model maybe?) ana /krazy images
#108412From: Jason WelshonseJun 18, 1994 3:22 AM
It sounds as if Photostyler is off with the info it's giving you. Are both of the files the same size in megs? Have you tried the file info in 3ds to check the number of pixels? If the number of pixels are the same, then the files should be the same size when the dpi matches. 2048 x 1536 inches at 1 dpi is the same as 2048 x 1536 pixels at 72 dpi (1" at 72 dpi = 72" at 1 dpi). I don't know Photostyler, but have been using Photoshop for 3 years now in a prepress shop in San Francisco, and am more than happy to help out with it or any other dpi questions you might have. JW
#108429From: DAN SPOMERJun 18, 1994 9:59 AM
Jason- The files are exactly the same size in megs. I realized after going through some old threads that the DPI equations were the same, although stated differently in the two programs. The big question is why my machine rendering the exact same .prj (only camera view was changed) produced a file that went straight to the Downloader (It will only take a max of 11×17 inches) and Dans had to be rescaled because it was so "big". Time to drop this now, I do not believe the problem lies in 3ds at all. But still confuses us. Thanks for the kind offer to help in the future….does your shop do hardcopy for hire? I am still looking for a good service bureau who understands 3ds and is willing to make it right. Another forum member suggested Digital Pond in the Bay area, you know them? I am in Nashville (the printing capital of the U.S.) and all the great hardcopy devices are in-house and not for hire. Mike
#109020From: Jason WelshonseJun 21, 1994 10:20 PM
Yes, we do output 3m Rainbow Proofs, 3m Matchprints, and Dupont Waterproofs, but we tend to be a bit more expensive then the typical service bureau. We are a full prepress facility with scanning, stripping, and full design capabilities. Our targetted market is in the high-end advertising agencies, which is why our prices tend to be higher. As for 3d Studio, my company (who pays all my bills) does not use it. Instead they use (I hate to say it here in the Autodesk Forum, but here goes….) TDI. 3d Studio is what I do on the side for a hobby/extra cash in my spare time (what little time I can find!) Someone a while back mentioned a service bureau (I think in New York) that does 3m Rainbow Proofs for real cheap, hopefully that person will see this and help out. But, if you're still interested, let me know, and I could probably e-mail you some prices. And, of course, if you have any more questions about prepress, I'm more than happy to help. JW
#109248From: DAN SPOMERJun 23, 1994 9:03 AM
Jason, I would be interested in your pricing. Please drop in E-mail or Fax me at 615-883-6510. Thanks, Mike
#108560From: Robert C. SeiwertJun 19, 1994 3:23 PM
Mike: 3DS doesn't set a DPI in the TIF file format. Obviously Photoshop sees this and assumes it's default DPI. Photostyler makes on assumptions. If you call up the image in Photoshop, Photostyler, or any other paint package, change the dpi to what the Fiery (spelling?) can do, and resave the image then everything will be ok. Simple.
#108564From: DAN SPOMERJun 19, 1994 3:43 PM
Robert- Changing the scale\DPI settings is the work around we have been doing. Unfortunately PhotoStyler puts the Gamma Whammy on the image, and there goes WYSIWYG.