#astudio manual
6 messages in this thread
Im a 3ds user who is thinking about Animator studio, reading the traffic to
see what the problems are.
The lack of a manual is critical. I wouldnt consider the software without
it. I gave away a black belt morph program for the same reason.
The vast swap files required is another concern
3ds will require a migration to nt so an nt version of astudio seems
sensible
Ed
Ed:
>> [Animator Studio's] lack of a manual is critical. I wouldnt consider the
>> software without it.
????? I have Animator Studio, it comes with a manual! Is someone spreading
rumors?
Greg Pyros
well Ive been reading messages that seem to indicate that there
is a lot of on line help material that is not found in the manual.
I find it very much easier to work with a printed material rather
than interupting the flow of what Im doing in the program by using
on line help. If this is not the case then Im glad to hear it. Then
I can worry about those 150mb swap files that some users seem to
find necessary.
I was looking foward to Astudio because Im dissatisfied with the
speed and limitations of the Painter animation features. The problems
some users are having have made me a little hesitant. On the other hand
people who love the product might not feel the need to write forum messages.
A question. Is a vast swap file ( windows virtual ) necessary?
Right now mine is about 25mb which works fine for the other apps Im using.
I cant really afford to permenantly set aside 100+ mb.
Thanks
Ed
Dear Ed,
Piggybacking on what you said to Greg Pyros concerning manuals for
Animator Studio..
Let's be clear: Animator Studio has the equivalent of the Tutorials
manual in Animator Pro plus an introduction to animation concepts. It
DOES NOT have the Anim Pro equivalent of a Reference manual. The
idea – as I guessed it and Autodesk seems to have confirmed in some
messages on this board – is that the great on-line help is meant to
replace the old Reference manual.
While I think the on-line help is GREAT – maybe the best on-line help
I've ever seen – I am one of many here who like complete reference
materials in book form. I think we need BOTH this excellent on-line
help and a Reference manual. Why? Because – unless you like reading
from the screen of a portable computer – you can't read on-line help
while sitting at a coffee shop, in a restroom, reading a couple of
pages before falling off to sleep, on planes and all the other places
where good old books come shining through.
I know that Autodesk is looking to see how this new idea flies so I
want to give them feedback. I have long felt that the printed
documentation for both Animator and 3D Studio were the best in all
the land. I remember several people lined up at a 3DS user group
meeting to thank the writer! I can't think of any other software
products where people were not only pleased with the documentation
but felt it was worthy of special commendation Usually documentation
is the weakest link of a software product. So, YES, I miss having a
book that shows EVERY command, what it does, and examples of using
it. It is a strength of your products. Please don't give it up!
I would pay an additional $50 for this feature and I'm not rich :-
Sincerely,
Peter Nowell
Synergy Productions
<<It is a strength of your products. Please don't give it up!
I agree completely!
Ed
Piggybacking on yours. I agree wholeheartedly. I too think the online
help in Studio is the nicest I have seen and could be profitably
emulated by other companies. However, there is nothing like a good
manual when working on screen and as you say (planes, trains, or
wherever books can't be replaced).