#VP problem
7 messages in this thread
I'm having a problem with Video Post which is proving very annoying.
I've got a sequential series of .tga's named MARI0000 – MARI0168. In
VP when I enter mari* as my bitmap name the entry comes up as being
338 frames long. This only seems to happen in this one particular
project. If I start up 3DS and go right into VP and add the entry it
comes up correct. Problem is I need it to work with this project. <g>
I know I can fix it using an .ifl but this still is a pain, and I
just wanted to see if anyone had seen this and why it's happening.
Dave:
>> I've got a sequential series of .tga's named MARI0000 – MARI0168. In VP
>> when I enter mari* as my bitmap name the entry comes up as being 338
>> frames long. This only seems to happen in this one particular project.
I'd wager that _somewhere_ in your map paths you have a file named MARI0337!
Use an IFL, fixes it forever!
Greg Pyros
Hey Greg, Nope, nowhere is there a file named mari0337. I did a search on my
entire drive and the only ones are 0000-0168. Like I said it works fine if I
start up a clean 3ds project, but if I load the one I need it pukes. I did use
an IFL though and it works just fine. It's just that .ifl's are a pain in the
butt if you want to do transitions. In these cases using the 'ol mari*.tga is
much faster and easier. But oh well, it works at least….
DM
Dave:
Twilight zone time! (Insert theme music and effects here)
Greg Pyros
Yup! I've had that same thing happen before though. I have no idea why it does
it though. Maybe I'll try and spend some time seeing if I can nail it down. So
how are things in the big time? <g> I'm sure great, it seems like you're
involved in some pretty fun stuff lately. Take care.
DM
Dave:
Yes, we're having fun out here! Lots of 3DS work, TV shows, architectural
walkthroughs, CD-ROM games, etc.
We are currently expanding and re-modeling our offices (I can't wait for this
@#%& construction to be over!) so things are thrown up in the air a bit right
now. But this will give us more room for people, equipment, etc.
Greg Pyros
David,
>> Yup! I've had that same thing happen before though. I have no idea why it
does it though. Maybe I'll try and spend some time seeing if I can nail it
down. So how are things in the big time? <g> I'm sure great, it seems like
you're involved in some pretty fun stuff lately. Take care. <<
I recall having this problem once or twice in the past also. I want to say
that I had accidentally rendered some of the images to different sizes (640X480
and 752X480). When I corrected the couple that were different, VP read them
correctly. At least, that's how I remember it. Give it a try.