#No Ram at render
4 messages in this thread
I continue to get error message "No RAM for light source shadow map" over
Preparing Normals display during render of a scene. This is only when running
under OS2. I don't have the problem running under DOS on the same scene. I've
tried changing the SET file RAY-Trace setting all the way down to 4, but it
doesn't alleviate the problem.
What can I do?
Peter Landeck
<<I continue to get error message "No RAM for light source shadow map" over
Preparing Normals display during render of a scene. This is only when running
under OS2. >>
peter,
we don't normally support OS/2 questions, but I did have one thought. Have you
ever rendered anything else under OS/2 which would require swapping to the hard
disk? Do you know that this works and the OS/2 session will page to virtual
memory?
-Brian
Thank you for the OS2 support. No I've never seen swapping under OS2.
This may be a problem. However, fortunatly the no ram during render
error message has stopped for some unknown reason.
Peter Landeck
> What can I do? <
In the settings for the 3DS program Object, make sure you have DPMI SUPPORT set
to Enable and that your DPMI MEMORY LIMMIT is set to just under your available
swap drive capacity (in megabytes).
— James — Choreo Motion —