CompuServe Thread

#famous animator

14 messages in this thread
#172515From: alec jasonMay 29, 1995 8:55 PM
Very interesting and insightful comments, Ed. What do you teach? Alec Jason
#172542From: EDWARD HARVEYMay 30, 1995 1:22 AM
Hello Alec I teach various drawing classes, design classes, Art History, and animation. We do traditinal animation and my students now work at Disney, Hanna Barbara, Turner etc. We (Allan Hancock College ) cant afford a room full of 3ds seats or I would be teaching computer animation. The more I think about it though the more I think students need a firm grounding in art/design before they get to sophisticated software. In our graphics program for example the students who start with cut and paste, drawing etc seem more resourceful than the ones that start on computers. Ed
#172600From: David RhotenMay 30, 1995 10:55 AM
"hand" and more in doing everything entirely electronically. While this will enhance their abilities in certain respects (too many "hand"-drafters treat CAD like nothing more than a glorified pencil and thus miss out on a lot of the features it has to offer), the fact is that until the day (if it ever comes) when the electronic data file IS the end product, knowledge of how to craft a detail that is clear and intelligible on the printed page (the blueline used by the contractor in the field) seems to come easier to those with a "manual" background. Heck, besides — nothing beats the feel of a pencil gliding across paper once in a while. <g> Dave
#172721From: Dennis GoodMay 30, 1995 10:31 PM
David – I believe that part of what you say here can b CAD does not make a bad draftsman a better one – only neater. or Just because one has all the tools, doesn't mean they are a craftsman.
#172806From: David RhotenMay 31, 1995 10:08 AM
Good summation. Maybe I should hire you as my speech-writer! <g> Dave
where more and more students will have less and less experience with drafting by "hand" and more in doing everything entirely electronically. Some of the most respected schools like Art Center in Pasadena require lots of prep for students before they will allow them to play with their SGIs. But I can forsee that educators will have to deal with a generation of people who have been on the computer since they were children. Actually Ive noticed for several years that lots of students reach the college level without the faintest idea how to deal with tools and materials. I guess the things we did as kids , besides ng forts and plastic models prepared us to be resourceful. Ed
#172807From: David RhotenMay 31, 1995 10:08 AM
>>I guess the things we did as kids , besides watch tv, such as building >>forts and plastic models prepared us to be resourceful. I know this sounds like "old-fogey" talk (well, I AM 32, so I can't be trusted), but when I wanted to make a space-ship with Legos, I didn't have pre-formed spacecraft parts from the Lego spacecraft e" tools (meaning basic, not backwards or lesser) help to develop resourcefulness. You know, it's an interesting question — many computer tools are modeled on traditional "hand" methods — Fractal Design's Painter software for example. While you can use this software to create traditional looking output by following traditional methodology, you can also mmulates? Dave
#172682From: alec jasonMay 30, 1995 7:07 PM
Ed, I find your thoughts very interesting. It is strange that since I've startedmany hours to get things right. I did keep thinking how much easier it would be if I could work with a computer: instead of drawing each of six rungs on a chair back, I wanted to clone the first one, resize it and paste the clones where they belong. The more I get into computer animation/graphics, the more I wish I could draw with a pencil and paper. For a long time I thought I would suddenly be able to draw when I got the right computer and the right software (like Fractal Painter) and then I knew I was being held back by not having a pressure sensitive tablet. But now that I've got all these things, I have no excuses. Skill and talent are, I have reluctantly concluded, still required. Darn. Alec Jason
#172760From: EDWARD HARVEYMay 31, 1995 2:54 AM
<<I did take a serious "right-side-of-the-brain" drawing class and I found that with great effo work with a computer: instead of drawing each of six rungs on a chair back, I wanted to clone the first one, resize it and paste the clones where they belong. I really enjoy drawing in Painter because I can resize and rotate an eye rather than erase and draw it over. Some terrific artists such as Frank Stella say they cant draw, but I think a skill like drawing, which dosnt make someone an artist, certainly makes artists and designers more free. <<Sce drawing isnt required those who find it more of a struggle often quit. The hump in drawing is seeing clearly without regard to what we know. The rest is practice, endless reps. Ed
#172819From: John StetzerMay 31, 1995 11:00 AM
PMJI, >>The more I get into computer animation/graphics, the more I wish I could draw with a pencil and paper. For me, it's been kind of the opposite; sincoing traditional freelance illustration (pencil/pen/airbrush) and started doing 3D, I've found myself sketching less and less. Heck, I haven't touched my airbrush in over a year. One thing I've noticed, esp. lately, is that I'm doing a lot more sketching (or whatever its analog could be considered in 3D programs) in the 3D programs themselves. The alien I uploaded recently started out as a half hour 3d 'sketching' session, with no real image planned, and it gradually came together into a finished image (some might still consider it a sketch, tho' ;^). Don't know whether to be happy or sad that I've laid down some of my other tools at the roadside as it were. >>Skill and talent are, I have reluctantly concluded, still required. Darn. :^) Ditto. Hopefully I'll get to the point skillwise that I'll actually be able to display some talent. John Stetzer JWS
#172839From: alec jasonMay 31, 1995 1:24 PM
<< Hopefully I'll get to the point skillwise that I'll actually be able to display some talent >> Good statement. Much truth there. Alec Jason
#172916From: ANDREW C. ROSSMay 31, 1995 8:31 PM
In my experience the biggest trick in school was to "tune in" to the instructor's expectations. ie if he didn't like it forget it there was no A on the way<sheepish g> What I'm saying is that perception and fashion can really distort an artistic piece. Look at Pop Art in the 70s…. eeeu…. MC Escher was vilified by the art community because they felt that his work was too calculated and therefore was not Art. I had an art teacher give me grief when he discovered that I had taken drafting, therefore everything I was doing was "too designed". The issue becomes; are you pleasing yourself with your work, does it satisfy you? Or are you chasing a standard as defined by "them". Hopefully the stuff you create expresses your urges and impresses those others. There are few successful "true artists".
#172720From: Dennis GoodMay 30, 1995 10:31 PM
PMJIH – As an alumnus of AHJC ('71 – '73), I couldn't bear not to ask – Are they still growing strawberries in Nipomo? I sometimes miss the aroma of fertilized fields blowing in from Oso Flaco.
#172758From: EDWARD HARVEYMay 31, 1995 2:54 AM
<<I sometimes miss the aroma of fertilized fields blowing in from Oso Flaco. Yes we still have "Bandini Days". Were you at AHC when John Madden was there? Ed