#AVI from 3DS output file
16 messages in this thread
Can someone tell me what utility is best for creating AVI files from 3DS
animations and where can I find it? Thanks, Gary
several possibilites: Standard in all ways is MS VidEdit, included in
VfW. Then there are Elastic Reality/Transjammer (good morpher with
lots of file converters), AST Media Mania (Video-Post-software, very
powerful, very useful for almost all concerns in editing
Bitmap-Sequences.), VfD (is Shareware) ,Photo Morph (among many
others).
The Method is always the same: You render to single Frames, leave 3ds,
go into on of the mentioned software, select a range of Bitmaps, and
then convert it to AVI.
Does anyone know about a third-party software which allows 3ds to
write directly AVIs? Could economize gigs of space…
Bye from Stuttgart, Germany
Jan von Krogh / Imagelab
I use Adobe premiere. Not free, but does the trick.
Simply load the FLIC and tell it to make the movie.
Hope it helps….
Reynolds
Jan
Did you receive a reply to your question about a 3rd party IPAS to create
AVI from within 3ds
kind of… but i am still looking for an integrated way of -rendering- in an
avi, not creating an AVI afterwards with Premiere or other softs,
if you got gigas of rendered frames, this takes to long and uses double the
spaces with no reason…
bye from stuttgart,
Jan
Jan, Perhaps you might post it in the Wishlist section. It might be a good op-
tion to be able to render to AVI's as well as FLC's in 3D Studio itself. Where
I work we use VidEdit by Microsoft to composite FLC's together with WAV sound
files to make AVI's. It only takes a couple of minutes. We save all the
files. It makes changes easier when the customer changes his minde. As this is
the Autodesk Forum I should also mention that this can also be done in the new
Animator Studio.
Hi,
i suppose that we will see AVI support in 3DR5 quite naturally, developping R5
under NT makes AVI-access for the developpers so easy to obtain like any othe
call to the OS.
We are a in a different situation with the AVIs: We render in broadcast PAL,
(25 fps/ 768*576 Pix/ 24 bit), resulting in getting 30 seconds of material on
one 1GB hdd. If we want to apply something like a dynamic filter with one of
the Windows-basing softs, we often forced to get all the frames through the
ethernet, time-comsuming, disk-space-eating, machine blockin…
But there is a solution right now: somewhere in the forum they we're talking
about an IPAS compiling rendered frames dirctly into AVI.
Will keep you informed as soon I find the message again…
Bye from Stuttgart, Germany
Jan / Imagelab
Keep me posted, Thanks.
>> Where I work we use VidEdit by Microsoft to composite FLC's together with
WAV sound files to make AVI's. <<
Just out of curiosity, how much is MS asking for this "VidEdit" program? Is
it a high-end product, or fairly reasonable?
Darin Lenderink – Flat Earth Games
I can't really say. Its part of the multimedia developers package I believe.
But the company had it before I came on board. Sorry.
I believe VID-Edit is almost well.. 'Free'
Check out the microsoft forum for more details…
Gary,
<< Can someone tell me what utility is best for creating AVI files from 3DS
animations and where can I find it? >>
Use VFD (Video for DOS) found in one of the libs.
Mark
I am using Animator Studio to do so also.
Nik,
is there a player engine that will play the flc/fli files besides aawin. Have
a problem with shelling to aawin from an authoring program. Size of
distributing players is also a large consideration.
Rick
Depending on the Authoring package, you might be able to make calls the the
Animation Players .DLL directly, and not need to shell out of your program at
all. Check out your documentation, and see if it supports calls to external
.DLL's.
-Brian
Brian,
Will try that .dll
Thanks
Rick