CompuServe Thread

#3DS 4 and Win95 (BETA)

4 messages in this thread
#174170From: DAVID CAMPJun 7, 1995 12:24 PM
Hi Jonas I've been away for a bit so please forgive me if this has been gone over before ( first point to the files, then forgive me 😉 ) I've heard that 3DS4 can work in Windows 95. When I try it, I get Fatal PharLap error no. 74 Do you know of a way to make 3DS4 work in Win95, proper PIF settings etc. and are there any IPAS problems? Thanks in advance. David
#174178From: Jonas Ruikis [ADESK]Jun 7, 1995 12:52 PM
Hi David, << win95.. >> All I have is.. File Info for WIN95TIP.TXT Section: HWare/OpSys/Video Contributor: 73160,121 Size: 4948 Submitted: 4/20/95 Type: Text Accesses: 67 Title: WIN95 Install tips for 3DS for networks Keys: 3DS 3D STUDIO WIN95 WINDOWS TIPS NETWORK My tips for WIN95 installs of 3DS for networks. Thomas Flannery 73160,121 Approx DL at 2400 baud: 1:00
#174187From: DAVID CAMPJun 7, 1995 1:25 PM
Ok, I'll check it out. I've been so involved in learning NT and '95 that I've been letting 3DS slip. It's so hard to keep up. 🙁 See ya DC
#174191From: DAVID CAMPJun 7, 1995 1:34 PM
Jonas…. I looked in my C$ filing Cabinet and found something. I havn't tried it yet but it looks kinda' promising. it is titled "WIN95 & Ani Pro" sent by Nik Grant >>Our experience with WIN95 is through a QA experiment with 3DS4c1. They pretty much disabled WIN95 and made it DOS7, and it worked fine. Here's an informal report: I installed Windows 95 Beta 2 on my AST 486/33 and 3D Studio R4c1 can run under Windows 95. I was unsuccessful in getting 3DS to run from its own icon — via the 3DS.EXE or 3DS.PIF (I specified MS-DOS mode as the operating environment in the Program Advanced Properties settings). I think this is probably a bug in the Windows 95 version I was running since 3D Studio will run from within Windows 95 in the full-screen MS-DOS window (when it is set to MS-DOS mode), and then starting 3DS as if you were running under DOS. We probably need a later version of Windows 95 for more testing, but given what we have, I think it's encouraging that 3D Studio does run under the stated conditions. To run 3D Studio from Windows 95: 1. Start Windows 95. 2. Click on Start/Programs/MS-DOS Prompt. The MS-DOS Prompt will appear in a window. 3. Click on the Properties icon. The Program settings should be visible. 4. Click on the Advanced button. 5. Click on MS-DOS mode to toggle on the setting. 6. Click on OK to exit the Advanced settings dialog. 7. Click on OK to exit the Properties dialog. 8. Type "exit" at the DOS prompt to close the MS-DOS Prompt window. 9. Click on Start/Programs/MS-DOS Prompt. 10. Click on Yes to start the MS-DOS Prompt in MS-DOS mode. 11. Run 3D Studio as you normally would under DOS (I had to load the mouse driver at the DOS prompt before starting 3D Studio, but I think that can be placed in the AUTOEXEC.BAT file). The installation program will run inside a DOS Prompt window (does not have to be a full-screen MS-DOS mode window). I had the install successfully running from a resizable window inside Windows 95. You can configure the display drivers, "3DS VIBCFG", from the MS-DOS prompt (in MS-DOS mode). The ATVista frame buffer works in 3D Studio running under Windows 95. One problem I have seen is the system will reboot when you quit 3D Studio then type "exit" to go back to Windows 95 (this only happens if you load the mouse driver at the DOS prompt, however). If you don't load the mouse driver, the program operates (but mouse not enabled) and exits correctly. In fact, the system will reboot by just loading the mouse driver then typing "exit" at the DOS prompt (3D Studio is not involved with this bug).<< Well, there is. Maybe you guys should start some kind of archive or Log about 3DS under 32 bit opsys' ( It would be nice if you all could share at least some of that vast in house knowlage and information ) That's it, please let me know if you find any more detailed info on 3DS4 / WIN95. Thanks again DC