#Unlimited Undo
12 messages in this thread
I would like to see a simple feature like a mutiple undo to 3ds R5
or maybe a form of unlimited undo. I really hate having to hold and fetch.
I would also like many more procedural textures similar to or better
then the product Imagine from Impulse as of now they have the best mathmatical
textures on a PC
Just wanted to let you know dispite the undo problem I have almost all the
IPASES there are and still enjoy 3ds 4. But I totally agree with the article in
Computer Graphics World. The article mentioned 3ds was a hodge podge
I hope 3ds5 is a whole new creating/modeling/problem solving
interface unlike 3ds4
P.S
If you could post more information regarding 3ds5
I would be very greatful.
As I am building my life long dream of creating artwork for games with it.
Thanks for your time.
I'm sorry that we can't be more open about what r5 is, but I promise to be very
open with you at Siggraph (if you can make it to LA in August). If you can't
make it to Siggraph, we'll be able to answer more questions about in on
Compuserve after the show.
– G
great but could you tell me if it will have unlimited undo features or a
multiple
undo feature.
thanks
Gee… I can't tell you. But it sure was a popular item on the zillions of
wishlists that we compiled.
– G
Gary,
I always wondered, why the secrecy over features. The other graphics
companies I've talked to have been rather open about upcoming features.
Just curious,
– Ron
Hi Ronald,
<< I always wondered, why the secrecy over features. >>
In this case it's an Autodesk corporate policy.
jonas[adesk]
Obviously to keep potential competitors in the dark right
You don't have long to wait before we starting talking about features. (about
60 days, actually) Remember, this product isn't shipping until winter, so it's
still quite a ways off. Autodesk has some very valid reasons for keeping the
competition in the dark until Siggraph. (Do you think that only 3DS users
frequent ASOFT?)
– G
>> Autodesk has some very valid reasons for keeping the
competition in the dark until Siggraph. (Do you think that only 3DS users
frequent ASOFT?)
Really…? And here I thought we had to punch in our serial numbers, social
security numbers and mother's maiden name to gain access! <bg>
Seriously, though – some of the features that will be unique to 3DS, I would
think should be a fairly tight secret. However, there are a lot of features
(like better booleans, CAD accuracy, Magnet type strecthing) that most of the
higher level competition already has. Jusst out of curiosity, is it a matter
of not giving the compteition ideas, or do you feel it's better to not let the
competition know just what 3DS is capable of until it's late in the game, even
if they have the same features?
Just thought I'd ask…
Well, one, is the competition. Two, is look what happened when Adesk announced
that they were working on a patch modeler for r4, but then were unable to
include it in the shipping product — everyone screamed bloody murder.
Dave
>>Well, one, is the competition. Two, is look what happened when Adesk
announced that they were working on a patch modeler for r4, but then were
unable to include it in the shipping product — everyone screamed bloody
murder.
True… promise nothing, deliver greatness, and you'll be adored. Promise the
moon, and deliever only greatness, and you'll be reproached.
Gary,
<< I promise to be very open with you at Siggraph >>
Please don't forget about uploading some r5 screen grabs after Siggraph.
Mark