CompuServe Thread

#PAR/Audio SMPTE Synch

26 messages in this thread
#174381From: Bruce G. ConsidineJun 8, 1995 12:46 PM
Can anyone recommend an audio card that will provide SMPTE synch with the PAR card? I am doing lip synch animation and I need to have a card that will allow me to edit the sound files using envelopes (scaling, being able to pick a spot on the waveform and know the SMPTE value, etc…). I also need a cuelist for at least a four track mix that SMPTE synchs to the PAR or upcomming Perception board. At one time I was recommended Turtle Beach's Tahiti card, but apparently it doesn't provide SMPTE synch, same with the Monterrey. Thank you. Bruce
#174508From: Gus GrubbaJun 9, 1995 2:28 AM
I use the Turtle Beach's Monterey card for audio recording, SAW for editing and a MIDIQuest MX32 for SMPTE/MIDI control. SAW (short for Software Audio Workshop) is an 8 track audio editor/mixer. It tracks SMPTE provided by the MX32 card (it reads and writes SMPTE). Call Innovative Quality Software at (702) 733-7854. The software is efficient and it is great despite the way the developer's look (his face shows up when you press the "About" button… The Midiquest board is a 2 port/32 midi channels with SPMTE in and out. It controls synth and a real 8 track mixer. I get all my MIDI/Audio stuff from a company up in Indiana. Call Sweetwater Sound, Inc. at (219) 432-8176. They have all of the above plus they know a lot about this stuff and they will help you out in whatever you need. You should also take a look at a program called Cakewalk for MIDI sequencing and control. You can schedule any kind of MCI events based on SMPTE timecode. Just lay out your audio (wave files), special effects (both wave and MIDI sequences), mixer control and let it roll.
#174648From: James M. MurphyJun 10, 1995 1:36 AM
Very Good Gus! Great Information! The "A" Team always comes through! 🙂 Murph'
#174835From: Gus GrubbaJun 11, 1995 5:44 PM
He, he, he… Yo, I got your call the other day. I have put so many hours of work lately that I've decided to throw my watch away so I don't have to look at it….
#174864From: James M. MurphyJun 12, 1995 12:37 AM
Gus, >> Yo, I got your call the other day. I have put so many hours of work lately that I've decided to throw my watch away so I don't have to look at it….<< I threw my watch away about 18 months ago. I'm serious! I got so obsessive about looking at it so I wouldn't be late for things that people pointed it out to me, so I threw it away and never wear one anymore. Besides….isn't is fashionable to be late? <BG> Murph'
#175309From: Bruce G. ConsidineJun 14, 1995 8:14 AM
Thanks for the info. Bruce
#174624From: Mark ChambersJun 9, 1995 7:47 PM
Bruce- I use the same setup as Gus for SMPTE and audio. It works flawlessly. However, you may have a problem wanting to lock to the PAR. I'm not aware of any way for the PAR to lock to SMPTE. About the only thing I've seen is that you can get a psuedo SMPTE readout in the Par software, but to my knowledge, that's just a conversion from frames and doesn't really lock to anything. I lock my animations and audio via a video editor. My audio locks to SMPTE and the Editor fires the GPI trigger on the Par at the appropriate time. It's not pretty, but it keeps the audio and video together. -Mark
#174682From: Don LandisJun 10, 1995 10:41 AM
I have been thinking about this SMPTE TC problem and the only way I see the PAR to handle it is as VITC. With VITC and an external reader/writer one may be able to rig the GPI or better yet if DPS came out with a pseudo RS-422 control protocol to emulate true deck control of the PAR via a serial port. The trick with VITC is it must be regenerated during the editing process to be contiguous on the finished master. I'm not sure how one would achieve this yet in NLE. Any ideas? Gus or John?
#174724From: Jun 10, 1995 6:32 PM
Don: Having fought with this one for a while, I have found that the best method is to just dump the PAR animations off to video and then chase lock audio to it there. I realize that this is cheating (not NLE) but it works flawlessly, every time, and my DAW (Digital Audio Workstation) likes this approach. You could use your UVW-1800 for this easily. Greg Pyros
#174743From: Don LandisJun 10, 1995 9:12 PM
>>You could use your UVW-1800 for this easily. Yes, I did and it does work great. I even developed a set of clap board graphics for syncing the audio (just to be cute) I use the graphic as a one frame edit with a pulse of 1000 Hz. audio for the sound file. It isn't that I need a way to to it but rather I was just academicly interested. For now I only use the PAR for video along with elastic reality. I tried using the Premier 4.0 but have not been successful with the MCI drivers. I haven't really spent that much time at it though.
#174761From: John EllisJun 11, 1995 12:17 AM
Greg, >> then chase lock audio to it there… << Sounds like you're syncing the audio to your animations… is that correct? What about a multi-segmented edit? Are you filling the audio sound bed after the segments are edited as well? Just curious… John
#174969From: Jun 12, 1995 1:52 PM
John: >> Sounds like you're syncing the audio to your animations… is >> that correct? Depends on the animation – for lip synching, it's the other way around. For effects and sweetening, we do the video first. Or we'll start with the base audio, add the video, then do the final audio. Isn't digital wonderful? Greg Pyros
#175039From: John EllisJun 12, 1995 8:36 PM
Greg, >> Or we'll start with the base audio, add the video, then do the final audio… << That's basically what I was getting at. Makes for alot tighter edits and better flow. >> Isn't digital wonderful? << I think so, I hated having to throw up a one inch reel all the time, and with these fast drives you can punch in the time code and you're there… can't beat it. All the really creative stuff is done off-line anyway, though that line is getting blurrier all the time. <g> John
#174840From: DAVID CAMPJun 11, 1995 6:04 PM
Hi Greg I just got a PAR. ( I decided to wait until the PVR is REALLY debuged and then sell my PAR to the highest bidder, also the PAR has more than the quality I need for what I'm doing…) Anyway… Could you please send info on your PAR IPAS? Also…. Is there a way to use the PAR as a SMPTE generator ( to stripe TAPE?) or is the SMPTE display just a conversion from the fram numbers? ( I'm pretty sure it is,…… but I can dream..) BTW… I'm having trouble logging on the DPS FTP site. On the DPS BBS it says it is at ftp.dps-inc.com ( yes, it does say "dash" in the address) is this right? Thanks David
#174970From: Jun 12, 1995 1:52 PM
David: No, the frame numbers on the PAR are just that, frame numbers. No SMPTE generator, and no way to access it externally if there was! Here's the PAR IPAS info: PAROUT is needed if you have a network. It allows you to totally automatically take your rendered Targa files out to the PAR in order so that by the time your rendering is completed, your files are already on the PAR. PARCTL is a PAR player that runs as an IPAS within 3D Studio. It allows you to play and step through animations. PARIFL will automatically create IFL files from your PAR animations for use within 3D Studio, allowing you to view the first frame of the animations first to make sure you have the right one. They are sold as a set of three, called the "Action IPAS PAR Library". They are available directly from us or from your friendly local 3DS/PAR dealer. They go for $295, or a $100 upgrade from NDUMP. Greg Pyros
#175358From: Bruce G. ConsidineJun 14, 1995 1:02 PM
Greg, I'm beginning to get confused. David Mennenoh seems to imply that using the PAR with Razor Pro and the Monterrey sound board, animation sound synch is possible. >>Don, PMJI, but I've got the PAR, Razor Pro, and a TB Monterey. It works _very >>well_. RP is great for doing audio editing. You can line up all of your >>sound clips to timecode and have as many layers as you like. RP plays back >>the .wav and the ani synced perfectly… You seem to imply that currently there is no really good way to do lip synch animation with a PAR, SMPTE locked to a Soundboard to provide multiple audio track cueing. >>Having fought with this one for a while, I have found that the best method >>is to just dump the PAR animations off to video and then chase lock audio to it >>there. What does the PAR/Razor Pro/Monterrey combination provide, that isn't multi-track lip synch sound? Thanks, Bruce
#175419From: Jun 14, 1995 7:53 PM
Bruce: >> You seem to imply that currently there is no really good way to do >> lip synch animation with a PAR, SMPTE locked to a Soundboard to >> provide multiple audio track cueing. There is no way to SMPTE lock the PAR to anything, the best you can do is to give it a GPI trigger. You can get close, but… Greg Pyros
#175691From: BobJun 16, 1995 7:22 AM
Ok I've been following but now I am confused. If you digitize the audio and have it resident on your computer and use a project file cant you create a completed single wave file and play it back with complete time control to tape. Then just splice the tape piece in??? Just confused.. Bob from The Design Shop..
#175773From: Jun 16, 1995 1:23 PM
Bob: >> If you digitize the audio and have it resident on your computer >> and use a project file cant you create a completed single wave >> file and play it back with complete time control to tape. Then >> just splice the tape piece in? It's the "playing it back with complete time control to tape" where you will need additional hardware. You will need a board to read time code, a tape deck and also an editor capable of outputting time code and inserting audio only, and the specialized software which can read the time code board and chase lock to it (or at a minimum trigger it) while playing the audio file. Not quite as easy as it sounds to get exact! Greg Pyros
#175933From: Elisabeth HolzerJun 17, 1995 4:41 PM
i'm synching to the the par on pentium gpi no delay zeta three as a transport controler ^ to a tascam 8 track to a sequencer on a 486 with the genlock on tbc/par back into the zeta 3 to resolve the smpte works perfectly!
#176011From: Jun 19, 1995 1:59 AM
Elisabeth: Sounds interesting – a few questions: >> i'm synching to the the par on pentium – gpi no delay If you are using the PAR GPI trigger, then you are synching the PAR to something else, aren't you? >> zeta three as a transport controler I'm not familiar with this thing – please elaborate! >> to a tascam 8 track to a sequencer on a 486 with the genlock on >> tbc/par back into the zeta 3 to resolve the smpte I guess my main question is "where is the SMPTE coming from"? The PAR doesn't output SMPTE, so you must have something else generating it, then triggering the PAR from your 'Zeta 3' controller and chase locking your Tascam to that? This would work, but is a bit complicated for most users, IMHO. Great solution, though! Greg Pyros
#176024From: Elisabeth HolzerJun 19, 1995 8:43 AM
hi the smpte is on track 8 of the tascam the smpte on track 8 starts the zeta 3(a synchcronizer capable of controling 1 master 1 slave transport and 1 midi song pointer + the gpi trigger)
#175125From: Mark ChambersJun 13, 1995 9:59 AM
Don- You'd probably have a better idea of the possibilities than I would. I'm pretty naive about most the video stuff. I'll have to reread the press release on the Perception board, but it seems like there was some type of deck control built into it. It would probably have to be a hardware thing as well as s/w. I don't know. It would certainly be nice if it could be added to the PAR. I'm really struggling with moving to the Perception, simply because I'm so happy with my PAR (plus it means spending more $$$) -Mark
#175150From: Don LandisJun 13, 1995 11:16 AM
I have decided that the perception is more geared toward NLE applications where the PAR is better suited for simple animation output. This is based on the press release info we all have. We'll have to wait and see. For now I, too, am very happy with my PAR and what is has done for me in my business. I have not given the perception board much thought at this time. Actually, I have my sights on a new betacam SP camcorder for next year and that will be all my budget will stand for awhile.
#175310From: Bruce G. ConsidineJun 14, 1995 8:14 AM
Mark, Thanks for the help. GPI triggering, does your set-up play back at 30 fps without stutters ect…?
#175381From: Mark ChambersJun 14, 1995 3:57 PM
Bruce- My Par seems to play back fine at 30 fps. I will say that I really don't keep the drive very full, and depending on the video content, I sometimes have to lower the Block Limit and Q-Factor in the Par software to get it to play properly. All in all, I really don't have many problems with my Par. -Mark