LightWave
3 messages in this thread
This message is to those with Video Toasters. I do special FX. for my
school's video yearbook. Recently I ran into a problem in Light Wave. In
modler I created a basketball board (rim, backboard, etc.) I than tried to
make the backboard reflect the rim (its a transperent board). Unfortunatly
it did not work. I tryed numerous things but to no avail. Can anyone help?
Is the Trace Reflections option on?
Eugene, Turning the trace reflections options on and carefully arranging
your lights will work – but depending on how you intend to show the
backboard, a partially faded out image map to simulate the reflection would
be much faster. However, if the camera is moving or the reflected images
are the focal point of the scene then your better off with the ray-tracing
options. An extention of the fake reflection image map can be used even if
you want to show a ball approaching and going in the basket. Tell LW to
use a series of maps that match the balls approach. the time it takes to
set something like this up is usually MUCH shorter than waiting for
realistic results to be raytraced. One simple way to generate the sequence
of images to use as the simulated reflection is to use LW to make them for
you. For example if you wanted to show a basket ball flying toward the
basket and going in for 2, set up your scene and save it, then reposition
your camera behind the backboard so that it will see the ball as it
approaches and then drops through the hoop. Save this as a separate scene
and render. You can usually get away will a ham quality image for the
mapping sequence. Save the images as iff files and then use them as an
image mapping sequence in your REAL animation.
Patrick