CompuServe Thread

#RENAMING OBJECTS-SKIN

7 messages in this thread
#176034From: Guy GalerJun 19, 1995 9:37 AM
I have the skin routine and version Studio 3d 3.00. I am dealing with a large number of slices and wondered if there was an easier way to renumber the each object. It would save me a ton of R&D time.
#176039From: Yost GroupJun 19, 1995 10:18 AM
You can do this with the script extensions (and I think there's even a script up here in the forum that'll do it for ya). – G
#176041From: Phillip L. MillerJun 19, 1995 10:20 AM
Select all the objects and use Create/Element/Explode with a 180 degree threshold. That will bust all the elements into sequentially named objects. – Phil
#176064From: MARTIN G FOSTERJun 19, 1995 12:08 PM
Phil, >> Select all the objects and use Create/Element/Explode with a 180 degree threshold. That will bust all the elements into sequentially named objects. << not sure if that would work for skin.
#176213From: Phillip L. MillerJun 20, 1995 8:15 AM
>>not sure if that would work for skin. It's actually Jamie Clay's tip, and yes it does work very well for renaming skin slices. The idea is that you have sliced an object and received far too many slices.You delete the ones you don't want but are now left the tedium of renaming all the slices so they're consecutively numbered. Explode works like a charm because it progresses through the selection in creation order. Presto – renumbered slices in one stroke. – Phil
#176269From: MARTIN G FOSTERJun 20, 1995 1:04 PM
Phil, >> Explode works like a charm because it progresses through the selection in creation order. Presto – renumbered slices in one stroke. << I stand corrected. Good tip!
#176387From: Chris ThomasJun 21, 1995 3:17 AM
>>The idea is that you have sliced an object and received far too many slices. . >>Explode works like a charm because it progresses through the selection in >>creation order. Presto – renumbered slices in one stroke Thats a great tip Phil, (and/or Jamie if your listening). CT.