CompuServe Thread

#How to cut threads?

11 messages in this thread
#175825From: John HoskingJun 16, 1995 6:26 PM
I am trying to loft a helix from a triangle shape, and I want the apex of the triangle to consistently point toward the axis of the helix. When I loft the helix, the triangle rotates about the path. My objective is to create a helix that I can use in a Boolean subtraction from a cylinder to create the effect of machined threads, like on a bolt or screw. Therefore, the apex of the triangle must consistently point toward the center of the cylinder to create the threads. How can I do this? What are the settings I should use in Lofter? Is there an IPAS to create threads?
#175845From: David J. MarksJun 16, 1995 9:56 PM
>> …to consistently point toward the axis of the helix. Try setting "LOFT-BANKING = OFF" in your 3DS.SET file. – Dave
#176066From: John HoskingJun 19, 1995 12:31 PM
THANKS! After I turned "LOFT-BANKING = OFF" the triangle lofted just the way I wanted it to. Now, I have to figure out how best to combine the lofted helix with a cylinder. I think it might be easier to manipulate if I loft the threads with the apex of the triangle pointing outboard, and then combining it with a cylinder, rather than trying a Boolean Subtraction. Any thou -JOHN
#176129From: David J. MarksJun 19, 1995 9:07 PM
>> combining it with a cylinder, rather than trying a Boolean Subtraction. Outward pointing sounds good, and to avoid booleans altogether, you could just "attach" it. – Dave
#175909From: Kevin A. McClaughryJun 17, 1995 1:19 PM
John, You might wanna try the 'contour' button in the Lofter. It should be available after selecting 'Objects/Make'. This ensures that whatever the orientation of your shape to the axis at the start of your path will be maintained throughout the helix (or SurfRev for that matter…). See Ya! Kevin
#176189From: James Coulter[Mindscape]Jun 20, 1995 2:23 AM
Is there any reason you couldn't create the cross section of the threaded object in the 2D shaper and then loft the object/threads by rotating the CS over the length? I think this would produce a much cleaner mesh. — James — Choreo Motion —
#176238From: John HoskingJun 20, 1995 10:52 AM
Doing a surf rev would work, except threads are helical, not parallel "rings", and if you wanted to rotate the object, the parallel rings would not be accurate.
#176340From: Bob WeiblerJun 20, 1995 8:26 PM
John, >> Doing a surf rev would work, except threads are helical, not parallel >> "rings" James wasn't talking about doing a surf rev (in AutoCAD?), he was talking about LOFTING a cross section in a circular motion. I don't see why this wouldn't work or be accurate. <Correct me if I spoke out of turn, James!) Bob W.
#176378From: James Coulter[Mindscape]Jun 21, 1995 1:54 AM
> Correct me if I spoke out of turn, James! < Nope. You're exactly right WRT to my meaning. I clarified more in another response. — James — Choreo Motion —
#176377From: James Coulter[Mindscape]Jun 21, 1995 1:54 AM
Consider this: Extrude a simplified letter x . Then grab the extrusion and twist it in opposite directions at each end, like you would a wet towel before snapping it like a whip. The result is that the indentations of the letter x cause a helical groove to be produced. This same effect can be used in the Shaper and Lofter by creating a gear-like shape in the 2D shaper and then using the deform/twist or shape/rotate in the 3D lofter. If this is still unclear I can send you an example file. BTW, ever seen a drill bit snapped in half? The CS looks somewhat like a capital S. — James — Choreo Motion —
#176622From: James Coulter[Mindscape]Jun 22, 1995 2:22 AM
I've uploaded an example of an entirely lofted bolt to the libs (Bolt.Zip). It should be available shortly. Pay close attention to the Deform/Twist and Deform/Scale settings in the Lofter. The resulting mesh could be optimized by adjusting path steps and shape steps in the lofter. Also note that the example bolt is double-threaded. To create a single-threaded bolt, you'll need to make that ellipse into a half-circle on one side and a half-ellipse on the other. — James — Choreo Motion —