#Bug report #9GXE64
12 messages in this thread
70421,76 Subj: Vibrant Bug Report
3D Studio Release____R4c1 Vibrant Driver Version__1.0.7 P1
Computer
System 486/66
Memory Manager none
Video
Board name________________ GXE 64
Manufacturer______________ #9
Chipset___________________ S3 864
Bus type__________________ VLB
Total DRAM________________ 1 DRAM
Total VRAM________________
BIOS version______________ #9 1.0.2.09u
S3 2.13.1.00-06
Problem – 3DS will not recognize the 640×480-24 mode.
"Problem – 3DS will not recognize the 640×480-24 mode."
Got it – and passed it on! Thanks for filling out the bug form.
PMJI, Nik I have a p90 with the GXE64 PRO w/ 4megs of VRAM and find that the
system takes too long to go from the Material Ed. to any module. It is not
that big of a deal, but I find it kind of strange that my Mach32 on my 486 is
faster when flipping through the modules.
I experience the same problem when shelling from AutoCAD to DOS or just a
flipping the screen (F1).
Am I the only #9GXE64 user experiencing these problems or is my card just not
configured properly?
Thanx in Advance….pHred
Clemente,
>> I have a p90 with the GXE64 PRO w/ 4megs of VRAM and find that the system
takes too long to go from the Material Ed. to any module.
I have the exact same card, and also on a P90, and am not noticing any delays
at all. (Well…maybe 1 or 2 seconds between modules.)
John
John, will there be an affect in performance if my main display is setup for
256 colours while my material editor is configured for 65,000 or 16.7m colours?
Does the card take the extra time to flip between resolutions and number of
colours?
Thanx, pHred
Phred,
>> Does the card take the extra time to flip between resolutions and number of
colours?
Not on mine. I usually run both my renderer and materials editor at 16.7M
colors.
John
I seem too be getting some what of the same problem with the #9GXE64PRO. If I
use any 256 mode after rendering all I get is a black screen. One thing that
cool is it doesn't lock up so I can at least save if needed.
Mike White [SDP]
>> I seem too be getting some what of the same problem with the #9GXE64PRO.
If I use any 256 mode after rendering all I get is a black screen. One thing
that cool is it doesn't lock up so I can at least save if needed. Mike White
[SDP] <<
We have 7 p90's with #9GXE64PRO cards running 3dsr4 and have never had this
problem. If you tell me more specifically what is going on, perhaps I could
help.
– Dan / n-Space, Inc.
<<<We have 7 p90's with #9GXE64PRO cards running 3dsr4 and have never had this
problem. If you tell me more specifically what is going on, perhaps I could
help.>>>
It seems to work in every other resolution fine but 256 color mode. I have an
EISA VLB 66dx with 64 megs of ram. It seem to have trouble refreshing after
rendering. It seems to work fine until rendering. If I press space bar to flip
screen to see rendering it's fine. If I press the space bar to go back I have a
black screen. One thing is I know 3ds didn't lock so if I made changes too my
scene I can save it. I've also have had a strange problem of 3ds quitting, but
it menu is still in vram. I can type 3dshell
and reload 3ds. The one bummer is that if any changes were made there lost.
Mike
Hello.
Watch for the GXE64's with the Trio chip set. Get the 864 chipset if possible.
The Trio set has given us a lot of problems (the first 10 we purchased were all
D.O.A.; the second ten had 5 that caused "snow" on the screen.
I guess #9 started shipping the Trios because they were less expensive, but I
find they are slower and problematic. But the "pure" GXE64, the one with the
864 chipset, has never given us any trouble. Neither has the GXE64PRO or the
Imagine 128…
I'll have to take a look into this.
Thanks for help
Mike