CompuServe Thread

#why did shape twist?

8 messages in this thread
#177053From: WillJun 24, 1995 1:46 AM
I made a closed path 2D shaper and pulled it out of its plain in the lofter so it's 3D. But when I previewed and made the object the shape on the path would twist slightly so they did not match up where the lofting began. I did not have twist or any deform buttons on. Any ideas why the shape would twist? ——Will
#177093From: Jonas Ruikis [ADESK]Jun 24, 1995 11:27 AM
Hi Will, << Any ideas why the shape would twist? >> Check your 3ds.set file for LOFT-BANKING=YES and make it NO. This may be the problem.
#177188From: Lydell AndersonJun 25, 1995 2:08 PM
Will, >>I made a closed path 2D shaper and pulled it out of its plain in the lofter so it's 3D. But when I previewed and made the object the shape on the path would twist slightly so they did not match up where the lofting began. I did not have twist or any deform buttons on<< I had similar problem, which I posted a few weeks ago, more than once, and got suggestions such as "make sure banking is off" etc. However, I had already done that, both on AND off and I never could get the project to work. I got too busy to pursue it or other simpler variations or work-arounds that I dreamed up. I have an intuition that this may be a mathematical "bug"…i.e. paths do NOT like to be pulled into certain 3D shapes, such as a loop. (I was trying to make a race track with a vertical "Hot Wheels" type loop.) This is not unique to 3D studio. I found the same problem in an early version of Playmation (a Stunt plane do a vertical loop would mysteriously flip 180deg halfway thru the loop.) I also welcome suggestions…. NOTE to Yost group: IT would be really nice to have the the ability to manipulate Paths in the 3D Editor with the same tools we have for objects. Lydell Anderson Anderson Animation
#177582From: Gary M. DamianJun 28, 1995 10:57 AM
Lydell – PMJI- I suspect that I'm kind of catching the back end of this thread – In fact, I didn't see the original question, only the responses from Jonas and yourself. If I'm getting this correctly….someone (Will) was trying to loft a simple shape along a "straight line" path ?! And the resulting mesh didn't loft quite so straight ?! If this is the case… I've had that happen to me….and it really "wigged me out" the first time it happened. I had no deform settings and the path sure looked straight to me. Sometimes, even thought a path may appear to be straight, it's not. ( It's similar to a Modify\Segment\Refine in the Shaper – the split segments now contain "curve settings" as opposed to "linear information" ) In the Lofter….try Path \ Straighten and then re-loft. The big tip-off for a path that needs straightening – the step marks are unevenly spread out. As I said, I missed the original question. Hope this applies to what you were talking about. If not…(Roseanne Rossanadana) nevermind <G> ! CU Gary 🙂
#177724From: Lydell AndersonJun 28, 1995 11:10 PM
Gary: -well, yes, I think you missed what my problem was, but it may be related. I was trying to loft a shape (simple thin rectangle) along a path which was three dimensional. Namely, an oval "racetrack". The rectangle lofted in an oval with banking "off" in 3ds.set worked fine. Then when I tried to twist the path mercilessly so that one of the straightaways in the oval had a vertical "hot wheels" type look, I got 180 degree flips at the far right and far left ends of my oval track. I don't know if I am explaining this properly, but the other thing I noticed was that the track did not meet itself normally at the "beginning-ending" point (it was supposed to be a closed path. I created the path in the 2d shaper as an oval with an internal loop, then twisted the internal loop 90 degrees in the lofter. It would have been easier if we had something like the 3D editor to manipulate paths. To be honest, I haven't played around with it much, but one other suggestion was to look at the control point direction arrows. It gets to confusing trying to see 3d arrows in 2d space. I think your analogy to the straight line that isn't really straight is about right on target. The problem is I don't want to "straighten path" …I want the loop, but not the 180 degree twists at each end of the oval! Lydell
#177810From: Gary M. DamianJun 29, 1995 11:38 AM
Lydell – >> … I tried to twist the path mercilessly so that one of the straightaways in the oval had a vertical "hot wheels" type look…don't know if I am explaining this properly…<< Yea, I don't know if I'm visualizing what you mean…what exactly do you mean by "vertical hot-wheels look" ? Do you mean the track edges ? …Anyway…that's probably irrelevant. >> It would have been easier if we had something like the 3D editor to manipulate paths << Yep…I agree with that to a large degree. There have been a few times that I've bailed on a model idea because it would require a significantly complex lofting path or too much time "jacking" with the path…I, too, sometimes wish there were better tools for editing 3D loft paths… but on the other hand – it sure seems better than modeling with Autocad ( how I used model ). I suspect that modeling tools will improve in time…at least I hope it does <BG>. >> I don't want to "straighten path" << Correct ! >> …I want the loop, but not the 180 degree twists at each end of the oval! << It may not be the most efficient method ….but….how 'bout just breaking up the model into managable components?…I.E. : loft the oval – minus the section of the loop…then loft the loop and assemble in the 3D Editor. I don't know if I'm I over-simplifying your problem? Not a real "clean" technique but, at least you could predict and control the results. CU Gary 🙂
#178082From: Lydell AndersonJul 1, 1995 12:01 AM
Gary— >>I don't know if I'm visualizing what you mean…what exactly do you mean by "vertical hot-wheels look" ? Do you mean the track edges ? …Anyway…that's probably irrelevant.<< I don't mean to bog you down on this issue, I was trying to commiserate with you on YOUR project. But since you asked, by "Hot Wheels Look" I am referring to the 1960's (dating myself) toy race tracks with flexible plastic track that could be made into loops, so if your "hot wheels" model car was going fast enough it would do a vertical "loop d'loop" and it was fun to imagine doing it in a real car. I was trying to replicate that as a fun project on the side, but it turned out to be harder than I thought at first brush. Your idea about separating the loops into two projects, a horizontal and ver tical loop, may just work. It will be a little tricky since I wanted to use the same path for the car motion as well as track lofting, and I may get some jerky spots when I splice the animations. Will give it a go though. I've been too busy fooling around with Key factory IPAS to do much on this project (need a 30 hour day)… 🙂 There are more things to adjust on this IPAS than controls in a 747 cockpit…. Thanks… Lydell
#178576From: Gary M. DamianJul 5, 1995 5:33 PM
Lydell – >> I am referring to the 1960's (dating myself) toy race tracks with flexible plastic track that could be made into loops, so if your "hot wheels" model car was going fast enough it would do a vertical "loop d'loop"…<< "vertical loop d'loop" ?? Why didn't ya just say so in the first place ?!?<BG> I may lead a sheltered life (don't ALL animators) but, hey !, I'm only 28 – and I still play with 'em <BG>. Actually, I was confused by the use of the word "vertical". I thought maybe you meant how the edges of the track are turned up ? Oh well, I follow you now ! >> I wanted to use the same path for the car motion as well as track lofting, and I may get some jerky spots when I splice the animations. << You're probably right….How 'bout a "hard cut" camera change ?? That way nobody will know the path has "changed" <G> Well, that's the easy way out of the dilemma…it doesn't really solve your lofting/motion "path" problem though. If I get a little extra free-time I'm going to mess with this one a bit…. now you've got me curious. >> (need a 30 hour day)… 🙂 << Be careful what you wish for….you just might get it !! 🙂 >> more things to adjust on this IPAS than controls in a 747 cockpit….<< I feel the same way about Pennello… CU Gary 🙂