Forum unknown
· Games
#Marble Madness
17 messages in this thread
I just bought the Marble Madness program today. I was very impressed with
it. You duplicated it exactly. Although I think it is the best computer
game out for a microcomputer, I have a few complaints. I wanted to know why
you did not have it auto boot like Archon or One-on-One. I would, and I
think most other people would like it to auto boot since going through
Workbench is somewhat of a pain.
Also, is all the disk access necessary? I listed the files sizes, and most
of them are under 50 Kilobytes. I am worried that with all the disk access
that my diskette will wear out very soon since I cannot make a backup of the
diskette. I also noticed some color changes and flicker at the beginning of
the third level. Will any of these things I mentioned be fixed in future
releases of the game? One last question. Were there any instructions
supplied with the game besides the small cardboard card? I did not seem to
get any with my copy (such as an explanation of who you are and what you are
doing there?).
Really? They allow you to run MM from the workbench??? Does it take over
the entire machine? If not, then they fixed one of the things I hated most
about their earlier games — You couldn't run anything else at the same time.
You might not think this was important until you get something that would be
real useful in the background. (Like a screen printer.) Anyway I can hope.
Really? They allow you to run MM from the workbench??? Does it take over
the entire machine? If not, then they fixed one of the things I hated most
about their earlier games — You couldn't run anything else at the same time.
You might not think this was important until you get something that would be
real useful in the background. (Like a screen printer.) Anyway I can hope.
I only got the 'small cardboard card' too — was wondering if there was
anything else. What is suggested retail on it? I don't trust the people at
the store I bought it from. Also, I'm not sure, but I think part of the
protection on that program is writing to the WCS. What leads me to believe
this is that after I've played MM, if I just warm start the machine other
software does not run correctly. If I power down, they other stuff runs fine
(just like it always did).
Just wondering, did you notice the glitches in the third screen, in the
animation of the Mechanical Waves as they call them (you can look at the
package for a picture of what the mechanical waves are.) What do you think
this is from? I saw it on other games, too. Is it a hardware problem?
By the way, I have a trackball that has a joystick mode and a real trackball
mode. In MM, only the Joystick mode works. I always thought that a mouse is
an inverse trackball, and since MM supports a trackball that works like a
mouse, it should work. What gives?
I noticed some glitches on the 3rd screen but at the beginning (where you're
guiding the marble thru the tight corridors). It appears they're not using
hardware sprites for the marble and there are problems with collision
detection. I've not noticed anything at all with the waves.
Humm. When did you buy your machine? Maybe some hardware problem was fixed
since I bought the two Amigas I have… Look closely at those waves, you
should be able to see a diagonal glitch above the base of the wave, as it is
moving forward to the bottom left corner of the screen. By the way, I get
those glitches in the corridor animation, too. Do you think it is a hardware
sprite problem, or a problem in the sprite routines in Kickstart?
I don't see any problems (other than the one I mentioned) on any of the 3
developer machines I have.
I have noticed a few problems with the marble's color in the two player mode…
Also a little flickering with the acid blobs on level 3. But the waves were
solid. (My machine, by the way, was bought in October.)
I noticed some glitches near the acid blobs too — marble turns green (and
closest acid blob turns red) when you go near them (but not in them). Also
got hit by a hammer once then broke the marble immediately after. Don't know
how to describe the graphic effect but one of the effects from being hit
followed above the marble until the end of the game — when the marble got
killed off the effect stayed on screen and the new marble materialized under
it. After looking quite closely I see no problems at all with the waves —
my machines showed up in early September.
I noticed some glitches near the acid blobs too — marble turns green (and
closest acid blob turns red) when you go near them (but not in them). Also
got hit by a hammer once then broke the marble immediately after. Don't know
how to describe the graphic effect but one of the effects from being hit
followed above the marble until the end of the game — when the marble got
killed off the effect stayed on screen and the new marble materialized under
it. After looking quite closely I see no problems at all with the waves —
my machines showed up in early September.
I have noticed a few problems with the marble's color in the two player mode…
Also a little flickering with the acid blobs on level 3. But the waves were
solid. (My machine, by the way, was bought in October.)
I don't see any problems (other than the one I mentioned) on any of the 3
developer machines I have.
Humm. When did you buy your machine? Maybe some hardware problem was fixed
since I bought the two Amigas I have… Look closely at those waves, you
should be able to see a diagonal glitch above the base of the wave, as it is
moving forward to the bottom left corner of the screen. By the way, I get
those glitches in the corridor animation, too. Do you think it is a hardware
sprite problem, or a problem in the sprite routines in Kickstart?
I noticed some glitches on the 3rd screen but at the beginning (where you're
guiding the marble thru the tight corridors). It appears they're not using
hardware sprites for the marble and there are problems with collision
detection. I've not noticed anything at all with the waves.
Just wondering, did you notice the glitches in the third screen, in the
animation of the Mechanical Waves as they call them (you can look at the
package for a picture of what the mechanical waves are.) What do you think
this is from? I saw it on other games, too. Is it a hardware problem?
By the way, I have a trackball that has a joystick mode and a real trackball
mode. In MM, only the Joystick mode works. I always thought that a mouse is
an inverse trackball, and since MM supports a trackball that works like a
mouse, it should work. What gives?
I only got the 'small cardboard card' too — was wondering if there was
anything else. What is suggested retail on it? I don't trust the people at
the store I bought it from. Also, I'm not sure, but I think part of the
protection on that program is writing to the WCS. What leads me to believe
this is that after I've played MM, if I just warm start the machine other
software does not run correctly. If I power down, they other stuff runs fine
(just like it always did).