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#GRAPHICS QUESTION

7 messages in this thread
#5022From: Tom Genereaux/DDJJul 30, 1986 12:45 AM
At least with Microsoft's MASM, I think it is about 3 lines of source code per machine instruction (after you count in all the PROCs ENDPs SEGMENTs ENDSs ASSUMEs and other mish-mosh you have to include to get something to assemble and run).
#5030From: Russell McCabeJul 30, 1986 9:14 AM
Do yourself a favor. Get Speedware's TASM – the $100.00 version. It has a halfway decent editor/assembler setup, produces object modules that you can link up with a MASM module and has a VERY rudimentary debug facility. Tech support can be a bear, though, but they DO give it. Make sure to tell the secretary to get you through to Tech Support, otherwise you'll NEVER get tech help at all. TASM has fewer bugs than MASM itself does and is MASM compatible. Regards, Russ
#5030From: Russell McCabeJul 30, 1986 9:14 AM
Do yourself a favor. Get Speedware's TASM – the $100.00 version. It has a halfway decent editor/assembler setup, produces object modules that you can link up with a MASM module and has a VERY rudimentary debug facility. Tech support can be a bear, though, but they DO give it. Make sure to tell the secretary to get you through to Tech Support, otherwise you'll NEVER get tech help at all. TASM has fewer bugs than MASM itself does and is MASM compatible. Regards, Russ
#5038From: Mitchell DeLozierJul 30, 1986 8:42 PM
You forgot to add in all the segment over-rides, which assemble out to two lines of object code. Also, REPZ/REPNZ does it too. It will even out fairly well, if you don;t go overboard with blank lines in the source code.
#5042From: Chris Dunford [IBMNET]Jul 30, 1986 9:36 PM
Naw, the segment overrides *disassemble* in some debuggers as extra source lines, but they don't normally appear that way in the source…
#5042From: Chris Dunford [IBMNET]Jul 30, 1986 9:36 PM
Naw, the segment overrides *disassemble* in some debuggers as extra source lines, but they don't normally appear that way in the source…
#5038From: Mitchell DeLozierJul 30, 1986 8:42 PM
You forgot to add in all the segment over-rides, which assemble out to two lines of object code. Also, REPZ/REPNZ does it too. It will even out fairly well, if you don;t go overboard with blank lines in the source code.