CompuServe Thread

Code Wheel CP

2 messages in this thread
#133599From: Black Belt SystemsJul 7, 1988 4:22 AM
Boy…. (You _have_ to be playing d/a, no?) Changing the internal default in no way defeats the intent, obviously. The CP is in no way compromised. The disk can be duplicated. You can run a copy in df0: anyway. There is no need for the original to be in there, and it is clear, in fact, that EA intention was that you would NOT have to use the original. Furthermore, you can already put f18 on HD… without any changes at all… except it goes to the floppy for it's data files. Now, changing the internals of the program to perform linearly inside the file system in no way compromises that – in fact, an f18 modified in this fashion will not only still run off a floppy, it'll run _better_ off a floppy, as it doesn't have to be in the root anymore. Nothing in the path modifications has one whit of effect on the cp, that is, the code wheel… it in no way makes it easier to de-protect, or to use the protection, either (I use my code wheel all the time – I like the game… even tho it crashes the system, at least I can START it fast!) Having a version running that works more completely in the Amiga environment, WITH the code wheel intact, helps EA – it doesn't hurt them. There will be those who get it knowing they can indeed install it properly. That's where the difference lies. –Ben–
#134180From: SyndesisJul 11, 1988 10:35 PM
I don't believe it. I'm not saying I've got the answer here, but… Do most software warranty / contracts say that you can modify the executable in any way? On one hand, if they say "no", then you're really violating a point of contract if you hot patch, regardless of whether you judge it as harmless or not. On the other, if you can hot-patch things, then it doesn't make any difference as to whether you're removing CP or stupid literal drive references. I'm thinking of it in a moral sense, like the way people argue piracy. If it ain't legal to hot patch, then it ain't legal to hot patch. – John