CompuServe Thread

#help

18 messages in this thread
#64From: Henry ColonnaJul 12, 1988 7:25 PM
I think it would be wonderful if Micro-Illusions would compile DEMOS of their new games and send them here for us to play with. As a dealer, advance demos create alot of excitement – the list includes Interceptor, Return From Atlantis, Ferrarri Formula One, Gunship, Silent Service, Western Europe Scenery disk, and many many more….. Ideally demos should come out 2 weeks before a product is shipped. IMHO
#65From: Henry ColonnaJul 12, 1988 7:25 PM
OOOOPS! Would someone change that to "Product Demos" and delete this message before I am embarrassed and humiliated any further? Thanks.
#70From: Vic WagnerJul 12, 1988 8:38 PM
Nope Henry, looks like you're just gonna have to feel embarrased. <grin> /^o^\
#72From: Black Belt SystemsJul 12, 1988 8:53 PM
It's good to know that Henry's off on his right, er, usual foot. <grin> Hi Vic…. and Hi, Henry! –Ben–
#73From: Mike BerroJul 12, 1988 9:23 PM
Henry, I agree! I always create demos of my programs; it's free advertising. I have recommended it to all of the programmers. There is a downside for application programs. You end up with old versions floating around, and people don't realize that the product has since (hopefully) improved. —Mike
#78From: Henry ColonnaJul 12, 1988 10:58 PM
Oh boy! So where's the demo of the new one that came out – the one that has the package that makes it look boring…umm..searching for magazine.. Tracers.
#125From: Mike BerroJul 15, 1988 5:52 PM
Henry, The package for Tracers is not exactly a prkotional masterpiece. 8) The game itself looks pretty good: I played it a bit, but I'm not into arcade type games myself. —Mike
#138From: Henry ColonnaJul 16, 1988 7:43 AM
So where's the demo for Tracers?
#150From: Mike BerroJul 16, 1988 8:59 PM
Henry, Only in your mind. I am now suggesting the programmers create demos; in six or seven months we will see if they listen to our suggestion. —Mike
#159From: Henry ColonnaJul 17, 1988 1:48 PM
OK – I thought maybe you were Prez and could order them to make one. (grin)
#179From: Mike BerroJul 18, 1988 12:38 PM
Not yet. 8) —Mike
#92From: Jay GrossJul 13, 1988 11:34 PM
Ideally (hehehe), the hooplah surrounding the shipment of a product should not drag on for OVER A YEAR, as it has done with several Amiga products, including Music-X (to name a notirous example). The problem is that people start wanting it, waiting for it, and eventually lose interest and may not even buy any of the product's competing products. They'll just spend the money on new wire rims or something. Also, a product should not be ADVERTISED (don't tell MicroIllusions this–they'll be embarrassed) until just short of its shipment date. For the exact reasons as above. J:
#126From: Mike BerroJul 15, 1988 5:56 PM
Jay, rest assured that Microillusions is not pleased that we advertised a product a year before it ships. We realize that it is costing us money and some customer goodwill (which translates into money). To say that it is due to circumstances beyond our control would be stating the obvious. Hopefully, after seeing it, you will agree that it was worth the wait. —Mike
#131From: Jay GrossJul 15, 1988 8:22 PM
Well, i hope it was worth MicroIllusions' wait. I convinced several clients to WAIT for Music-X, and they're not waiting any more. They gave up the wait after about 8 months. I'm waiting for someone to give me a MIDI keyboard, so I'm still waiting. Might be waiting a LONG time! J:
#133From: SyndesisJul 16, 1988 12:57 AM
What's the status of the Photon Video products? Is Cel Animator shipping yet? And the rendering/animation =Nrams? I think they were announced even before Music-X… 🙂
#149From: Mike BerroJul 16, 1988 8:58 PM
Use the RM Function to read these messages.
#394From: Tom BairdJul 28, 1988 4:11 PM
Also included in the list of long awaited programs is Land of Legends. Is it out yet? and how can I get ahold of a copy (Buy one that is!) T.Baird
#400From: Mike BerroJul 28, 1988 9:50 PM
Tom, Land of Legends is not out yet. I estimate another two months, but it's up to the programmer, not me. —Mike