CompuServe Thread

#Video titling fonts

33 messages in this thread
#36152From: Chris AllanJul 12, 1990 1:06 PM
I am using DPaintIII and would like to hear some comments on fonts that people are using specificly for video titling. There are so many out there, and I'm not too excited about the expensive fonts that are offered for Pro Video Post. Any comments would be greatly appreciated. -Chris
#36185From: Pete GouldJul 13, 1990 10:00 AM
Chris, The Zuma Fonts collection from the makers of TV-TEXT PRO are well done. Also all of the Kara Fonts if you're into metallic finishes (or wood, or brick, marble, etc.). I'm not too thrilled about the $200 Master Fonts series; there are some nice font designs in there but they were scanned in using a digitizer and then had some cleanup done, the problem being that the fonts themselves were not designed with an eye toward the Amiga video display. Therefore they're more prone to aliasing than Zuma Fonts. Pete
#36188From: SyndesisJul 13, 1990 11:34 AM
I might mention that the Masterpiece people have converted their fonts to InterFont format, meaning they are now available in outline format for use with our InterChange and InterFont programs. With these, you could select a font, enter, justify and size lines of text, then press a button and create an object for any of the 3D programs supported by InterChange. If you're looking for good anti-aliasing, you take this object into one of the 3D programs and render it, which anti-aliases it as well as animating it, for example…
#36197From: Mike SchillerJul 13, 1990 5:16 PM
There isn't a way to make postscipt fonts using interfont is there?
#36219From: SyndesisJul 14, 1990 1:12 PM
No, sorry. We made a design decision when we made InterFont, that it was going to be a tool for 3D text. In an update, we added the Pro Draw and Aegis Draw output modules. What I'd consider a good PostScript font editor is a lot more work, a lot more complex than InterFont's editor. Someday… someday the Amiga market might make me enough money so as to hire someone to work on it for the time required to do it right. One unfortunate aspect of a good PS font editor, is I'm not convinced it would sell well. The Amiga doesn't have its act together when it comes to PostScript integration. I can think of a dozen or two people who want one, but most of them would demand a free copy for review or testing or promotion; and we'd sell about as many, at the price needed to recover the development cost. Can you tell I'm worrying more about business-related concerns, as opposed to things that would be fun to program? 🙂
#36241From: Mike SchillerJul 14, 1990 10:17 PM
John: well then, I guess I'm stuck with Mac fonts for now. BTW, I would be willing to pay regular price for such an animal, and wouldn't even think of asking for a free 'demo' copy. Gee, if I didn't know better, I'd swear you're trying to make money with Amiga programming (as opposed to doing it as a sideline)!! <grin> Maybe a ProPage/Draw support package, containing a PS font editor (would it really be that hard to add the capability to interfont?) and your illustrator->Prodraw conversion programs?? See, I can dream too! -Mike Schiller In sunny Fort Lauderdale
#36248From: SyndesisJul 15, 1990 12:58 AM
I could convert InterFonts to PostScript fonts, but that doesn't mean they'd look pretty. It doesn't let you control outlines to the degree you need for good PS fonts, IMHO. InterFonts use a strange set of splines as opposed to Bezier curves, and I've researched the math necessary to convert them to Beziers, and it makes my head spin. 🙂 I suspect it's one of those tricks that takes three weeks of preliminary research, at which point you discover the conversion is done with a tiny matrix operation.
#36257From: Pete GouldJul 15, 1990 3:01 AM
That's good news. Have you heard if they're doing something for those of us who already have the collection (in terms of an upgrade or whatever)? Pete
#36379From: SyndesisJul 18, 1990 11:06 AM
I know they did a mailing, using our list of registered InterFont owners, perhaps they added their list of registered owners, too. I'm hoping to include their InterFonts in a future mailing offer that Syndesis will send out soon, but I haven't worked out all the details.
#36223From: Chris AllanJul 14, 1990 1:26 PM
Pete, Thanks for the recomendation. And the Z fonts are alot cheaper than the PVP fonts! I have the old TvText, and one set of fonts, and they are nice. Perhaps I should get another set. -Chris
#36186From: Pete GouldJul 13, 1990 10:04 AM
Chris, Another neat thing if you're using DPaintIII are the KaraFonts "Anim Fonts." At the moment there are only two, and only in one size each. One is a chrome script that writes itself onto the screen, the other is a gold bevel font that starts out with an edge-on view and then rotates into position, catching a glint of light as it turns. Both fonts are actually collections of anim brushes with the required moves built-in. It takes awhile to use them (about half an hour to build a selfwriting title page) but the effect is definitely worth it for certain kinds of productions. Pete
#36224From: Chris AllanJul 14, 1990 1:28 PM
Pete, Right, I have both animfonts on order. Sure wish there were a wider variety of elegant designed fonts around. You can only use so many Brick and Cast KaraFonts before you run into limitations. -Chris
#36255From: Pete GouldJul 15, 1990 2:55 AM
There will be as many well-designed fonts available for the Amiga as there are people willing and able to design them, which in turn depends on how many of us there are out here who are screaming for them! Pete
#36296From: Chris AllanJul 15, 1990 11:33 PM
Pete, Ah, you're looking also? -Chris
#36330From: John BittnerJul 16, 1990 11:57 PM
Just screaming for them isn't enough. They've got to be willing to purchase them too. Despite the fact that we are the only company producing Amiga fonts in a complete range of sizes and in both normal and extended versions, font sales are pitifull. I'm afraid that too many people (as well as some software companies) consider our fonts "freeware." Producing fonts, in whatever format, is a painstaking, tedious, and thankless business. Each of our Zuma Font volumes contains 36 alphabets, that's well over 1900 characters, each of which is processed by hand, not once, but many times. You wouldn't believe the time and effort that takes. I'm sorry to say that from a purely financial point of view, it's not worth it in this market. My wife, Copper, who punishes herself doing these things, is finishing up Volume 6 now. She swears that'll be the last of them from us. She'll get no argument from me.
#36334From: Tom RobinsonJul 17, 1990 8:43 AM
I'm sorry to hear that producing Amiga fonts is such a frustrating, thankless job. Take heart, though — the Amiga market is growing. The release of the A3000, combined with current and upcoming products, are going to catch a LOT of people's attention. Meanwhile, if it helps any — I expect to be buying some Zuma fonts soon, and I'm also considering getting TV*Text Professional. But a faster modem must come first. 😉 =Tom=
#36351From: Marc Wielage <Sysop>Jul 17, 1990 5:45 PM
I second what Tom sez elsewhere. I swear, by all that is holy, I'm running out tomorrow to buy the entire Zuma Fonts collection for my new 2500! Having done a few custom logos myself (on the Mac and on the old Vidifont V), I know exactly how tedious good typography can be. So…chin up! 🙂 –MFW
#36388From: Steven KosterJul 18, 1990 3:41 PM
Could you send me some info on your fonts? I'm just starting to look for fonts for professional video production, and yours seem to be well recommended. Thanx -SJK
#36411From: John BittnerJul 19, 1990 10:30 AM
We'd be happy to send you a color brochure describing our fonts and other Amiga products. Send me EMAIL with your address. -John Bittner
#36445From: John Sobernheim(TCR)Jul 20, 1990 12:29 AM
Zuma, Our sales of KARA fonts are real good… how do the Zuma fonts compare? -John
#36457From: John BittnerJul 20, 1990 9:50 AM
Zuma Fonts are monochrome amiga fonts that include complete alphabets, not just caps, in a complete range of sizes from under 20 lines to over 100 lines high. (Actual sizes depend upon the particular font). Each type style includes both a normal and an extended version. The extended version renders correctly in medium res (640×200) and looks great in hi-res interlaced screens since its aspect ration is complementary to the video aspect ratio. Five volumes are currently available at a suggested list of $34.95 each.
#36477From: John Sobernheim(TCR)Jul 20, 1990 10:29 PM
Sounds like they would complement anyone's font library, John. I got a call today from one of my distributors and he is going to send me a couple of Volume 5. Can you tell me what to expect? Is it 1 font, in 2-4 different point sizes? Or a whole bunch of fonts, in one size only? Thanks for the info! -John
#36670From: Pete GouldJul 25, 1990 9:43 AM
John, This is in response to your July 17th note about fonts (I just got back from a location shoot & only got your message now). It's a shame that producing fonts is such a thankless job. My principal use for the Amiga is in titling; without fonts, that's kinda difficult. I'm REALLY sorry to hear you're going out of the font business, as I don't know another source of fonts that is as well-constructed (with the exception of Kara Fonts, but those are special-purpose items unsuitable for general use. Kara Fonts can make great title pages but obviously don't make sense for credits and lower thirds). Any chance Copper will change her mind if we beg and plead enough? Pete
#36721From: John BittnerJul 26, 1990 10:58 AM
Just so no one gets the wrong idea, we're not going out of the font business, Pete, we just have no plans to produce any additional ones after we finish and release Zuma Fonts Volume 6. I'm sure Copper would change her mind about producing more if sales increased substantially. 😉 Another hope is that we can up with a less labor intensive method of producing them. Anyway, we appreciate the support of yourself and others here who have given us words of encouragement on our fonts line. John Bittner
#36728From: Pete GouldJul 26, 1990 4:52 PM
More than just words of encouragement, John. I buy each set as soon as it comes out, and will do the same with Vol. 6. By "Going out of the Font Business," I did not mean that I thought you were withdrawing the existing volumes from the marketplace; I simply meant that if you produce no new font sets, then that effectively takes you out of the marketplace for someone who has the existing sets and wants additional new fonts. What I'm hoping for, frankly, is that the rescalable fonts which supposedly will be available in the future will be of sufficiently high quality to make them usable for video applications. Fixed point sizes often don't work in specific applications, and resizing a bitmapped image is not an acceptable approach. The ability to have infinitely rescalable fonts which maintain high resolution (it would be even better if there was some kind of antialiasing scheme built in) would be indispensable. Hey, here's an idea: a program that will read an Amiga font, determine the font's outline, then offer infinite resizing of that outline, and finally produce as output a colorfont, which would contain the resized original font with a face color plus one or two antialiasing colors added. The program would determine where the antialiasing pixels would have to be placed based on the shape/size of the output font. This would be completely distinct from something like Calligrapher, which will simply resize the bitmap. This program would resize the SHAPE, determining the best bitmap to represent that shape at any given size. Sounds like a nice, simple, easygoing project, eh? Pete
#36734From: SyndesisJul 26, 1990 6:37 PM
The central problem is that a 9 point Topaz font doesn't have enough information in it to extract an acceptable – or even tolerable – outline. You stated the best demonstration of this: rescaling the bitmap. I, too, eagerly await the introduction of a good font scaling system for the Amiga. Unfortunately, Commodore hasn't done much in this regard. The last three dev cons had talks on font scaling. All we got was a way to scale existing bitmaps.
#36744From: Pete GouldJul 26, 1990 11:12 PM
Okay, so suppose you start out with a large font, like the Masterpiece Font set. Would that not have enough info? The problem is that even if you rescale the bitmap SMALLER than the original, the rescaled version is never as well constructed as the original. Rescaling is not enough; the program would have to figure out, at that size, how best to draw each character given the limited resolution (relatively speaking) of the system. There were rumors that the Innovision folks (who put out Broadcast Titler and Video Effects 3D) were working on such a program. But they've proved to be extremely unreliable; their product support is rotten; they keep promising upgrades that never show up. So I hold out small hope that their mythical program will ever appear. Pete
#36747From: John BittnerJul 27, 1990 10:00 AM
Converting bitmaps to outlines or digitizing fonts as outlines to begin with is just as painstaking as creating bitmapped fonts, if not more so. In addition, to make it worth while, you have to have a standard format so that what you create will useable by a sufficient number of people. We agree that scaleable outline fonts is the answer, but it is also true that Commodore will have to adopt a standard and support it in the operating system before you see any progress in that direction. Its been talked about, but my fear is that the standard Commodore adopts will be out of step with direction the M & M machines are taking, very much limiting what will be available on the Amiga.
#36751From: SyndesisJul 27, 1990 5:36 PM
Well, this is why we invented InterFont. 🙂 Yes, you're right, a large 100 pixel tall character has a lot more information in it. On the other hand, it's not perfect, but it's better than 9 pixels. For example, a 100 pixel font built by hand will have things like descenders that go "too far", little tricky anti-aliasing pixels in corners and on edges, etc. Someday, we might add some kind of autotracing to InterFont.
#36815From: Neil WickJul 29, 1990 9:08 PM
Gold Disk has a set of extra structured fonts available for Professional Page. Included on the disk is a program to produce bit-mapped fonts any size. I don't know how the quality is because I don't have the package, but I imagine that they should be just as good as ProPage dot-matrix printouts, which is excellent (no anti-aliasing, though). I've been working on a program to make outlines from Amiga bit-map fonts, but I haven't really got much time to spend on it and I can't guarantee how the results will be. The biggest problem is getting good source material. Many PD fonts are lousy, and I understand that the quality of that large font collection is not necessarily consistent. I'll keep your suggestions in mind. Neil
#36229From: Vance SchowalterJul 14, 1990 4:46 PM
One thing (of many) that really impressed me about DPaint III is the great job it does with anti-aliasing. **** Vance ****
#36256From: Pete GouldJul 15, 1990 2:58 AM
That's true, but ONLY when it's rotating or tilting something. There's no way (that I know of — correct me if I'm wrong) that you can take an image and antialias it without rotating it or something. Other than that, antialiasing still has to be done manually, pixel by pixel. Pete
#36352From: Vance SchowalterJul 17, 1990 6:04 PM
Well, as an example, I grabbed a brush of KARA fonts and selected the DO function in perspective, then simply stamped it on the backing with anti-alias settings at maximum. I also do the same with the pics I make. I grab them as a brush when I finish, do a DO PERSPECTIVE, and stamp it. It does a fine job for me. **** Vance ****