CompuServe Thread

#3D Studio – can do?

5 messages in this thread
#33518From: Kirby KriegerJan 26, 1993 10:59 PM
I'm a painter and sculptor looking to do some research into composition and perspective systems. I'm looking for a 3D CADD program which will allow to do the following: 1. Create a gridded floor plan and make and move cubic human figures on it. 2. Change the point-of-view from far to near, overhead, etc, and change the scale of image depicted at the same time, i.e. start close and move far away while keeping the depicted figures the same size. 3. Animate the above. 4. Alter the perspective system used, e.g. use a picture hemisphere instead of a picture plane, and make a movie of one becoming the other. 5. Any 3D modelling tools which allow me to refine the original humanoid forms — to make them more organic (and complex) — would be useful. Can 3D Studio handle all this? I'm excited to find out. Thank you for your reply. Kirby.
#33539From: Jan 27, 1993 12:50 AM
Kirby: Sounds like 3D Studio would be perfect for you! 1. Create a gridded floor plan and make and move cubic human figures on it. Easy! 3DS comes with a grid-maker and human figure to start you out. 2. Change the point-of-view from far to near, overhead, etc, and change the scale of image depicted at the same time, i.e. start close and move far away while keeping the depicted figures the same size. Just set up a camera and change the location and field of view. 3. Animate the above. That's what the keyframer does! 4. Alter the perspective system used, e.g. use a picture hemisphere instead of a picture plane, and make a movie of one becoming the other. This one sounds interesting, but I'm not sure I quite understand. Not that it'll stop me from guessing! If a picture plane is the standard view, mapped flat, then a picture hemisphere is a hemisphere with the image mapped onto that? If so, yes! If not, please explain! <g> 5. Any 3D modelling tools which allow me to refine the original humanoid forms — to make them more organic (and complex) — would be useful. Yes, you have full control over the amount of detail in your models – or you may wish to purchase some detailed people to start with and modify them from there. Wizard people, from in northern California, would be a very good start. If there are any other questions, or more detail on 4. above, just holler! Sounds like you will be doing some very interesting work! If you haven't seen the 1992 3D Studio Siggrpaph demo tape, you should probably take a look at it. This may answer some of your questions and give you some more ideas of some of the capabilities of the program! If you can't get hold of one locally, let me know and I'll send you one. Greg Pyros
#33627From: Kirby KriegerJan 27, 1993 11:29 PM
Greg, Thanks for your reply — it has me very excited. Your guess about the "picture hemisphere" is correct, but of course it all depends on how it is mapped. Do I understand correctly that the changeable "field of view" allows one to zoom in and out *without changing the point of view*? If so, great! I'd hope you don't mind my troubling you with three more questions. 1. Ease of use. What really is the learning curve for 3DS? I am computer literate, have used many programs (including Animator, but not Ani Pro), and do expect that it will take at least thirty hours of use before I'll feel comfortable with 3DS. Is that reasonable? Are there good guides? Does it matter that I don't know what "keyframing" is, yet? 2. Overkill. I don't need many special effects. What I've said I want to do is all I want to do (I *will* get carried away anyway). Can you recommend a pared down program which will allow me to set up a grid, move cameras, bend the space? I don't care if I do all this with wireframes. 3. Hardware. >>Sigh<< 386Sx 4M, no co-pro, no space on my 65M RLL drive. What's the minimum *acceptable* configuration for 3DS? I have not seen the 1992 3D Studio Siggrpaph demo tape, but would like to. If I can get it at the local Autodesk retailer, I will. Otherwise I'll take you up on your offer. Thanks again, Kirby.
#33636From: Jan 28, 1993 1:56 AM
Kirby: Sounds like you have found the perfect program but don't have the machine to run it on! Yes, you can leave the camera in one place and zoom the lens in and out. Answers: 1) Yes, 30 hours is about right to feel comfortable with the program. But you will keep learning new techniques with it forever! 2) Overkill? Maybe – depending on how far you want to go with your art. 3) Hardware – you need at minimum a co-pro, but I would REALLY recommend a 486DX with 8 megs to get started on, with a 200 meg disk (goes fast!) Other programs – that do these things? Are as easy to learn? I don't know of any! Suggested retail for 3D Studio 2.01a (latest version) is $2,995.00 Get a demo of the program – that is the only way to tell. Greg Pyros
#33792From: James TichenorJan 29, 1993 12:51 PM
Hello Greg, Sorry to bud, but you suggest the 3D Studio demo tape – I haven't seen that. Where can one find it? Can I buy one off of you? Thanks James