CompuServe Thread

AMIGA LINK

15 messages in this thread
#25751From: Riccardo TacciaJul 14, 1992 11:18 AM
Hi all. I have two computers AMIGA 500 and the possibility to get other three AMIGA 500 from my friends. I'd like to connect all the machines together and have the possibility to play some games each player using his video. Some like the cable to connect two Amigas to play Falcon or some other softgame, but extended to 5,6 computer together. Is there anyone who can help me referring any name of hardware to connect the machines or any software that can support this connection. Please be detailed in the answer. Tnx in advance, best regards Riccardo
#25780From: Charles HillJul 15, 1992 8:35 AM
The only way *I* know of to hook multiple (more than 2) machines together is with a network. With A500s it would have to be Commodore's ArcNet boards or PP&S' Doubletalk (Appletalk) boards. The only game I know of that supports networking is RoboSport by Maxis. It will allow upto 4 players to play using their own video via Commodore's TCP/IP v2 software and KS/Workbench 2.04 or greater. That is not cheap. (About $300 per machine for hardware and software.) Good luck. -Chas
#25791From: Oxxi Tech SupportJul 15, 1992 11:05 AM
Charles, many games also support play via modem. If the Telecommunications program allows use of a null modem hookup, Riccardo might use A-Talk III with one multi-serial card, plus two or more additional modems to create a local network for the purpose. Regards, Whap!penned… Pat @Oxxi (310) 427-1227
#25800From: Charles HillJul 15, 1992 1:07 PM
Hmmm, now there is a thought. Still, playing via multiserial ports will only allow 2 player games — granted *multiple* two player games, and you probably have to run multiple copies of the progam at the same time. Modem games are my favorite, as people are much less predictable than my computer. I like RoboSport because you can play upto four people in one game using TCP/IP. (Haven't tried it yet. I have played via modem, though.) -Chas
#25820From: SyndesisJul 15, 1992 7:31 PM
There are sick and twisted people who link multiple machines using ParNet and serial links, linking serial to serial and parallel parallel. I imagine this would work for a game, if it were programmed that way. I'd bet you could do a slow network using the joystick ports, too, with more custom hardware and software.
#25828From: Marlene Zenker/SYSOPJul 15, 1992 10:20 PM
You could do a halfway decent network using MIDI interfaces too….but that ranks under the "sick and twisted" category you mentioned. :*) Steve
#25832From: Mike SchillerJul 16, 1992 1:13 AM
Steve: Now that sounds like my kind of network. Do you have any more info on how I'd do this? (Midi network)? -Mike Schiller In sunny Fort Lauderdale
#25847From: Marlene Zenker/SYSOPJul 16, 1992 8:13 AM
Setting up the hardware is easy….it's just a matter of software. That's the hard part. If I had access to a few machines to try this with, I'd try it myself, but right now I have too many other things on my plate that have higher priority. This idea is nothing new, of course. The Atari ST folks who did the program Midi Maze used (as the name implies) the MIDI ports on that machine to communicate. Great game, by the way. 🙂 Steve
#25874From: SyndesisJul 16, 1992 6:30 PM
Well, I guess that means that another name for "MIDI" is "AppleTalk." 🙂
#25916From: Christopher LapriseJul 18, 1992 2:12 AM
Isn't MIDI limited to about 31Kbps? That would yield a top throughput of about 3Kbytes/sec. Yuck. Appletalk acheives much faster rates than MIDI; They are not the same just because they are both 'serial'.. that is very simplistic thinking. Even Ethernet is based on a serial principle, and that is certainly in a whole other class of performance.
#25979From: SyndesisJul 19, 1992 10:02 PM
Depending on what you want to do, MIDI rates might be fine. Commodore 64 users survived with 1200 baud disk drives for many years. 🙂 I disagree, RS-422 and MIDI are very similar, yes, the baud rates are different, but if you want to get technical, everything in the world is a little different. 🙂
#25915From: Christopher LapriseJul 18, 1992 2:12 AM
Under that reasoning, I suppose ARCNET would also be "sick and twisted" (if what you are referring to is speed). PARNET gets better than 60K/sec throughput, which compares to the ARCNET (PC) setup at my work which barely gets 80K/sec throughput, despite the 250K/sec rating of the hardware.
#25955From: Marlene Zenker/SYSOPJul 19, 1992 10:14 AM
No, when I made that comment, I just meant that it's a bit weird to try to set up a network over MIDI. It's not impossible….just weird. 🙂 Steve
#25967From: Christopher LapriseJul 19, 1992 3:02 PM
Oh, well I certainly agree with 'weird'. <g>
#25914From: Christopher LapriseJul 18, 1992 2:11 AM
I read somewhere that there is no reason why PARNET couldn't be daisy-chained (ala SCSI) with much more than 2 machine on the network.