CompuServe Thread

#Price for Animations?

10 messages in this thread
#49346From: Greg BeckJul 11, 1993 10:07 PM
Help! I'm trying to establish price rates for my animation work. I want to keep the prices competative, not undercutting other animation artist too much as this does not help the industry. Can any of you pros help me get a clue as to decent rates to charge. I have heard of ranges from $250, per finished second to $1,000, pfs and up. How do you figure rates? Is it based on the complexity of the animation, time of the finished product, time spent at computer modeling, etc., all of the above? Do you charge the same rates (if by the hour) for the rendering time or is that a separate rate? How much extra can you charge for IPAS special effects? I don't expect anyone to give out privileged information, but some general guide lines would really help. Thanks – Greg
#49507From: David WrightJul 13, 1993 11:51 AM
It is tough. customers want to know what it will cost before they give you a PO. but they generaly don;t know what they want! what I do is spend a few (non billed )hours with the customer getting a feel for what it is they want, then go home and wip up a proposal, based on how much time i estimate job will take. this is a "not to exceed $XXXX." quote with lots of excape fine print, incase they have changes, and they always seem to. Proposal has place for us both to sign… this becomes paper for start of buisnee. I try to finish work for just slightly less than proposal, but never can tell. most of work I do is billed at $60/hr , and several associates are in the $45 – 75 /hr range depending on skill level and investment in iron/software, and hubris. anybody who thinks 'tooning is a get rich quick scheam – WAYS&WCIGS? (What Are You Smoking and Where Can I Get Some?) Lots of Hard wwork and giving customer fair value is probably the most demanding part. Most of the smaller business Ive dealt with so far seem to choke on anything more than $5k-$10k. If you can find out how much they have in theirt budget you can sugest what they can get for that amount – laarger companies can come up with $20-50K no problem, but expect a lot for their money. hope this helps some, and bon chance! Dr Dave – Wyeknot inc
#49569From: Greg BeckJul 13, 1993 10:04 PM
Dave, Thanks. Your info gives me a place to start. On my first time out I shot out a price of $300 for an sample animation I though would take a couple of evenings. The customer jumped on it and I started to work. I quickly realized that I had bitten off more than I could chew. About 10 evenings of work later I delivered the product. I was lucky to make $2 an hour on that one. Anyway I learned to look before I leap on that one. Thanks again for the help! – Greg
#49621From: David WrightJul 14, 1993 11:31 AM
that happens a lot! what i try to do is distinguish between time it take to learn, and the actual time it take to do the job. Custstomer isn't paying for your (or mine) education. And untill you have your black belt in 'tooning, a certain amount of time is spent learning. Thus – that same job may take you only a few evening – a year from now. keeping track of the hours helps build a data base for quoting future work. lots of luck and stay 'tooned. Dr Dave – Wyeknot, inc.
#49643From: John EllisJul 14, 1993 3:23 PM
PMJI – I charge between $150 – $300 per finished second depending on the level of compexity. Most flying logo stuff I can do for $150 pfs more complex animations move on up the scale. Of course to a degree you need to know how long its going to take and this comes with experience, but this is a workable range and I hope it helps. -JE
#49684From: Angelo Guarino [DTI Inc]Jul 14, 1993 10:50 PM
Greg, What DTI has implemented is a series of "set plays" that the customer has to "fill-out" or sign before the quote is supplied. Basically, what I would suggest is the following: 1) Give a fixed price on doing a storyboard. Make a storyboard template which has a screen, some lines for descriptive text to one side and a place for a customer's initials. Ours has 3 screens per page. After the customer initials each sceene in the stroyboard, then you can give a fixed animation price. 2) Have a standard contract written up which states that if changes are made to the animation which deveate from the SB, then it will be charged a $xxx/hr. 3) Have well defined customer approval points in the animation process and have these also spelled out in the "standard contract". I'd suggest a) Storyboard b) Geomerty, Materials and Lighting d) Keyframing e) Final render preview (typically 75% screen FLC) and a couple stills At each step, have a place for them to initial. After these points if changes are made, then charge them $xxx/hr. If you have all of this paperwork ready … the contract .. the blank storyboard sheets it accomplishes a couple things. First, it lends a high level of credability to you since you obvioussly have "been down this road before" and it is very professional. Second, this may sell the customer to just let you bill'm per hour for the animation .. to much paperwork and you show them that to provide a fixed price, they will not have the freedom that they would get on an hourly basis. Ang
#49742From: Michael E BartlettJul 15, 1993 11:42 AM
Hi Angelo, I appreciated reading your approach to proposing and pricing animation work. Very professional. My approach is similar but I am still a little new at this I am wondering about a couple of things. In your "Standard Contract" do you specifically nail down what the work is to be used for? I am getting at the notion that an animation created for a national broadcast is essentially more valuable than one that may only be presented to three hundred people at the stockholders annual. The issue is one of intellectual property and ownership of copyrights. A Graphic artist who creates a terrific image for a client only is licensing the use of the image for specific purposes. The artist continues to own and control the image and the copyright. It is the same arguement for software developers. How much do you charge for storyboarding? Michael
#49796From: Angelo Guarino [DTI Inc]Jul 15, 1993 8:28 PM
Michael, >> standard contract deal with limited rights No it doesn't. I'm sure Greg Pyros and others more involved in broadcast would have better insights. >> price for storyboarding We have a range that we charge based on the size of the job (total amount of services we will provide). I don't differentiate between model building, storyboard consulting, animation consulting, etc … it's all at the same. >> billing approach The main point that I was trying to make was a suttle one (but you don't want to make it suttle with your client). If a client wants a fixed price, you MUST make them aware that they are giving something up for that. That they will have to make descissions and stick with them and that YOU will not eat the increases in time that their changes create. In all my professional services, I usually say something like following. "Look, if you require me to make a fixed price bid, the risk is on me and I am going to increase the price a small % as a cushion. You wouldn't put you or your business in the position that "at best" you are making your minimum. 9 times out of 10, you will pay more with a fixed price than if you simply let me charge you our hourly rate. Therefore, on an hourly rate, we could be much more flexible and interactive with you during the project…." Its real important to make it clear that they may pay more and are giving up flexibility for the security of a fixed price. Many customers will come back with an hourly rate and then a total "cap". This is a trap!! The customer get the best of both worlds. No matter how "padded" the cap is, the customer will run it up to the limit .. and then demand final changes which you will have to eat. Make it an either/or proposition .. either fixed price or hourly .. make sure they know the pro's and con's of each method and then let them choose which one is right for them. <got a little long winded on that one .. <g>> Ang
#49814From: Michael E BartlettJul 16, 1993 1:14 AM
Angelo, Well said. I got your point the first time around but I am glad you laid out the detail or your logic. You are absolutely right, people will revise you to death. It is much more professional to get it all out on the table up front and make it clear so that there are no misunderstandings. That way everybody knows in advance what is to be expected of them. Thanks for explaining your thoughts, I am sure that others here will benefit from what you have learned. Michael
#49985From: MARTIN G FOSTERJul 17, 1993 8:17 PM
Angelo, PMJI, you make excellent points and I'm filing them away for future reference. I often work hourly with a "cap" which I haven't figured out if it is good for me or not. The reason for this is I almost always finish within the "cap" amount, and I wonder if I would have been better off giving a fixed bid of the same amount as the "cap" and then I would have made more money. I seem to make the most money when I bid based on a price per finished second, say $250 for an engineering animation, and since I'm pretty fast now, can make $100 per hour on such a project. If I charged an hourly rate I would never dare to ask anywhere close to that amount, but it's a lot safer. I'm still refining this process even after several years of consulting <g>. Martin