CompuServe Thread

#VTRs and 3DS

20 messages in this thread
#50525From: Chris JohnstonJul 21, 1993 9:13 PM
Mike: I've been looking at the Bandit as an alternative to the traditional controller/editing VCR combo. It is a box that can take either (or maybe both??) 32 MBy of RAM or a big (1.2 GBy) hard disk. You send it images in one of several formats which it JPEG compresses and stores on tthe disk or in memory. It is supposed to be able to play back video in real time – reading from the disk, uncompressing, and outputting on the fly. The idea is that you send it your animation frames one at a time and then play the sequence back in real time to a "regular" (non-editing) recorder. They get a lot of video time on the hard disk using 15:1 JPEG compression – the 32 MBy of RAM option stores twenty-something seconds of video, so the big SCSI drive should store something like 20 minutes of video??? Chris
#50624From: Mike KelleyJul 22, 1993 10:58 AM
Thanks, Chris, for the info. In trying to solve what might be several problems at once, I think I have an alternative that might be the way I want to go (The Sanyo GVRS-950) but I need to keep an open mind. I think non-linear will be where we ALL end up in a few years, but I'm just a little suspicious of this technology right now. With so many formats and so much proprietary stuff it's hard to know what will have a future.
#50904From: Chris JohnstonJul 23, 1993 8:14 PM
Mike: I agree about non-linear being the wave of the future, but I can't tell whether to catch this particular wave or not. I haven't seen one in action so far. I really want to see some 3DS animation after it has been run through the 15:1 JEPG compression. JPEG is known to be good for natural images, but less so for synthetic ones. Chris
#50660From: David TaffetJul 22, 1993 3:04 PM
Chris – Ever seen one of these beasts in operation (The Bandit)? Who makes them? David Taffet
#50742From: Jul 23, 1993 12:39 AM
David: >> Ever seen one of these beasts in operation (The Bandit)? >> Who makes them? They are made by a company called Fast Forward, who has been around for years making time code equipment and other video stuff. We have been playing with one for a month, since they asked us to write the ADI drivers for it to run from within 3DS. It works as advertised! No frame accurate deck required! It's a mini Abekas that you can have in your own house! <g> The original version had 32 megs of memory in it, which would run about 25 seconds of video, they are just now finishing installing a SCSI hard disk that will allow it to hold up to 20 minutes of real video! Talk about a true non-linear editing system within the reach of most 3DS users! We are talking around $8,500 including the 2-gig disk drive! Greg Pyros
#50749From: Paul LindJul 23, 1993 1:48 AM
Greg, What's the chance of getting a demo of this thing while I'm out for Siggraph? If it works as advertised, I'd probably like to have one just for previews.. Paul .
#50773From: Jul 23, 1993 9:33 AM
Paul: >> What's the chance of getting a demo of this thing while I'm out for >> Siggraph? [Bandit] Last I heard, Autodesk will have one in their booth during the show. If not, I'm sure we can set one up for you! Greg Pyros
#50782From: Paul LindJul 23, 1993 10:13 AM
Thanks Greg, After hearing so much about this board, I'm still in awe that it could sustain 30megs per second for a sustained period of time. Ooops, after rereading this thread, it says that it only has 32 megs of ram on board. How does that equate to 25 seconds of frame accurate playback? Let me guess….. This unit does some type of image compression? So the image is alot better than 8 bit flics, but not really a replacement for frame accurate work? i.e – A decent size Vista TGA ~1 meg. 30 frames per second. = 30 megs. I don't think I've ever had my hands on hardware that could do that. Even with the hard disk space. This Bandit must have one heck of a bus. Paul .
#50940From: Jul 23, 1993 11:10 PM
Paul: You'll have to see it to believe it! It actually has excellent playback, and with the hard disk, will be great for 20 minutes of non-linear editing! It uses JPEG compression, and you have control of the quality vs. length. 25 seconds is at high quality, you can get 2 minutes out of it at low! It will digitize live video on the fly, also. Neat way to do rotoscoping! Greg Pyros
#51058From: Dan O'LearyJul 24, 1993 10:06 PM
20 minutes of video, eh? According to my quick and dirty calculations, that would only take 8 MONTHS of continuous rendering to generate. ohhhh… I'd give my kingdom for a cheap real-time box. Dan
#50801From: David TaffetJul 23, 1993 10:42 AM
>>We are talking around $8,500 including the 2-gig disk drive!<< Well, this is very cool, although $8500 will require that I sell some work first (big time!). If *you* say it does what it's supposed to, I believe it. So, what kind of peripheral devices or software would one need to add to a PC with just a Targa or Vista to actually USE one of these? DT
#50871From: Don LandisJul 23, 1993 4:34 PM
Better do your $ numbers, David, You still will need a Beta SP deck although not frame accurate with the Bandit. You won't need SoftVTR. The frame buffer is a wash, ie needed on both systems. Sooooo– 8500+9000beta recorder=17500. PVW-2800+controller SW (16000+800=16800). Also I just heard a rumer from a BE friend of mine that Sony is considering drastic price drops in the Beta lite equipment because they are loosing too much market share of the Umatic they once had to the SVHS. Should be an interesting year! My head is spinning with all this stuff. Don "beta SP wanna be" Landis PS Got your E-mail why E-mail for these questions? I answer later.
#50941From: Jul 23, 1993 11:10 PM
Don: >> The frame buffer is a wash, is needed on both systems. Woooooaaaaahhhhh! NOT! The Bandit takes all it's images from the computer through the SCSI bus, true digital!!!!!!! No frame buffer needed at all!!! Greg Pyros
#50979From: Don LandisJul 24, 1993 4:07 AM
Right! forgot about that, guess that makes it a better deal then. Now if the DRAM fiasco doesn't screw the price up too bad we may just have something truly great.
#51025From: MARTIN G FOSTERJul 24, 1993 2:27 PM
Greg, sounds like we are getting nearer to an ideal, world-class, animation solution for animators. A bandit for previews to make sure everything looks good in real-time, full-screen playback; an Exabyte 8500 + ADSG drivers to send off the .tga files (not the lossy jpeg files) to be dumped to D1, D2 or BetacamSP. Eureka! The perfect preview and final version solution with quality to match anybody in video (not film, of course) for around $11.5k.
#51104From: David TaffetJul 25, 1993 12:30 PM
Don – I'm not even worrying about Beta, now. I have *never* had anything laid to tape, to date. Going to a little 9650 would make me VERY happy right now. DT
#50907From: Chris JohnstonJul 23, 1993 8:28 PM
Greg: How does "typical" 3DS animations look with the 15:1 JPEG compression on the Bandit? That is the one thing that I can't tell without looking at video produced on it, and so far, I haven't seen any. Chris
#50942From: Jul 23, 1993 11:10 PM
Chris: >> How does "typical" 3DS animations look with the 15:1 JPEG compression on >> the Bandit? I guess we'll just have to do some and send it to you! Looks pretty good, IMHO! Check it out at Siggraph! Greg Pyros
#51290From: Chris JohnstonJul 26, 1993 10:28 PM
Ok, I don't think that SIGGRAPH will fly for me this year because I don't know how our travel money is doing, but I'll try to work something out… Chris
#50905From: Chris JohnstonJul 23, 1993 8:14 PM
David: No, I haven't seen one in operation so far. That is my real test – to see how one of my typical 3DS animations look after they go through the box. Chris