CompuServe Thread

#Field vs. Frame

48 messages in this thread
#50564From: Gus GrubbaJul 22, 1993 2:27 AM
Nop. You are all set for "field" rendering as it is up to 3DS to render the the fields separately. 3DS will basically render the scene twice. The first time around it will generate just, say, the odd fields. It will then calculate the "tween" for the second field (1/60 of a second later) and render the, say, even fields. The best way to understand this is (thanks to Greg) create a scene in the keyframer with only 2 frames. Get something to move from one end to the other and render with FIELDS ON. By the time you see the results you will understand all these rather easily.
#50622From: Mike KelleyJul 22, 1993 10:58 AM
Well, not to beat a dead horse, but you say when I "see the results" I'm assuming you're meaning when I render to videotape. Right now I can only render to TGA files — even in the future (with my plans for the Sanyo 950) I think I'll be rendering to disk and then recording the frames. From what I read in the manual, fields are only active when you record direct to the frame buffer/VTR. So, my original question still is: Am I missing something here when I do that? Does my animation, rendering to individual TGA files which are frame orientated, lose something by not having the fields rendered and recorded that way? I'm trying to picture this in my mind (a scary place to be anyway) and what I see is this: that there must be SOME quanitative difference between fields and frames that I just don't get, because when you render a TGA file you obviously have "all" the information you're ever going to see in a picture. Sorry to be so obtuse, but without being able to do the experiment without making the committment I want to understand that I'm not missing something.
#50636From: Don LandisJul 22, 1993 12:47 PM
PMJI- I have a little rule I use for this choice of frame vs field rendering. If your animation has lots of fast movement use fields if not much movement or slow movement use frames because it's faster. You see, the fast movement can be broken up into 60 movements per second rather than 30 which is smoother. If you don't have much movement you won't see a smoother difference in the field rendering. The sequence of events is that you render one field first, then the second field, then they are interlaced; and, finally, one frame (TGA file)is recorded to either your VTR and/or harddrive, then the whole process starts over for the next frame. You CAN do the experiment by rendering to the null device if you don't have a frame buffer. My artist does it all the time on his system which has just a cheap 8 bit VGA card. As you can imagine he has other problems though.<g>
#50638From: Larry RaskJul 22, 1993 12:54 PM
You don't lose any information when you render to TGA files, you just get finer tweening when you render with fields. Fields represents video tape better then frames. (2 fields for 1 frame) This gives you finer resolution. The reason there is an option is because for most things it is hard to see the difference (depends on what type of animation) and it also takes twice as long to render. If your doing a fly through or lots of movement, then fields will get rid of the jefkyness. If your doing standalone graphics with little movement then you don't need to worry about it. The VTR doesn't do single field edits so the frame buffer has to have the diffence in it before it goes to tape. By the way, the problem with the bandit is that there isn't any software written for it yet. The Video does look pretty good. It also has the scsi controller built onto it so your limited as to what drive you can use to get good full motion video at 30fps. There are advantages and disadvantages to that. If you already have the Fast VM, they have there own digital recorder coming out by the end of the year. As far as an SVHS deck, if you want to spend 6k-7k for the best, Panasonic 7750 If you want to spend 3200.00 for good. Sony SVO9600. Regards L.
#50651From: Mike KelleyJul 22, 1993 1:48 PM
>You don't lose any information when you render to TGA files, you just get finer >tweening when you render with fields. Fields represents video tape better then Okay, I think I got it through my old grey head. I'll try tonight, because the example I did try (a fly through OLDCITY) did exhibit jerkiness that I couldn't attribute to the lack of frame accuracy on the Panasonic 1970 I was using. >By the way, the problem with the bandit is that there isn't any software written for Ah, yes, this was indeed what I was worried about as well. That's the problem with being on the bleeding edge. >There are advantages and disadvantages to that. If you already have the Fast >VM, they have there own digital recorder coming out by the end of the year. Yes, that was what started this whole train of thought, until I realized that: 1) Waiting until at least January (their latest estimates) meant I could do no more animation — I've been spoiled seeing the results of even my primative 24bit efforts on the 1970 2) Even if I get it (which I probably will) I'll have to hassle through the beta… ooops, I'm sure it will be well tested by then… the first cycle of usage to get the bugs worked out. Bottom line — I probably won't be doing any 3D rendering with that setup until release 3 is out, a year from now :>. >As far as an SVHS deck, if you want to spend 6k-7k for the best, Panasonic 7750 >If you want to spend 3200.00 for good. Sony SVO9600. Now you see, Larry, this is exactly the kind of opinioned text I was looking for. Had I not seen the copy on the Sanyo I'd probably be queing up to buy one of these machines — still, you never know. What, IYHO, is the difference between the Sony and the Panasonic? I mean, what makes one the best and the other merely good (other than cost). I assume this will help me judge whether the Sanyo, at 2400.00, is worth buying. And thanks for jumping in…
#50683From: Don LandisJul 22, 1993 5:17 PM
I take it from your comments that you've worked with this bandit board. Is it capable of using house sync? If not, what is the stability if its internal sync generator for use as house sync? I'm making assumptions that from what I've heard it will output animation TGA's like a camera video signal at RS-170(A) sync rates.
#50861From: Larry RaskJul 23, 1993 4:09 PM
The bandit has a sync input. Very important that it genlocks (which it does pretty well) otherwise its basically useless. It's like the panasonic AG 1970. They put a TBC inside the machine for stable output but you can't genlock it to anything so it's useless. Very important feature! L.
#50976From: Don LandisJul 24, 1993 4:05 AM
Great, thanks for the reply. I got a call from a local dealer today offering the thing at a price of $5995. I told him I didn't think it was out yet and his price seemed low. Anyway I'm keeping my head up on this new technology. Can't wait to hear from GPyros when he finishes his work with this.
#51012From: Jul 24, 1993 11:33 AM
Don: >> local dealer today offering the thing at a price of $5995 $5,995 is the list price _without_ the 32 megs of memory or SCSI disk. But, yes, it has been shipping in the RAM version since NAB. Disk version soon! Greg Pyros
#51026From: MARTIN G FOSTERJul 24, 1993 2:34 PM
Greg, will the disk version still require all of the 32mb ram? Will there be any reduction in playback capability when doing disk versus RAM playback?
#51067From: Jul 25, 1993 12:30 AM
Martin: The disk version only needs 4 megs of RAM for playback. What we are doing is to sell the RAM now, and offer to 'buy it back' at market price in the future when our clients upgrade to the disk. However, it does take standard RAM chips, so most are just saying they'll keep it and upgrade a rendering station when they upgrade. Greg Pyros
#51073From: MARTIN G FOSTERJul 25, 1993 3:49 AM
Greg, >> The disk version only needs 4 megs of RAM for playback. Thanks, that answers one of the questions. My other was: will there be some limitation on playback and/or video quality in the disk version that does not apply to the RAM version? For example, you could only playback video compressed at the 80:1 ratio from disk, whereas you could playback 15:1 video from RAM – that's the kind of limitation I am wondering about…..
#51084From: Jul 25, 1993 9:53 AM
Martin: Since the disk version is not yet shipping, and no specs have been published, can I make up anything I want? (Not that not knowing has stopped me in the past!) Greg Pyros
#51088From: Yost GroupJul 25, 1993 10:23 AM
Greg, do they have a component version of the Bandit out yet? – G
#51158From: Jul 26, 1993 1:14 AM
Gary: >> Greg, do they have a component version of the Bandit out yet? Not shipping yet, but soon after they finish adding the SCSI disk support, it's their next priority! Greg Pyros
#50743From: Jul 23, 1993 12:39 AM
Larry: >> and it [field rendering] also takes twice as long to render Not really! Since 3ds only renders every other line in field rendering mode, it may not take much more time at all! The only time it takes more than 5-10% more is if you have to calculate shadows and reflections twice, but that is still usually a lot faster than twice as long! Greg Pyros
#50820From: Mike KelleyJul 23, 1993 11:33 AM
You're right, Mr. Pyros. I found the exact same animation took only about 25% longer. That's a small price to pay for the smoother flow (even if I still don't quite understand it). Now if I could only be assured that when I go to single frame VTR I'll get complete smoothness… (sigh!)
#50943From: Jul 23, 1993 11:10 PM
Mike: >> Now if I could only be assured that when I go to single frame VTR I'll >> get complete smoothness… With a smooth motion path, rendering in fields, I will state without a shadow of a doubt that you will get the smoothness you desire in your animations. Whether the overall animation is any good is up to you, but the program can sure make it smooth if you let it! Greg Pyros
#50863From: Larry RaskJul 23, 1993 4:21 PM
Rendering frames (option off) renders the same thing on both fields. Rendering fields tweens the 2 fields in the frame. A full frame is rendered in either case, but calculations have to be done in field mode thus taking a little longer. (Maybe not twice as long if the program is optimized (?)) Field rendering doesn't just render every other frame, that would look terrible. (maybe I don't understand what you are saying?) L.
#50944From: Jul 23, 1993 11:10 PM
Larry: Field rendering gives you 60 updates per second for your animation instead of the 30 that frame rendering gives you. Remember this – video is _interlaced_! What is interlacing? Interlacing is showing every other line on the screen, then coming back and filling in the ones in between that it missed the first time, then starting again. If you had a different image on each set of lines, you get 60 images per second. That's what field rendering is, it's _using_ the interlacing in video to help you, instead of hurt you! Does that help? Greg Pyros
#50682From: David TaffetJul 22, 1993 5:13 PM
Mike – I very possibly am wrong, but I *think* that a video which has been rendered to fields will have, say, the odd lines from the first frame and the even lines from the second frame as the first picture. The next picture would have the odd lines from the second frame and the even lines from the 3rd, etc. So you get each picture with 2 frames interlaced which, when later blasted onto a TV screen, in interlaced fashion, manages to look intelligible to critters with persistence of vision, like us. I *think* you do the experiment on your PC and look at the frames that are generated and see both images at the same time, laced together. If I'm wrong, experts, PLEASE clear up my confusion!
#50744From: Jul 23, 1993 12:39 AM
Dave: You are correct! Greg Pyros
#50799From: David TaffetJul 23, 1993 10:42 AM
Whew! Now if I only understood what I said! <G> DT
#50865From: Larry RaskJul 23, 1993 4:32 PM
I don't think that is correct (if I understand correctly). All VTRs edit on field 1 and do a full frame edit. (some high end vtrs have a switch to edit on field 2 and can do field edits but this is rare and not used in this case) The frame buffer holds exactly what it says, 1 frame. If the current frame in the buffer contains information from the next frame (field 1) you could have dramatic results. What if frame 8 is my last frame of my animation and frame 9 is a cut to black. Then I'm going to have 1 field of animation and the other field of black (according to what I just read). Makes for an interesting looking frame. Am I understanding this correctly? Regards, Larry
#50977From: Don LandisJul 24, 1993 4:05 AM
Larry, the field rendering in 3DS has nothing to do with recording the finished frame to a VTR. It's obvious some of you have never tried this field rendering process. I'm surprised at all this confusion and over complication of such a simple process. If you would just try it you would see that the sequence of events is that after all materials etc are loaded 3DS goes into render mode. See the red bar go left to right? OK, now see the red bar go a second time left to right. That's right! it is now doing the second field which is being interlaced. Next, depending on what you have set up the frame is either recorded to video and /or stored to HDisk. The recorder is not activated until both the even and the odd lines have formed the complete frame. You can watch all this sequence of events on your monitor and see that the frame is not recorded until 3DS is done rendering twice. Since materials etc are loaded once for both fields the process of field rendering is not quite twice as long as with frame rendering on a single frame render. I only use field rendering when there is alot of high speed movement. It definitly is smoother.
#51098From: David TaffetJul 25, 1993 12:19 PM
Don – In my case the confusion is due to being a total neophyte and not owning a tape deck. I can render to fields here and look at the frame and see that there are lines slicing my image up and the "second half" is in not where it "ought" to be, but I cannot see that the tape deck waits till 2 fields are rendered before it fires up. Now that you've told us, I know it. But I'm *still* ignorant because I have no frame (no pun intended) of reference for this stuff. DT
#51203From: Don LandisJul 26, 1993 11:03 AM
>>but I cannot see that the tape deck waits till 2 fields are rendered before it fires up. Now that you've told us, I know it. But I'm *still* ignorant because I have no frame (no pun intended) of reference for this stuff.>> Sure you can see it. When you save the tga's to disk you won't see the idiot lite for your hard drive come on until after the second field rendering when it saves the completed frame. Now be sure to rander a simple animation that renders without the swapdisk or swapdisk will confuse your idiot light monitoring of this type.
#51207From: Larry RaskJul 26, 1993 11:45 AM
Thanks Don. I completely understand how it works and the difference between fields and frames both from the vtr and 3ds view point. I was merely (as nicely as possible) questioning how it was explained because there was some mis-information. Hopefully it wasn't more confusing for anybody. Your right it is a very simple process! L.
#50736From: Gus GrubbaJul 22, 1993 11:12 PM
Mike, see my reply to David's message (50559). Yes, you can run the test by just creating two images (TGA's, GIF's, whatever). When you put the image up in the screen through the FAST board, you will notice heavy flickering as the fields are divided (assuming you have an interlaced NTSC monitor hooked up).
#50819From: Mike KelleyJul 23, 1993 11:33 AM
Yeah, I did that and see what you mean — although my poor old brain still doesn't quite understand it. And, yes again, the animation I did was "better" — I'm a little worried still that, even with a frame accurate VTR, I won't get the perfect results I'm looking for, for my animation, although it had much less tearing with the field rendering, was still quite jerky — hopefully that's just the results of trying to do single frame with less than accurate equipment. I'd hate to think I'm going to spend upwards of 5K for something that won't give me that smooth look I've seen in other animations (envy, envy).
#50880From: Gus GrubbaJul 23, 1993 5:46 PM
You will get a "smooth look". What you have right now is a VCR that's acurate only to about 4 frames. It will sometimes hit the right frame, other a couple of frames later. I had an EVO 9650 for a couple of weeks. It took me about 5 minutes to hook the thing up and an hour later I had a "perfectly" smooth 150 frames animation (and that includes some software "adjustments" in the ADI driver).
#50921From: Tien NguyenJul 23, 1993 10:14 PM
Mike, here is a simple illustration of Frame vs. Field rendering. Let assume that we are rendering a quare of the size 5 pixel that moves from left to right at the rate of 20 pixel per frame. Frame Rendering: Frame 1 Frame 2 00000 00000 11111 11111 00000 00000 11111 11111 00000 00000 Field Rendering: Frame 1 Frame 2 00000 00000 11111 11111 00000 00000 11111 11111 00000 00000 The 0's are pixels on the odd field and 1's are pixels on the even fields. As you can see in the case of frame rendering you will get a "squared" square for each frame but in the latter your square is no longer a square but it has even fields line shifted ten pixels to the right (20 pixel/frame = 10 pixel/field.) After you render in field mode your TGA (or TIFF or any image format) will look just like that and you won't miss anything wherether you render to file or directly to VTR. If you try to display this image as a still frame it will blink like crazy due to the interlace scanning of your video monitor but not to worry, it will look real good after you record all of your frames to tape and play it back at 30 frame/sec. When should we turn on the field rendering? Almost always, if you are rendering anything with motion (no matter how fast or slow) this option should be on for the final rendering. Because of the interlace scanning on the video monitor, frame rendering will introduce a probing effect no matter how slow to motion is ( unless it is less than or equal to 1 pixel per frame!!!) Our eyes are much more sensitive than we thought. Try to render the simple BOUNCE.3DS example file that comes with 3DS both in FRAME and FIELD mode and record both of them back to back you will see the FIELD rendering animation is much smoother. Have fun!!! Tien Nguyen.
#51027From: MARTIN G FOSTERJul 24, 1993 2:35 PM
Tien, very good explanation of the process! Congratulations.
#51102From: David TaffetJul 25, 1993 12:26 PM
Tien – One of *my* earlier confusions came from not knowing that the fields created an "in-between". I had assumed that frames one and two were interlaced, which is not the case. David T
#50661From: David TaffetJul 22, 1993 3:05 PM
Gus, PMJI. I'll try your (Greg's) experiment to "get" the field mode/frame mode difference. What I guess I also don't understand is how fields/frames impacts on various pieces of equipment in real-time and/or single-frame output… In the case of the frames-only VistaPro output, would one need to "manually" go into each frame and interlace the images (hopefully in some macro/batch mode) to simulate field mode or split each frame into two frames of even and odd lines? If one were using a setup like the Bandit is supposed to be, you would render in field mode, right? If you're going to tape would you render to fields no matter *what* means you're using to get onto the tape?… I'm *so* confuserized!! David Taffet
#50745From: Jul 23, 1993 12:39 AM
David: The Bandit actually plays back at 60 images per second, every other line being an image, whick equates exactly to our standard interlaced field mode of recording! So you can record off it in real (reel?) time. Greg Pyros
#50765From: Nathan JohnstonJul 23, 1993 8:14 AM
Any idea when the bandit will be available, and whre I might get one? –Nat'n
#50774From: Jul 23, 1993 9:33 AM
Nathan: >> Any idea when the bandit will be available, and where I might get one? The Bandit has been shipping for a few months with RAM playback (32 megs, which is around 25 seconds), the SCSI disk version should bs shipping within a month (hopefully they'll be able to show that version at Siggraph). Where? Us, for one! Since we are writing the ADI drivers for it, we probably know it better than anyone except the company itself, and sometimes I wonder about them, too! <g> Greg Pyros
#50881From: Gus GrubbaJul 23, 1993 5:46 PM
>> and sometimes I wonder about them, too! <g> Ain't that the truth?! <g>
#50798From: David TaffetJul 23, 1993 10:42 AM
So, Greg. Does a frame rendered to fields *simulate* the way a TV signal is standardly done, in that two "images" are sent (well not sent, but shown, maybe) 30 times per second rather than 60 one-half images shown? (Did that make sense?) OR is that really the standard way it's done, 30 interlaced images? D {questions, questions, questions – Daddy, why is there air?} T
#50888From: Yost GroupJul 23, 1993 6:31 PM
PMJI, but I'm getting confused by all the confusion. <g> I just wanted to suggest that, if you've got AniPro, try rendering two flics of the same keyframer animation–one in frame mode, and the other in field mode. Flics look terrible in field mode, but you can load the two up and compare the difference, frame-by-frame (if you'll pardon the use of the word "frame.") If you want to get really fancy, render the two flics in 320×200, and then boot AniPro in 640×400 and composite them next to each other. – Jack
#50954From: Denise TylerJul 24, 1993 12:17 AM
PMJI, but I am finding this message thread quite interesting, being a novice to VTR rendering. It never ceases to amaze me at how valuable the forums on Compuserve are! I am now trying your recommendations to an animation to see the difference between field and frame rendering. Interesting! Being new to the area of VTR animation recording, I was wondering if there are any other "pointers" that you experts can give to a VTR novice to achieve the best results possible (3DS.SET file settings, configurations, etc.). Though I'm a "not ready for prime-time player", I certainly want to get the best quality I can while I'm "in training". Any input would be appreciated. Thanks! Denise
#51014From: Yost GroupJul 24, 1993 11:41 AM
I'm not sure there's a "gestalt" recommendation for the best results, because everyone's needs are different. The best bet is to keep listening in, as you are now. By the way, if any sysops are watching, this thread would be a good one to save and put in the libraries. – Jack
#51101From: David TaffetJul 25, 1993 12:23 PM
>>good one to save and put in the libraries<< A definite agreement on that sentiment. DT
#51108From: David TaffetJul 25, 1993 12:46 PM
Jack – Not to toot my own horn, but I just answered a message from Greg Pyros with what I think is a very clear description of how/why fields do what they do, related to the way a real camera works. I think that ought to be included in the library file. Sysops? David T
#51099From: David TaffetJul 25, 1993 12:22 PM
Thanks, Jack. Part of my confusion has been cleared up by this discussion, but, as I mentioed to Don Landis, I have no tape deck, so, while I can (and have) seen the frame after rendering to fields, I have no tape deck (and have not yet doen the service bureau thing), so have little grasp of what these mean to the *way animations look after they're on the tape*. I think we're getting it, albeit slowly. David Taffet
#50945From: Jul 23, 1993 11:10 PM
David: Yes. YES! _YES_! Good description! If you take a video on your camcorder of an object moving quickly, or off the TV, and can do a full FRAME pause (some equipment will only do a field hold, so be careful!) you will see the exact same effect that 3DS creates! Greg Pyros
#51103From: David TaffetJul 25, 1993 12:27 PM
>>Yes. YES! _YES_! Good description!<< Whud I say? Whud I SAY?!?!