#VESA Driver for Ani Pro?
4 messages in this thread
I can't imagine producing a (Broadcast ?) commercial using real-time flic
playback/NTSC out to go to tape. Single frame is the only way to get
acceptable quality as far as I know. You won't have to worry about speed,
colors, screen tear, etc… . And you'll get 32bit alpha channel, field
rendered output of unquestionable quality.
John Tissavary (La Luna cie)
You really need to broaden your perspective. If an animation spec called for
genlocking a colorcycled animation graphic over live video why would you insist
upon frame accurate 24 bit rendering. Do you insist on a stretch limo to get
to the airport because you just can't imagine taking a taxi? Maybe I just have
a broader definition of animation. I do believe that whatever lands on tape be
FCC legal (for broadcast) and the customer satisfied with the result. I do not
insist that he pay for the highest, most expensive process I can offer if he
doesn't require it.
You're absolutely right. I have two minds about broadcast quality, and one of
them was out to lunch when I wrote that last message. As a matter of fact, I'm
working on a client right now with the idea of doing 8-bit flics to genlock
over live video, because it's a low budget commercial. On the other hand, the
aesthetic difference between flic and 24 bit is soooo great in almost all
instances, that I'd rather fight tooth and nail to get the 24 bit flavor (even
as a producer: the unenviable position I have had the honor to assume). But
for certain, specific jobs I totally agree with you.
John Tissavary (La Luna cie)
John, one of the most difficult aspects of this work is having to do the 8 bit
genlock thing for jobs that are really begging for 24 bit frame accuracy but
the budget isn't there. If I'm slow and work like this comes in its really
hard to hold to my rate card specs for an 8 bit job.
I just finished a job yesterday that could have been done in 8 bit for a lot
less money but the client wanted it to be 24 bit. The job was created entirely
in animator pro and texture mapped to simple geometry in 3DS and with some
colored lights we got a few suttle 24 bit highlights. The movement was a kind
of tic-toc motion which certainly could have been Magni recorded without
problem.