CompuServe Thread

#New 3D Images

13 messages in this thread
#51113From: Kurt McKeeverJul 25, 1993 2:12 PM
Kurt McKeever and Christopher Ryan recently uploaded 9 new 3D Studio images that will show you the level of quality that we strive to achieve. Below is a quick description of each file that we uploaded. Any questions, comments, suggestions, or inquiries, please contact Kurt McKeever or Christopher Ryan at UID# 72202,3562 or call (805) 496-4064. AMP1.GIF & AMP2.GIF This is a fully detailed SONY Stereo amplifier. This image stresses detail down to each button, light, and texture map. This image shows our capability in photo-real product prototypes. Every detail is a seperate object. CDI1.GIF This is a fully detailed PHILIPS CD Interactive Player. This images stresses detail down to each button, light, and texture map. Every detail is a seperate object. CHIPSE.GIF & CHIPS1.GIF This is a fully detailed PC Circuit Board. This images contains many complex objects which are accurate down to every pin and part number on each chip. Every detail is a seperate object. BIGTV1.GIF & BIGTV2.GIF This is a fully detailed MITSUBISHI Big Screen TV. This television is detailed from the proper glass tube shininess to the brush aluminum texture of the MITSUBISHI logo. Every detail is a seperate object. STREET.GIF & STRET1.GIF This is a detailed street corner at night. This image contains many complex objects, but mainly focuses on subtle lighting and radiosity effects. Every detail is a seperate object. * 24 Bit images are also available. Kurt Mckeever & Christopher Ryan 72202,3562 (805) 496-4064
#51146From: PHIL RADELATJul 25, 1993 10:58 PM
Since when does one have radiosity available to them in 3DS?
#51168From: Kurt McKeeverJul 26, 1993 4:23 AM
Phil, I admit I shouldn't use terminology that I'm not completely sure of the definition. I had read that 3DS does NOT have radiosity available. I had thought it was the effect or "glow" that lights such as "neon" or "florescent" cast on objects. I was trying to describe the light effect of the neon sign in one of my recent uploads called STREET.GIF. What is the definition of "radiosity"? (radiosity is also not in my dictionary.) KM
#51169From: Tim c BrananJul 26, 1993 4:56 AM
This is most likely a simplified answer, but from the way I understand it (in computer animation terms) , radiosity is a method of calculating the light reflected off of objects, say light bouncing off of a table, to the wall and the floor, then reflected back off of those all around the room, thereby giving the rendering a much more realisitic look than a simple spotlight or omni light. I'm no expert, but I've read an article or two on this and this is how I understand it. I found a program some months ago somewhere called RAD386, which supposedly was a radiosity program, but I have yet to try it. It appears to be a work in progress the author left for someone else to finish. From what I read, to run these type of calculations on a PC would make raytracing look like greased lightining.
#51337From: PHIL RADELATJul 27, 1993 7:24 AM
A good definition of radiosity is found in the book "3D COMPUTER GRAPHICS -A USERS GUIDE FOR ARTISTS AND DESIGHNERS", Second Edition, by Andrew S. Glassner, on Design Press, distributed by TAB BOOKS. It's a little involved (radiosity), so, I won't go into it here. The book, however, is an excellent source of information on all aspects of computer graphics, from a non-technical, and non-mathematical basis, and gives you good, helpful insight for creating images, as we do. If you can't find it in a bookstore, your local library may have it (that's where I first found it). Highly reccomended.
#51227From: Steven LeeJul 26, 1993 12:57 PM
Very impressive models Kurt (and Chris). I just downloaded the whole bunch and they look excellent. I particularly like the street and the chipboard. — Steve
#51251From: Kurt McKeeverJul 26, 1993 3:07 PM
Thanks Steve. We appreciate your comments! KM CR
#51308From: Yost GroupJul 27, 1993 12:47 AM
Likewise, Kurt… your images are excellent (especially the street and the amp). I'm looking forward to showing them off at Siggraph! Thanks, – G
#51313From: Kurt McKeeverJul 27, 1993 1:17 AM
Thanks again Gary! See you there. KM CR
#51400From: CSA/CAJul 27, 1993 2:37 PM
Gary, Is Kurt getting you 24-bit versions of those images. If not, maybe he can provide us with a set to bring down. Kevin Krell – Computer Support Associates
#51419From: Kurt McKeeverJul 27, 1993 7:50 PM
Kevin, Sent them off yesterday to Gary, Chris and I will be there Mon, Tues & Wed. We will have a few more images with us. See you there!? KM CR
#51505From: CSA/CAJul 28, 1993 1:03 PM
Kurt, I'll be at Siggraph at least Tuesday and Wednesday, and certainly at the 3DS/Sony bash on Tuesday night. I may make it Sunday night for the forum get-together, but that'll be a special trip. Now we need to see some motion stuff from you, not just modeling. Kevin Krell – Computer Support Associates
#51516From: Kurt McKeeverJul 28, 1993 3:07 PM
Kevin, I meant that we would be there Tue, Tue night, Wed and maybe Thurs. too. The motion stuff we have is 'very' big. I'll see what I can do. See you then!