CompuServe Thread

#Still in outer space?

8 messages in this thread
#51293From: – VisitorJul 26, 1993 10:38 PM
I am interested in 3d studio and I have been to several of your user group meetings in Marin. I just have one question based on the observation that most of the users are men…When are we going to see images that are less high tech looking? I would really be interested to know if anyone out there is using 3d studio to develop character animations or more creative, softer images. Am I the only one that's getting tired of the same old space ships?
#51311From: Yost GroupJul 27, 1993 12:55 AM
Come to Siggraph next week… we've got some very soft, very low-tech images in the R3 demo reel. A medieval chapel, an old victorian house and attic, a square-rigger, and an easter-island head for starters. All film-quality stuff! And not one space-ship on the whole 30-minute reel. – G
#51421From: – VisitorJul 27, 1993 8:54 PM
Gary: Great to hear that there will be some different subject matter on the reel for the new release. I look forward to viewing that. I hope you are encouraging your female users. There are so few of them! –Nancy
#51350From: Bruce MeikleJul 27, 1993 8:47 AM
I'd have to agree with you on that one. It's not that I don't think that anyone should be doing the hi-tech stuff, far be it from me to tell anyone what not to do (even if it does look like something more suitable to the side of a muscle van than anywhere else <g>). I think the biggest reasons that there's an over-abundance of robots and space ships are: -the combination of flat metal planes and realistic metal reflective highlights make them a novelty that we haven't had access to before -the first people attracted to new, complex technology (like 3DS and computers) like to model (or draw or talk about) complex technology I think that as more and more people begin to use computers (the holdouts), there will be more people working in 3D animations and renderings who are concerned with *content*, more than process. There will always be spaceships, but think of it this way: the more people buying 3DS to make them, the cheaper the software becomes for those who want to make something else. I now fully expect to be attacked by a squadron of "Verwillian attack Cruisers" (in full 24-bit colour) for sullying their honour <g>.
#51422From: – VisitorJul 27, 1993 8:57 PM
Bruce: Great response and good reasoning. Guess all new art forms go through their phases… –Nancy
#51395From: Evan Yares [WeirdTM]Jul 27, 1993 1:57 PM
Nancy: Rachel Rosenthal makes some really nice soft images with 3DS. Evan
#51423From: – VisitorJul 27, 1993 8:58 PM
Evan: I haven't been exposed to Rachel's work. Where is it available to view? –Nancy
#51427From: Gus GrubbaJul 27, 1993 9:40 PM
.>> Evan: I haven't been exposed to Rachel's work. Where is it available .>> to view? Try 3D Artist Magazine. If you don't how to get it, try (505) 982-3532. You can also reach her right here (CIS ID:71064,1654). And lastly, you can meet her next week at Siggraph (among every other nut case who hang around here).