CompuServe Thread

#HDDRIVE yes or no!

11 messages in this thread
#107832From: Steve SetzerJul 21, 1993 4:51 PM
Paul, A couple of questions on the new board. Will it do deinterlacing? Will it run (display) AGA programs? Projected release date? Does it take a zorro or a video slot? Compatible with 386 Bridgeboard? (ie could it be used as a VGA or SVGA display? (wishful thinking there huh) How much memory does it have on board? Is it expandable? ect. I have really been wanting an Opal board but the lack of a deinterlacer has stopped me from purchasing one. Maybe you can talk CBM into letting you ship AmigaDos 3.1 with it! …Steve ====>>> Motorola 68030 Inside <<<====
#107861From: Paul HigginbottomJul 21, 1993 10:57 PM
I'm not going to give away the whole store here, but… Re: Deinterlacing – not quite sure I understand your question, but we've done a graphics card that plugs in a Zorro II or Zorro III slot, not the video slot. I.e., It's a graphics card and not something that's constrained to video display rates (like OpalVision). While on the subject, you know our IV24 does it all however, compatible with video but still capable of deinterlacing, even incoming video! Anyway, our new card does high resolution graphics at appropriate refresh rates, interlaced or non-interlaced, but most people will want the latter. Re: running AGA programs – we will not be giving A2000 and A3000's exact AGA capability. Our attitude is why stop at the 8 bit HAM of AGA? We think everyone should have inexpensive rock solid 24 bit graphics instead. We will be able to run Workbench and a number of well behaved applications. Our display modes will be in the display database (i.e., available to any well behaved application). On our current EGS110/24 for example, we've run Real3D at 1600×1280 resolution!!!!! I believe our card will have Amiga video pass thru which will allow AGA modes to pass-thru if the card's used in a 4000 and a user really needs an AGA mode. Later, Paul. P.S. – Still not sure how the subject got to be "HDDRIVE…"
#107877From: Mike SchillerJul 22, 1993 4:06 AM
Paul: While on the subject of the IV24, I have an interesting question for you. Is there any particular reason that when you go into the deinterlaced mode that it screws up the composite and S outputs as well? What good is an S-Video signal synced at 31.5khz? It would make MUCH more sense if the composite & S sync were either locked at 15.75khz, or are individually adjustable seperate from the RGB's settings. // -Mike Schiller \X/ AMIGA! On AutoPilot in sunny Fort Lauderdale
#108162From: Paul HigginbottomJul 25, 1993 9:19 AM
Sorry, but the circuitry is too tied together to allow 15.75KHz S & Composite output PLUS 31.5KHz RGB. That would require quite a bit more circuitry (and dollars).
#107989From: Steve SetzerJul 23, 1993 2:46 PM
Paul, My question re deinterlacing means; On a 2000 running apps like autopilot, Superbase ect in interlace, will your board deinterlace the signal going to a VGA or multisync monitor? Will games and programs that are AGA only run with the new board? …Steve ====>>> Motorola 68030 Inside <<<====
#108163From: Paul HigginbottomJul 25, 1993 9:24 AM
No, our new board does not de-interlace the incoming Amiga's signal. It can pass it thru, untouched. I think I should try and make myself very clear – our new board does NOT give the Amiga AGA capabilities. I think people should try to realize what that would require, it's a LOT more than just a 256 color non-interlaced screen. Take HAM8, 4+4 dual playfields, lots of new sprite capabilities, etc. There's no way we're about to try and reverse engineer the AGA chipset. Our board (in our humble opinion) goes BEYOND AGA. We believe that people want fast 24 bit graphics, that are easy to process (unlike HAM8). We also believe the Amiga GUI is not really setup for 24 bit, which is why we not only emulate Workbench (in any mode Workbench supports, which is up to 8 bit displays), but we include the EGS UI, which is vastly superior to Intuition, but programmatically, very similar. Better use of color, font sensitive, tear off menus, complete color independence (i.e., an app can assume it's running on a 24 bit display even if the actual current display mode isn't, and EGS does all the dithering, etc), etc. Regards, Paul.
#108292From: Steve SetzerJul 26, 1993 5:44 PM
Paul, Thank you for the time to answer my questions. I still have one more though! Deinterlacing is a must for me and I use Microways Flicker Fixer, would your board allow the 24 bit image to run thru to the FF to give me a 24 bit deinterlced signal? (does this make sense?) The new GVP board does sound very intriquing! What would you say the benefits of it over some of the other new graphics cards in the same price range? …Steve ====>>> Motorola 68030 Inside <<<====
#108375From: Paul HigginbottomJul 27, 1993 4:09 PM
Hi Steve. I learned today that our new card can pass through just about any signal, including a de-interlaced signal such as the one coming out of our IV24 (in 31KHz mode), and I have no doubt, the flickerfixer, as well. Regarding how it competes with other cards, I guess you'd have to be specific, as in, what card, what interests you, etc.? OpalVision for example, is only a video scan rate card, and is a slow frame buffer. Great paint software though, no question. There is a couple of other cards out there, but you might want to look at the companies behind them. We have a joke at GVP that goes something like "yeah they give great warranties, but the warranties usually last longer than the companies do!" Paul.
#108414From: Jim SteeleJul 27, 1993 10:45 PM
Paul, excuse me for jumping in here, but I couldn't resist your "what do you want in a video card" question. 🙂 I have 2 different needs, which might be difficult to build into one card. I think a lot of the 3d animators are in the same boat. For 3d modeling, a huge shallow screen would be best. Something like 2k x 1k 16 colors. When it comes time to render, shift back to 768×482 24 bit. What would be ideal would be some kind of AGA mode for animation playback. If the board had it's own expandable RAM array, anim playback could be independant of the CPU/chipRAM bandwidth. While we're on the subject of hardware products… How about a Zorro card with the same chips the Clones use to talk to floppy drives? That would bypass the lock C= and Chinon have on those custom HD drives. It could also make possible using those cheap tape drives. Perhaps something like that could be 'tacked on' to an existing product, like the IO Extender? Just a thought…. Jim
#108445From: Paul HigginbottomJul 28, 1993 10:37 AM
[Wheels turning] Thanks for the feedback, Jim. One thing you should be aware of is that our current EGS110/24 can do 1600×1280 (or more) in 256 colors or even 24 bit I believe, and can also drop down to just about any resolution you want. 24 bit anims can defiinitely play on it in real time. Real 3D for example, seems to run fine at 1600×1280 with our drivers. I don't know about other packages. Programs can run at high resolutions if they are either a) well written (use Amiga display database or work on Workbench, etc), or b) use EGS drivers. Anyway, our card is certainly a killer, and probably closest to what you want to do. As you're probably aware, to get this speed, it plugs directly on our own 32 bit bus on the back of our A2000 based accelerator cards. Regards and thanks again, Paul.
#108498From: Jim SteeleJul 28, 1993 8:47 PM
Ahh…. I had forgotten about the EGS110/24. Seems we don't hear much about it lately. Does this new board connect directly to the accellerator cards as well? Jim