#Anim File Saving
8 messages in this thread
I am having a very strange problem. I have a logo I would like to render to an
animfile, specifically the Medium Res Overlay mode. The scene renders just
fine when I use low res preview, but chokes on Med Res Preview or Overlay. It
starts to render, then tells me:
"Error
Can't begin ANIM file saving. Abort rendering?"
Does anyone have any ideas about what might be causing this? The manual makes
no mention of any potential problems associated with this mode.
Some specs:
A4000 18MB RAM, Warp Engine 040/40, Toaster v3.1 software. Framestore
directory is on the hard disk, not RAM.
Any help/suggestions would be appreciated. If I am unsuccessful at rendering
this in med res, how do I overlay an anim onto an incoming video source?
Grady
There is some sort of checking on whether the animation will contain too
much motion to play back at med res. I think about 1/4 of the screen can
change at once.
Grady,
That message could very possibly mean that your hard drive does not have enough
space to accommodate the finished anim file. I don't think the message you're
seeing is related to the on-screen motion; that message will appear during a
frame that contains too much motion for the anim rendering, and specifically
tells you that there's too much motion…
Jerry
With 96MB free on the drive in question, I find it hard to believe that space
limitations could be at issue. I agree that it is not caused by too much
motion either, since it occurs before the first frame begins to render, and the
logo is not present in that frame. There is no camera movement at all, and I
was careful to contain the size of the moving logo to a small portion of the
screen.
Thanks anyways…
Grady
Grady,
Is it possible that LightWave can't find the directory that it's supposed
to save the anim to? Perhaps you should check and make sure it's set to
save the anim to a directory that actually exists. I'm not sure if that's
in the LightWave-config file or in the record menu though.
Jeff H…
This may help…
Double check your are rendering status, click on the Render button,
check that you are in Automatic mode, and that ANIM save is not off.
If ANIM save is off you have to reselect where you want to save the anim
from the record menu.
Also if may need to select from the camera menu, "use fewer segments".
Joe Maulucci >>> Accadia Electronic Arts
DTV & DTP BBS 1-716-882-1774 CNet
It may be that too much is in memory to allocate z-buffers or somethinhg of
that sort. TRy goin into moddeller and unloading fonts, closeing down CG and
PAINT, or getting rid of images you dont need. If all else fails,
save the scene *(very important)* exit 3d, open up the GetSmall project,
close down everything but 3d, and try again.
Incedentaly, a small problem that may arise with med-res overlay anims.
If you render too small of an overlay anim (2 or 3 frames), it'll error
on you (CANT LOAD EFFECT) when you try to play it back via the switcher.
Solution: Render at least 30 frames of the scene, even if all you need is
two. It'll work. Just thought I'd throw that in there.
Ed Zahurak
(Self-plug)
Zahurak Video Production / Zahurak Advertising
Johnstown, PA
I didn't have any problems with the memory, and no message concerning the
Z-buffers. The only thing it told me was that it couldn't save the anim…
Grady