#Render speed ???
36 messages in this thread
Hi Mike,
I have a quick question for ya. If I scale down all abjects to make the
world smaller, will this increase the rendering speed??? I am new to all this
3D stuff and don't quite know what is a normal speed for things. I started
rendering an animation ( that dosen't seem to complex to me) Sunday night at
10:30 pm PDT and it is now 5:00 am PDT and it is up to frame 100 of a 300 frame
animation. When I looked at things in the stage editor I realized that the
world size was about 1,500 units and am woundering if this is the reason for
such a slow rendering time. Or maybe it is normal I just don't know 🙂
Thanks in advance,
Michael W. Towe
Falcon Video Productions
Santee Ca.
Michael,
World size does not affect rendering time in scanline. I assume you are using
scanline, if you can render 100 trace frames in 6 hours, then let us know your
secret. Using more lights and textures increases rendering time. Also the
number of faces will affect rendering time. Some folks reduce the number of
faces for object parts that do not show or are far away. Another common trick
is to render an entire scene and use that as a background for all frames,
rendering only the object(s) that are moving around. As long as the camera is
pretty still and the objects don't move too far away or closer, and you don't
expect shadows (raytrace only) to look right or expect the background to
obscure objects, well you get the picture.
Anyway, I run a 66mhz Pentium with 16MB and moderately complex scanline frames
take from 1-2 minutes to render. I would expect a 66mhz DX2 or A4000 to take
roughly double that time more or less.
Regards,
Ed
Mike
Well, the truth is that when the objects get smaller the rendering
speed goes south, it goes slower, no faster. What type of computer do you
have.
Mike
Hi Mike,
First off thanks for the quick response. I am using a 486 DX2/66 with 20
meg of RAM. I am rendering in trace mode since I love all the shadows.
Regards,
Michael W. Towe
Falcon Video Productions
Santee Ca.
Mike
Everything you do such as refraction, reflection, shadows etc cost you
time. I would like to see the scene and then I could give you a better idea of
where the time is going.
Mike
Hi Mike,
Would you like me to upload a rendered frame to you???
Regards,
Michael W. Towe
Mike
Sure
Mike
Hi Mike,
Ok…. let me look in my WinCim docs and figure out how to do it, and then
I will send it your way.
Regards,
Michael
You might try using the Dynamic Scaling Trick. Set your world size to
0,0,0 and Imagine will automatically size each frame to maximize rendering
speed.
Hi Peter,
Yep…. I already found out about that trick. I think it just might be that
this is a normal speed but I am so new to this stuff that I don't know it just
yet 🙂
Regards,
Michael W. Towe
Falcon Vidoe Productions
Santee Ca.
Raytracing Espescially when you have Alot of Mirrored and Transparent
stuff in the scene is Sloooooooow
Hi Peter,
Ya ever wonder why auto-sizing of the world is not Imagine's default
setting? One of Imagine's little mysteries I guess. 😉
…AutoPilot Engaged…
-Paul-
Peter and Paul
It is not a mystery, it is indeed a default setting, the world comes in
at 0,0,0 ie dynamic, so the mystery is what are you two talking about. Geez.
Mike
Mike,
This must be a recent (2.9-3.0 ?) change. I can remember discussions
going way back about objects disappearing during rendering because they
fell outside the world, and optimizing the world size for speed.
I'm curious. Why would you then NOT want the world dynamically sized?
Why do we need the option of manually adjusting the world size?
…AutoPilot Engaged…
-Paul-
Paul,
Need, You dont have to do anything, just make a project and go. ON the
other hand, if you are doing a scene that is very large and you only want to
deal with a part at a time, you can LOCK out certain areas, also if you are
doing a scene that is small and you know where the world coords are going to
be, then you can decrease the render time by sizing the world yourself. The
final reason is that we try not to FORCE you into the best senario, we give you
the power to do as you will, sort of a Free will thing I guess. 8)
Mike
Hi Mike,
I uploaded a frame of the animation that is taking me forever to render.
Unfortunatlt I didn't have any way of converting it to a JPEG or somthing else
a little smaler so the file size is a little on the big side :-(. Any ways, it
is the one with the real creative title "Room with oak table and tifany lamp"
🙂
Regards,
Michael W. Towe
Falcon Video Productions
Santee Ca.
Don't feel bad Mike, I'm currently doing a Anim of a Bloke Preparing to
"sacrifice" a young Lady. There's aLOT of Texture mapping in the scene,
There's a Gray Stone (brick)Wall, a Set of "WEAVE"D Indigo Curtains,a
Large OAK(wood) PLaque with a Silver Baphomet enclosed by a Golden Circlet
both using the Metals Texture. The 2 "Actors" have no Texturing Thank God
and the Ground has a Nice Crumpled Texture.
At 736*482 Rez it is taking 42 minutes a frame on my A3000 25mhz 030/882
And I'm only using a Single "SUN" light When I used 3 Point Lighting the
Rendering Times were even Worse! I just pumped the Ambient Light up to
compensate. No Shadows either.
Oops just realized I'm wrong the Antagonist has 3 Textures on him on his
Knife 2 Metals,Blade and Hilt of Knife and the Crumpled Texture for the
Wood Handle of the Knife
>>>>It is not a mystery, it is indeed a default setting, the world comes in at
0,0,0 ie dynamic, so the mystery is what are you two talking about. Geez.<<<<
Ohhhhh My……. Impulse 1……various users 0 🙂
Sorry Peter I just couldn't resist that one 🙂
Michael W. Towe
Thought never really crossed my mind Paul. How's the undersea renderings
coming along?
Peter,
Things with "Sea Watch" are winding down for the summer. We'll start up
again in the fall. I'll now have a little time to do a few things I've
wanted to do for myself. Although first I've promissed Ivan Cockrum (He
produces "Mystique" a MAC multimedia magazine for fans of the CD rom game
"Myst".) an animation.
BTW no more running on impulse power for me. I'm getting a "Warp
Engine" for my 4000. 🙂
…AutoPilot Engaged…
-Paul-
Congrats on the CD Job. Myst is also avail for the Clones isn't it? I'm
working on an anim now of a Human Sacrifice. My Testing is using Biff Bod
tho I may replace him with Tim Wilsons Cycleman done up in Black Robes or
perhaps a Custom Model. Biff Bod just doesn't "FIT" the image of an Evil
Sorcerer……….
If you like I have a 320*200 Rez HAM Test anim completed. Relatively
small, 250k or so Unarchived I can Upload it if yer interested in seeing
it.
Peter,
>Myst is also avail for the Clones isn't it?
Yep, Myst is now available for the PC. A GREAT! game. I, of course, run
it on my 4000 (Emplant 🙂 ). In fact I beta tested Mystique. Pretty cool,
an using an Amiga to beta test a MAC application.
…AutoPilot Engaged…
-Paul-
Sounds Cool Paul, let me know how the Anim turns out for Myst
Peter,
Cycleman may be a bit of overkill for your sacrifice anim. You ever notice
on the old movies the evil wizard often wears a loose robe like a monks
robe? A few cylinders with bones should take care of the outfit and the
only thing you'd have to add would be the hands and face. Of course with
the hood the face wouldn't be very well lit so you could get get away with
a pretty crude face to save render time. Don't forget to light from below
for the evil look. :^)
Jeff H…
Funny ya should mention that Jeff, Last night I made a Blue Robed wizard.
No Face just 2 RED Eyes and Ivory Colored Hands. Used 4 Sided Discs for
the "EYES" but am unhappy with the result. I'm going to try 2 Red
"PERFECT" Spheres now.
I'll probbaly upload the Test anim with Biff Bod to Amigaarts tho
Peter, just a thought, but did you ever read Greg T.'s tutorial on making
animated snake-goat eyes with Imagine ? I kept a thread of it from the Internet
Imagine feed but I guess there is an explanation in GraphDev. This is what the
evil wizard needs. He was using the Humanoid eyeballs.
Snake Goat Eyes??? Huh? Greg T. ??? Would that be Greg Tsindillas from
Long Island? Please do share the tutorial. Thanx
Actually, you can go over to Graphdev and get it yourself. I'm pretty sure it
is in the library as it accompanied a file he uploaded there. I guess he is
doing Imagine PC support there – so maybe you could chat it up. I guess you can
get the eyes to move like a snake/goat's and follow the camera – plenty creepy,
eh ?
Paul
I might suggest that before you get the WARP engine you take a look at
the Pentium processor based systems. I recently read an article by Brent
malnak regarding the Raptor and it appears that it took 3.5 minutes to render
this terrible image in AV video. I did the same rotten image in IMagine and it
took 34 seconds on a 90 MHZ pentium. Cost for the computer was under 1600.00.
Take a look, Imagine screams on this platform. ANd the cost is very low.
Mike
Mike,
Thanks for the concern and info. I am getting a VERY good price on this
from my dealer (in return for helping him set up an Emplant system and
representing him at a local show). With a buyer for my old 040 board this
upgrade will come in for about $350!
But more importantly I need more than a rendering speed increase. I am
moving SLOWLY toward a SCSI II based nonlinear video system. "Movie
Maker" & my DCTV if I need to go cheap, or V-Lab Motion if I can afford
it. The Warp Engine gives me a little acceleration, memory expansion, and
FAST SCSI II while using no zorro slots. Of course I just hope the Amiga
and those companies are still around when I am ready!
I can always move to another platform later. BTW are you guys still
considering a native Power PC port? 😉
…AutoPilot Engaged…
-Paul-
Hi Paul,
I just thought I would put somthing in here. You mentioned looking into a
desktop video system so I thou ght I would recomend one. I use a Video Machine
from Fast Electronics. The non-linear side of things are planing to be released
this fall and it looks real good. All real time effects no rendering
transitions and A/B rolls from 1 drive.
Regards,
Michael W. Towe
Falcon Video Productions
Santee Ca.
Michael,
Thanks for the information. Can you give us more? Is this an Amiga or
PC product. Does it use your system's HD controller or does it need a
dedicated HD? Can it digitize incoming video realtime without a TBC and/or
what kind of display specs does it have?
Sorry for all the questions, but I am interested in all developments in
this area.
…AutoPilot Engaged…
-Paul-
Hi Paul,
>>> Thanks for the information. Can you give us more? Is this an Amiga or
PC product.<<<
It is available for both the PC and MAC in the linear form right now. And
will be available for those platforms as a non-linear editor this fall.
>>> Does it use your system's HD controller or does it need a
dedicated HD?<<<
It will have its own controller ( Called a "Digital Player/Recorder or
DP/R) and will have it's own dedicated HD's. But you will also be able to mix
and match both digital and tape source.
>>> Can it digitize incoming video realtime without a TBC and/or
what kind of display specs does it have?<<<
Yes….It will use Motion JPEG compression with software definable compression
rate. You won't need TBC's as fas as I know since all fotage will be run
throught Video Machines switcher wich has the TBC's built in. I don't have the
display specs off hand, but if you look in the Multimedia Vendor B forum under
the FAST ELECTRONICS library. There is press release on the DP/R there. Also
while you are there, stop by the FAST forum and say hi.
Regards,
Michael W. Towe
Falcon Video Productions
Santee Ca.
Michael,
Thanks again for the information. Very interesting!
…Warp Engine Engaged…
-Paul-
The Fast Video Machine is an IBM/Clone based beastie
>> The Fast Video Machine is an IBM/Clone based beastie
and the Mac! 🙂
-David