#OS2/3DS
5 messages in this thread
James,
I just tried 640x480x16. I can alt-esc from the
shaper/lofter/editor/keyframer just fine but I can't alt-esc from the
materials editor. By the way, my render desplay is set to 320x200x256 and I
can also alt-esc just fine. It is very interesting to me that I previously
had a setup with where I could ONLY alt-esc from the materials editor and
now that is the only place that I can not toggle from. I am configured for
640x480x256 in the materials editor. It would be great to toggle from all 5
so I don't have to remember not to be in the materials editor. Again, as I
told you before, on the same cpu I used to be able to alt-esc only from the
materials editor… which by chance … the lowest resolution is
640x480x256. Interesting?
<BTW> I am sending my message from another cpu. My true idea of
multitasking <g>. Oh well, I don't have cold feet yet.
Regarding the Cntrl-Alt-Esc, I try it every time but it does not work, only
a RESET is valid. Oops the power button works also. <g>
Thanks again for your help.
Stephen
Stephen,
Glad to hear you have it working. I have the same trouble with the mat-editor
because of the 256 color svga mode. But, like I said, I just use the 16 color
vga setup for background rendering so I never need to switch to/from the
mat-editer. I just start the rendering from the Keyframer or VP, switch to the
desktop, and go about other business.
When I do editing and keyframing, I have use a high-color/rez 3ds.set which
precludes clean switching to/from the desktop. But that is no big deal, I just
need the background rendering ability.
Have you tried setting up some serious background rendering? Once you do, you
will be hooked!!
— James E. Coulter — Mindscape Animation Productions —
James,
I seem to have an interesting problem. When ever I "TRY" to render in the
background by typing alt-esc to toggle to another application, when I come
back I am in the same place as when I toggled out of 3ds. This seems like
windows 3.0. I'm sure there is a setting that I need to adjust, but I don't
know which one it is.
Stephen
Stephen,
I render to NULL as I am always outputting to the PAR or some TGA files. If an
app tries to switch video modes OS/2 may suspend it. Rendering to NULL ensures
that the display mode stays in VGA with the "fuel gage" indicator on the
screen. Also, do you have the BACKGROUND setting set to "ON" in your 3DS
object (icon) on the desktop?
BTW, when I was first setting this up, I used the Pulse program in the
Productivity folder to see if 3DS was tapping my CPU. Turning background
execution on and off for your 3DS session should show a marked difference in
the CPU activity graph. If it does not, then 3DS has been suspended in the
background for some reason. You may find this helpful.
We will get this working yet!!
— James E. Coulter — Mindscape Animation Productions —
Have you put a /BGEXEC parameter on the end of the Device=vsvga.sys line in
CONFIG.SYS? What video card/chipset/os2 driver are you using? My understanding
is that some vendor os/2 video drivers don't support background graphics.
FWIW, the latest Vibrant drivers includes a "null" driver – no graphics/no
background execution problem (for background slave rendering.)
LAM