CompuServe Thread

#3DS Problem

22 messages in this thread
#112341From: Kyle McKisicJul 12, 1994 7:41 AM
Guys, I've recently run into a hitch with 3DS. When I go to render a scene with texture maps or anything where it has to find an image on the drive, it tells me it can't find it and then returns a "CAN'T WRITE .LOC FILE" error after transforming objects. I have checked to make sure that all my map paths are set correct, among other settings. This seemed to happen after I ran Norton Disk Doctor and Norton Speed Disk. The thing that gets me bugged about this whole thing is that some project files will render fine. For example, I have four similar files that all use the same texture maps and materials, or derivations of the materials using the same maps, only one of these files will render correctly, the other three give me the "CAN'T WRITE .LOC FILE" dialogue. Also, after I get this error, I can't view an image through RENDER/VIEW/IMAGE. I have tried merging the project file into a new file; saving out a .3ds file and merging that into a clean file; resetting all of my map paths; re-saving all of my texturemaps through Photoshop. I also tried rendering the same files on my 2nd machine, and I recieved the same errors. Here are my system setups: Penium 90 mHz ISA VLB, 1.1 GB HD, 64 MB RAM, STB Pegasus 4MB Video 486DX2/66 ISA, 2 GB HD space, 32MB RAM, Diamond Speedstar Hicolor 1MB thanks Kyle McKisic
#112367From: Jonas Ruikis [ADESK]Jul 12, 1994 8:41 AM
Kyle, << "CAN'T WRITE .LOC FILE" error after transforming objects…. >> Do you have OUTPUT-RENDER-COORDS = ON in your 3ds.set file? This is on line 603 in my 3ds.set. Also, which IPAS routines are you using and are you trying to use them over network rendering? jonas[adesk]
#112369From: Yost GroupJul 12, 1994 8:44 AM
It sounds like after you ran the Norton disk utilities, it hosed something on your hard disk. Have you tried re-installing 3DS from scratch? That would be the next thing I'd do. – G
#112409From: Kyle McKisicJul 12, 1994 11:25 AM
I'm not running a network. and yes, I have OUTPUT-RENDER-COORDS set to "ON" I also tried re installing 3DS-no such luck Something else new occoured this morning. I did a test with a sphere, camera, and light to test recording out to tape, and it would render a single image fine, but when I hit "record" I got "can't write .LOC file" error. anyway, what does the .loc file do?
#112413From: Jonas Ruikis [ADESK]Jul 12, 1994 11:43 AM
Kyle, << anyway, what does the .loc file do?.. >> Check out the 3ds.set file at line 600. It briefly explains it. In addition, see IPAS21.zip in the software dev kit section of the lib. This was introduced so IPAS routines can get coordinates writen to a file for further processing. It is fully described in IPAS21.zip's readme. So with your sphere, etc.. you are/aren't using any IPAS routines? jonas[adesk]
#112428From: Kyle McKisicJul 12, 1994 12:57 PM
Jonas, I only used the default material, nothing fancy. Since the problem seems to lie within the materials and maps, I think I might go ahead and rebuild all my materials . . . maybe pull an all-nighter. -kyle
#112565From: Yost GroupJul 13, 1994 12:10 AM
hmm… This just started happening after you used the Norton disk utilities, and it wasn't fixed up by reinstalling 3DS. Did you reinstall the entire 3DS system from scratch in a new set of directories or did you just install 3DS.EXE? ?? The .LOC file provides camera location information for ipas routines like flare.ixp. Those files are stored in your /process path, and if the program doesn't know where the /process path is (for example, due to some FAT munging by the North utilities), and output-render-coords is ON in the 3DS.SET file, it'll give you that error message. If it's OFF, however, you shouldn't have the problem.
#112626From: Kyle McKisicJul 13, 1994 8:05 AM
I did a full reinstallation of 3DS. I tried something else too; I loaded up one of my projects that was not working correctly and hid everything. Then I unhid single objects, one at a time and rendered each time. The first few objects rendered fine (the carpet, floor tile, walls, ceiling and wood paneling), then as I unhid more objects, I was told that it couldn't find the texture maps I was using for the objects that were already unhid and rendered OK. I tried rendering the scenes with OUTPUT-RENDER-COORDS=OFF and it still gave me messages that it couldn't find the maps, but I didn't get the .LOC file error.
#112656From: Yost GroupJul 13, 1994 10:28 AM
It sounds like your system is pretty well hosed, Kyle. hmmm… Since it can't find the maps, it means that it's not communicating with DOS correctly. You might have to re-format your hard drive and start over from scratch. (that's the next thing I'd try if I were you)
#112665From: Kyle McKisicJul 13, 1994 10:42 AM
This problem is only occouring with several files (the most important ones of course). I'm going to to some more tests today. -kyle p.s. When to we find out if the videos we sent in for the SIGGRAPH '94 reel made it or not? -just curious.
#112697From: Yost GroupJul 13, 1994 1:21 PM
A couple of those shots you submitted _did_ make it onto the demo reel, Kyle. They're part of an extremely cool 2.5 minute "space opera".
#112729From: Kyle McKisicJul 13, 1994 2:49 PM
G Thanks for the good news! I look foward to seeing it at the conference. Back to the problem, I transferred all of the data from my last backup to a 150 meg bernoulli, loaded it up on my other system and i got the same errors besides trying to display an image off disk. Maybe it could be that I displayed it through a Targa+ card. But I still don't see how I coud be getting errors on both these machines. Especially since I didn't run Norton on my DX2 66. And reformatting my hard drive right now is kind of out of the question since I've got to render 4600 frames of these files by next week. I'm considering rebuilding/reanimating them from scratch. Who knows ….
#112741From: Yost GroupJul 13, 1994 4:04 PM
Kyle, I really don't have a clue as to what external force could've caused the problem. I wish I did!
#112746From: Kyle McKisicJul 13, 1994 4:30 PM
Neither do I, but I apperciate your help. I've started moving all my files to another machine in my office to try it there.
#112650From: Kyle McKisicJul 13, 1994 9:59 AM
I just found something else . . . I have isolated a problem object in my project files, but the thing is that when it is unhidden, it dosen't give me errors related to it's maps, it can't find the maps for the objects that render fine while it is hidden. Could one object in my scene be the entire cause of this problem? I would rather not have to go back and rebuild it from scratch.
#112658From: Yost GroupJul 13, 1994 10:29 AM
Is this only happening in one scene? I had the impression that it was happening with everything.
#112846From: Kyle McKisicJul 14, 1994 8:42 AM
I've fixed my problem . . . FORMAT C: I pulled an all nighter, and everything renders fine – no problems what so ever. I still wish I knew what went wrong in the first place, but if it works, I'm not complaining. I just have a lot of work to do. <sigh>. thanx for your help -kyle
#112848From: Jonas Ruikis [ADESK]Jul 14, 1994 8:52 AM
Kyle, << all nighter' ..!! >> Congrat's!
#112866From: Yost GroupJul 14, 1994 10:44 AM
I had a feeling that that's what it was. A very clear lesson in the dangers of disk "cleanup" utilities. (I never use the stuff, myself.) Congratulations! – G
#113035From: Angelo Guarino [DTI Inc]Jul 15, 1994 7:48 AM
Kyle, Glad to here you got the bottom of the problem. Were you able to find the latest Vibrant driver with the Targa+ in-line? I hope that solves the T+ problem. Give me a call. Ang
#112685From: M. G. BATCHELORJul 13, 1994 12:40 PM
<< I just found something else . . . I have isolated a problem object in my project files, but the thing is that when it is unhidden, it dosen't give me errors related to it's maps, it can't find the maps for the objects that render fine while it is hidden. Could one object in my scene be the entire cause of this problem? I would rather not have to go back and rebuild it from scratch. >> Just curious, is this problem object by any chance from pre-R3 origins ? I've had one problem with an object in an older 3DS format.
#112726From: Jul 13, 1994 2:42 PM
F m: Kyle McKisic 74151,1241 nope -kyle