CompuServe Thread

animator vbx

3 messages in this thread
#111822From: Brian Rudolph [Adesk]Jul 8, 1994 11:54 AM
Steve, << Also when I attempt to close a form with the animator still playing, I get an error stating "unable to unload form at this time." Do you have any solutions?>> I can do this. I created a form, added an animation window, added a command button with the only event as "Unload Me". If the animation is playing, I can still unload the form. What could be different in your app? <<I am using 2 instances of your animation player tool on one form in Visual Basic. When I attempt to end my program, I get a general protection fault>> There is a really good trouble shooting flow chart for GPF's on page 37 of the Windows Resourse Kit. If you don't have this, and you are doing windows programming, get it. It is invaluable. It basically runs through stripping the system, testing in standard vs. enhanced modes, swithching around the memory managers, etc. GPF is usally either a memory conflict, a corrupted file, or due to a bug in a program. -Brian
#112439From: SteveJul 12, 1994 1:37 PM
Dear Brian, When I use the animator vbx for the first time in a windows session The whole screen is not redrawn. The palette is in place for the whole animation to appear but the screen only shows what I consider to be a delta frame from the prior frame(Only the portion of the screen that is changing is displayed properly). I attempt to do a refresh on the tool and screen but this does not change anything. Also, this does not happen on every machine and has only occurred in the run time exe. Have you heard of this before?? Also, please reply with any possible solutions. Thanx for your time. Adlai 76216,3341
#112712From: Brian Rudolph [Adesk]Jul 13, 1994 2:13 PM
><The palette is in place for the whole animation to appear but the screen only shows what I consider to be a delta frame from the prior frame>> Sorry, I have never heard of this before. The behaviour sounds consistent with the FLC format however. The FLC format is a compressed format, saving as the first frame the entire image, and for each successive frame it only stores the information on pixels that change (the delta information) from the previous frame. The behavior you are describing sounds like the very first frame of the animation is not being displayed, and the player begins reading FLC information with the 2nd or later frame. You mentioned that this behavior does not happen on all your machines. What are the differences between the machines that it happens on, vs the machines that work properly. What kind of video cards, Windows drivers, and environment do you have set up?