CompuServe Thread

#a poll

6 messages in this thread
#75345From: Danny MercurioJan 10, 1994 6:38 PM
OK, a little background on beziers… A bezier is a 2 dimensional parametric representation of a curve based on 4 control points; 2 end points and two mid points. By moving the control points relative to one another, the shape of the curve is changed. This method of creating curves interactively makes it very easy for a user to create smooth, flowing curves. A bezier patch is a 3 dimensional extension of a bezier curve. The patch is basically a grid of triangles that can be shaped into smooth flowing shapes using control points. Patches use 16 control points to modify their shape, regardless of the number of triangles that make it up. The cool thing about bezier patches is that you can "stick" them together and, using the combined patches, create very complicated surfaces easily. The surfaces are very smooth and are great for simulating real-world shapes that don't contain many straight lines. A good example would be a blanket on an unmade bed. What I'm working on right now is a bezier patch modeller for 3D Studio. If all goes well, you will be able to create patches inside 3D Studio through the use of an IPAS routine. If all goes REALLY well, you will not only be able create bezier patches, but you will be able to "attach" the patches to other objects in your scene. These objects will "control the control points" of the patches. This should allow for some really neat effects. For example, you could create a patch "skin" for a skeleton. As the skeleton moves, the skin will automatically move appropriately; rotating, wrinkling, twisting, etc. Right now, the program is still under development and is being beta tested in it's DOS version. When the IPAS3 SDK is released, I plan on porting it for use with 3D Studio 3. How's that for a "short" example. <grin>
#75465From: Judy WellerJan 11, 1994 7:50 AM
Well please make sure that I am on the list of those to be notified — It sounds great. I need it now!! Judy
#75542From: MechadeusJan 11, 1994 1:17 PM
Danny, Thanks for the real clear explaination of beziers and bezier patches! We here are getting in a SGI with Alias software within the week, though unfortunately can only have one of them. If you come out with a patch modeler IPAS, I'm sure we'll take a keen interest as we have mostly PCs with 3DStudio. Thanks for working on a much-needed tool! Eric & Mechadeus/Mondo Media
#75583From: James M. MurphyJan 11, 1994 3:19 PM
Danny, I've been following your thread on the bezier patch IPAS routine that you are developing and would like to express my interest. I've allready commited to Intel to Beta test something that they have in the works so I can't add any more to my plate at this time…however I would be interested in carrying your program as an Authorized Autodesk MM Dealer when it is completed. Please notify me with the particulars of distribution when you are ready. James M. Murphy JAMES MURPHY CONSULTING 1431 Garland Street Green Bay, Wisconsin 54301 (414) 435-7345 Thanks Danny! Keep up the Great work! Murph'
#75783From: James TichenorJan 12, 1994 12:53 PM
Thank you! An excellent summation. Ever think of writing a book? I look forward to this IPAS, especially now that I know what it will do! <G> James
#75851From: Danny MercurioJan 12, 1994 6:57 PM
I was afraid I was being too long-winded!