#Lofter Problem pt3
11 messages in this thread
Hello all –
I found out what was happening. Some of the faces were flipped. I just did a
object flip and all was well.
It's fun writing to myself 🙂 I even get answers. I wonder if it's the same as
talking to myself?
Mark
You MIT physics boys.<BG>
JoeD
Joe
Keep you're day job 🙂
>lofted faces reversed<
Any ideas?
Mark
Mark
That's what you get for working at 9:30 Sat. night!<G>
TedB
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Ted –
Everyone's a comedian (g)!!
>lofted faces reversed<
Is there a way to prevent this from happening?
Mark
Mark
I'm not sure what causes faces to be reversed during a surfrev but probably
reving in the opposite direction would fix it but by then you might just as
well do an object flip.
TedB
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When you create a Surfrev path in a counterclockwise direction (the default),
and use Align Right rather than Align Left, the normals will be reversed.
Likewise, if you create a clockwise path and use Align Left, the faces are
reversed. I don't know why this didn't make it into the docs. I seem to recall
writing it up, but I couldn't find it just now.
– Jack
Jack
Thanks for the clarification! Are you headed to Orlando?
………………….(aside) Whew, I could see a RTFM! coming on that one.
TedB
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Yup, I'll be there — demoing away.
– J
Ted,
You guessed right, reversing the rotation dirrection does orient the normals
in the other direction.
– Phil
Thanks Phil, see you next week.
TedB
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