CompuServe Thread

#Raptor problem

17 messages in this thread
#85382From: Leo HurtadoJun 29, 1994 9:11 PM
I have a problem with my Raptor that hopefully someone will have a clue as to what's up, especially Don, from DeskStation Tech. I am trying to render a scene with the following settings: 104 Frames 84 Objects 14 Surfaces, 9 Image maps 2 Lights (Distant, Spot) 18297 Polygons, 22105 Points Hi-Resolution Overscan Field Rendering Shadow maps, Trace Shadows ON Adaptive sampling threshold of 8 Nonlinear Backdrop Fog. Save FrameStores ON Whenever I start the render process, the Raptor just shuts down by itself! If I load one of the scenes that come with LightWave it renders fine. Even my scene renders from time to time, so it's not a problem always (but often enough!) Also, I have to render with Automatic frame advance instead of Independent because I get a message that the RAM disk is full. I tried a suggestion posted by John Gross and it didn't work with this particular scene. Any suggestions anyone? Don? POlo
#85401From: Grant BoucherJun 30, 1994 12:18 AM
You are rendering High Resolution for a reason I assume…Med-Res with Lo antialiasing is broadacst video res…assuming you need Hi-res..you'll find that each processor is sending back 6MB per file images (the size of a 24bit un-run length encoded overscan data image). Therefore you'll need at least 15mb or so free on your control machine to handle the images as they come through the RAM disk before being converted and saved by Lightwave. My first suggestion would be to go back to Med-res lo-antialiasing with an adaptive sampling threshold of 8 for broadcast work. Next, clear the images and objects after sending them to the raptor, but before pressing screamer render. are you sending any image sequences that might also be taking up precious ram? The screamer shutdown button is the only way I know besides the power button to put the baby to sleep like that?! Good luck… Grant Boucher – Amblin Imaging "It's hard to believe grown-ups do this for a living."
#85469From: Leo HurtadoJun 30, 1994 9:04 PM
Grant, I'll try your suggestion of a lower res. I have noticed a little better output using Hi-res/no anit-alias than what you describe though. I am not sending any image sequences. I appreciate the suggestion, and any other help you can throw my way POlo
#85589From: Grant BoucherJul 2, 1994 12:12 PM
If you do use Hi-res, no anti-aliasing, and can get around your RAM problems, scale the images to Framestore/NTSC size/Format in ADPro, not LightWave. Allen recommends ADPro's bi-linear scaling for these situations. We have done tests at Amblin at confirmed this. You might also look into Med-res/med antilaliasing. If you can render in higher resolution, go for it, Raptors make this reasonable! But your ram problems might preclude it…Buy more ram :} Grant Boucher – Amblin Imaging "It's hard to believe grown-ups do this for a living."
#85670From: Leo HurtadoJul 3, 1994 1:37 PM
Grant, Thanks for the reply. I always scale the images down using ADPro, although I haven't used bi-linear (?) Do you really think that Med-res/med-antialias is better than hi-res/lo-antialias? I really think there's an improvement with the latter setting… Don't you? POlo
#86292From: Grant BoucherJul 14, 1994 3:19 AM
There's certainly more data in Hi-res/Lo AA, but if you let LW autoscale down to NTSC, you'll get artifacting/jaggies. Med-res is already in FS scale and then is Med AA. So for NTSC, this is the best way to go unless you add an additional ADPRO step to scale down NTSC. We render all of our finals at Med-Res Lo AA, and only the most motion intensive go to Motion Blur. We have the advantage of Underwater Fog to help blends our edges etc. but our tests for space and otherwise show the same results. I prefer to render in Med-Res/Med Motion Blur myself, which gives me AA, Depth of Field, along with Motion Blur for free :} take longer but the look is very film like. Raptor users should really try Motion Blur… The resolution and AA settings will certainly vary with final output as well. We recently rendered in 65mm film res (2880×2048) with Hi-AA and also the same resolution with High Motion Blur….very nice and the render times were remarkably reasonable! Grant Boucher – Amblin Imaging "It's hard to believe grown-ups do this for a living."
#86356From: Luke H MontgomeryJul 15, 1994 4:24 PM
Hey Grant… You're going to do the Orlando LW Pro class, right? Are you gonna get there a little earlier for SIGGRAPH? Regards, Luke Montgomery CompVid Graphics Services
#86457From: Grant BoucherJul 18, 1994 12:38 PM
>Hey Grant… You're going to do the Orlando LW Pro class, right? Are you >gonna get there a little earlier for SIGGRAPH? Oh yes…I have family and friends to visit and business to conduct so I'll be Orlando from the 22nd to the 31st. See you all there… Grant Boucher – Amblin Imaging "It's hard to believe grown-ups do this for a living."
#86493From: Leo HurtadoJul 18, 1994 10:43 PM
PMFJI, but do any of you have a list of the events at SIGGRAPH? I got all my travel arrangements, and will get the tickets at the door. Do you know what conferences there will be? Any other info would be greatly appreciated! POlo
#85409From: John GrossJun 30, 1994 12:36 AM
If you haven't yet, I would try sending the Scene, Objects and Image files seperately to the Raptor and then clearing all object and image files (except any image sequences) on the Amiga side and then try rendering on the Raptor. JG
#85470From: Leo HurtadoJun 30, 1994 9:05 PM
John, No, I hadn't tried that yet. Will do that tomorrow and will let you know what happens… Did you ever have this happen to you? POlo
#85859From: John GrossJul 5, 1994 10:25 PM
Yes, you don't have enough ram on the Amiga side for holding the scene and related files in Ram PLUS the image that the Raptor is sending back to save. Clearing the things out of Ram that are uneeded on the Amiga side will allow you to save images. How much Amiga Ram do you have? JG
#85919From: Leo HurtadoJul 6, 1994 10:35 PM
John, I got 18 Megs. I have started saving my frames in Med-res/lo anti-alias since my last post, and I guess that will have to do until I get more RAM… POlo P.S. Are you going to SIGGRAPH?
#86214From: John GrossJul 13, 1994 12:03 AM
POlo/Leo No, I'm not going to be able to make it to SIGGRAPH this year… JG
#86267From: Leo HurtadoJul 13, 1994 10:14 PM
That's too bad, I was looking forward to meeting you… POlo
#85532From: RAD Moose @ NewTek, Inc.Jul 1, 1994 4:15 PM
Try turning off shadow maps. The Screamers had a problem with shadow maps. I hope its been fixed but most dont use shadow maps in these cases since thay are a tool for saveing time and make a scene render in a reasonable amout of time on an Amiga.
#85543From: Leo HurtadoJul 1, 1994 8:13 PM
Thanks, I'll try that and get back to you on Monday. POlo